From dbceb10cd120b2121cb93b63d50d804bc6f02f16 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 26 二月 2019 11:23:34 +0800
Subject: [PATCH] Merge branch 'master' into ItemReconstruction

---
 Core/GameEngine/Model/Config/TreasureConfig.cs |  425 +++++++++++++++++++++++++---------------------------
 1 files changed, 203 insertions(+), 222 deletions(-)

diff --git a/Core/GameEngine/Model/Config/TreasureConfig.cs b/Core/GameEngine/Model/Config/TreasureConfig.cs
index 8cde4b3..016e1f1 100644
--- a/Core/GameEngine/Model/Config/TreasureConfig.cs
+++ b/Core/GameEngine/Model/Config/TreasureConfig.cs
@@ -1,18 +1,18 @@
-锘�//--------------------------------------------------------
-//    [Author]:           Fish
-//    [  Date ]:           Thursday, February 14, 2019
-//--------------------------------------------------------
-
-using System.Collections.Generic;
-using System.IO;
-using System.Threading;
-using System;
-using UnityEngine;
-
-[XLua.LuaCallCSharp]
-public partial class TreasureConfig
-{
-
+锘�//--------------------------------------------------------
+//    [Author]:           Fish
+//    [  Date ]:           Wednesday, February 20, 2019
+//--------------------------------------------------------
+
+using System.Collections.Generic;
+using System.IO;
+using System.Threading;
+using System;
+using UnityEngine;
+
+[XLua.LuaCallCSharp]
+public partial class TreasureConfig
+{
+
     public readonly int ID;
 	public readonly int Category;
 	public readonly int PreTreasure;
@@ -30,25 +30,22 @@
 	public readonly int MapId;
 	public readonly int LineId;
 	public readonly int ChallengeLevel;
-	public readonly int[] Potentials;
-	public readonly int[] SkillPower;
-	public readonly string NeedItem;
 	public readonly int EffectID;
 	public readonly string[] Verse;
 	public readonly int ShowNetGotEffect;
 	public readonly int PreferredStage;
-	public readonly int UIScale;
-
-	public TreasureConfig()
-    {
-    }
-
-    public TreasureConfig(string input)
-    {
-        try
-        {
-            var tables = input.Split('\t');
-
+	public readonly int UIScale;
+
+	public TreasureConfig()
+    {
+    }
+
+    public TreasureConfig(string input)
+    {
+        try
+        {
+            var tables = input.Split('\t');
+
             int.TryParse(tables[0],out ID); 
 
 			int.TryParse(tables[1],out Category); 
@@ -88,199 +85,183 @@
 
 			int.TryParse(tables[16],out ChallengeLevel); 
 
-			string[] PotentialsStringArray = tables[17].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			Potentials = new int[PotentialsStringArray.Length];
-			for (int i=0;i<PotentialsStringArray.Length;i++)
-			{
-				 int.TryParse(PotentialsStringArray[i],out Potentials[i]);
-			}
+			int.TryParse(tables[17],out EffectID); 
 
-			string[] SkillPowerStringArray = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-			SkillPower = new int[SkillPowerStringArray.Length];
-			for (int i=0;i<SkillPowerStringArray.Length;i++)
-			{
-				 int.TryParse(SkillPowerStringArray[i],out SkillPower[i]);
-			}
+			Verse = tables[18].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
 
-			NeedItem = tables[19];
+			int.TryParse(tables[19],out ShowNetGotEffect); 
 
-			int.TryParse(tables[20],out EffectID); 
+			int.TryParse(tables[20],out PreferredStage); 
 
-			Verse = tables[21].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);
-
-			int.TryParse(tables[22],out ShowNetGotEffect); 
-
-			int.TryParse(tables[23],out PreferredStage); 
-
-			int.TryParse(tables[24],out UIScale); 
-        }
-        catch (Exception ex)
-        {
-            DebugEx.Log(ex);
-        }
-    }
-
-    static Dictionary<string, TreasureConfig> configs = new Dictionary<string, TreasureConfig>();
-    public static TreasureConfig Get(string id)
-    {   
-		if (!inited)
-        {
-            Debug.Log("TreasureConfig 杩樻湭瀹屾垚鍒濆鍖栥��");
-            return null;
-        }
-		
-        if (configs.ContainsKey(id))
-        {
-            return configs[id];
-        }
-
-        TreasureConfig config = null;
-        if (rawDatas.ContainsKey(id))
-        {
-            config = configs[id] = new TreasureConfig(rawDatas[id]);
-            rawDatas.Remove(id);
-        }
-
-        return config;
-    }
-
-	public static TreasureConfig Get(int id)
-    {
-        return Get(id.ToString());
-    }
-
-    public static List<string> GetKeys()
-    {
-        var keys = new List<string>();
-        keys.AddRange(configs.Keys);
-        keys.AddRange(rawDatas.Keys);
-        return keys;
-    }
-
-    public static List<TreasureConfig> GetValues()
-    {
-        var values = new List<TreasureConfig>();
-        values.AddRange(configs.Values);
-
-        var keys = new List<string>(rawDatas.Keys);
-        foreach (var key in keys)
-        {
-            values.Add(Get(key));
-        }
-
-        return values;
-    }
-
-	public static bool Has(string id)
-    {
-        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
-    }
-
-	public static bool Has(int id)
-    {
-        return Has(id.ToString());
-    }
-
-	public static bool inited { get; private set; }
-    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
-    public static void Init(bool sync=false)
-    {
-	    inited = false;
-		var path = string.Empty;
-        if (AssetSource.refdataFromEditor)
-        {
-            path = ResourcesPath.CONFIG_FODLER +"/Treasure.txt";
-        }
-        else
-        {
-            path = AssetVersionUtility.GetAssetFilePath("config/Treasure.txt");
-        }
-
-		var tempConfig = new TreasureConfig();
-        var preParse = tempConfig is IConfigPostProcess;
-
-        if (sync)
-        {
-            var lines = File.ReadAllLines(path);
-            if (!preParse)
-            {
-                rawDatas = new Dictionary<string, string>(lines.Length - 3);
-            }
-            for (int i = 3; i < lines.Length; i++)
-            {
-				try 
-				{
-					var line = lines[i];
-					var index = line.IndexOf("\t");
-					if (index == -1)
-					{
-						continue;
-					}
-					var id = line.Substring(0, index);
-
-					if (preParse)
-					{
-						var config = new TreasureConfig(line);
-						configs[id] = config;
-						(config as IConfigPostProcess).OnConfigParseCompleted();
-					}
-					else
-					{
-						rawDatas[id] = line;
-					}
-				}
-				catch (System.Exception ex)
-                {
-                    Debug.LogError(ex);
-                }
-            }
-			inited = true;
-        }
-        else
-        {
-            ThreadPool.QueueUserWorkItem((object _object) =>
-            {
-                var lines = File.ReadAllLines(path);
-				if (!preParse)
-				{
-					rawDatas = new Dictionary<string, string>(lines.Length - 3);
-				}
-                for (int i = 3; i < lines.Length; i++)
-                {
-					try 
-					{
-					   var line = lines[i];
-						var index = line.IndexOf("\t");
-						if (index == -1)
-						{
-							continue;
-						}
-						var id = line.Substring(0, index);
-
-						if (preParse)
-						{
-							var config = new TreasureConfig(line);
-							configs[id] = config;
-							(config as IConfigPostProcess).OnConfigParseCompleted();
-						}
-						else
-						{
-							rawDatas[id] = line;
-						}
-					}
-					catch (System.Exception ex)
-                    {
-                        Debug.LogError(ex);
-                    }
-                }
-
-                inited = true;
-            });
-        }
-    }
-
-}
-
-
-
-
+			int.TryParse(tables[21],out UIScale); 
+        }
+        catch (Exception ex)
+        {
+            DebugEx.Log(ex);
+        }
+    }
+
+    static Dictionary<string, TreasureConfig> configs = new Dictionary<string, TreasureConfig>();
+    public static TreasureConfig Get(string id)
+    {   
+		if (!inited)
+        {
+            Debug.Log("TreasureConfig 杩樻湭瀹屾垚鍒濆鍖栥��");
+            return null;
+        }
+		
+        if (configs.ContainsKey(id))
+        {
+            return configs[id];
+        }
+
+        TreasureConfig config = null;
+        if (rawDatas.ContainsKey(id))
+        {
+            config = configs[id] = new TreasureConfig(rawDatas[id]);
+            rawDatas.Remove(id);
+        }
+
+        return config;
+    }
+
+	public static TreasureConfig Get(int id)
+    {
+        return Get(id.ToString());
+    }
+
+    public static List<string> GetKeys()
+    {
+        var keys = new List<string>();
+        keys.AddRange(configs.Keys);
+        keys.AddRange(rawDatas.Keys);
+        return keys;
+    }
+
+    public static List<TreasureConfig> GetValues()
+    {
+        var values = new List<TreasureConfig>();
+        values.AddRange(configs.Values);
+
+        var keys = new List<string>(rawDatas.Keys);
+        foreach (var key in keys)
+        {
+            values.Add(Get(key));
+        }
+
+        return values;
+    }
+
+	public static bool Has(string id)
+    {
+        return configs.ContainsKey(id) || rawDatas.ContainsKey(id);
+    }
+
+	public static bool Has(int id)
+    {
+        return Has(id.ToString());
+    }
+
+	public static bool inited { get; private set; }
+    protected static Dictionary<string, string> rawDatas = new Dictionary<string, string>();
+    public static void Init(bool sync=false)
+    {
+	    inited = false;
+		var path = string.Empty;
+        if (AssetSource.refdataFromEditor)
+        {
+            path = ResourcesPath.CONFIG_FODLER +"/Treasure.txt";
+        }
+        else
+        {
+            path = AssetVersionUtility.GetAssetFilePath("config/Treasure.txt");
+        }
+
+		var tempConfig = new TreasureConfig();
+        var preParse = tempConfig is IConfigPostProcess;
+
+        if (sync)
+        {
+            var lines = File.ReadAllLines(path);
+            if (!preParse)
+            {
+                rawDatas = new Dictionary<string, string>(lines.Length - 3);
+            }
+            for (int i = 3; i < lines.Length; i++)
+            {
+				try 
+				{
+					var line = lines[i];
+					var index = line.IndexOf("\t");
+					if (index == -1)
+					{
+						continue;
+					}
+					var id = line.Substring(0, index);
+
+					if (preParse)
+					{
+						var config = new TreasureConfig(line);
+						configs[id] = config;
+						(config as IConfigPostProcess).OnConfigParseCompleted();
+					}
+					else
+					{
+						rawDatas[id] = line;
+					}
+				}
+				catch (System.Exception ex)
+                {
+                    Debug.LogError(ex);
+                }
+            }
+			inited = true;
+        }
+        else
+        {
+            ThreadPool.QueueUserWorkItem((object _object) =>
+            {
+                var lines = File.ReadAllLines(path);
+				if (!preParse)
+				{
+					rawDatas = new Dictionary<string, string>(lines.Length - 3);
+				}
+                for (int i = 3; i < lines.Length; i++)
+                {
+					try 
+					{
+					   var line = lines[i];
+						var index = line.IndexOf("\t");
+						if (index == -1)
+						{
+							continue;
+						}
+						var id = line.Substring(0, index);
+
+						if (preParse)
+						{
+							var config = new TreasureConfig(line);
+							configs[id] = config;
+							(config as IConfigPostProcess).OnConfigParseCompleted();
+						}
+						else
+						{
+							rawDatas[id] = line;
+						}
+					}
+					catch (System.Exception ex)
+                    {
+                        Debug.LogError(ex);
+                    }
+                }
+
+                inited = true;
+            });
+        }
+    }
+
+}
+
+
+
+

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