From dc1cc8378f4271a6fffbe60dff0630cdead6cab1 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期四, 31 一月 2019 12:00:53 +0800
Subject: [PATCH] 3335 场景切换重构

---
 Core/GameEngine/Model/Player/PlayerDatas.cs |   14 +++++++++++---
 1 files changed, 11 insertions(+), 3 deletions(-)

diff --git a/Core/GameEngine/Model/Player/PlayerDatas.cs b/Core/GameEngine/Model/Player/PlayerDatas.cs
index b7795fc..2ee392a 100644
--- a/Core/GameEngine/Model/Player/PlayerDatas.cs
+++ b/Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -593,8 +593,6 @@
                     if (GameNetSystem.Instance.crossServerConnected_Loigc)
                     {
                         GameNetSystem.Instance.crossServerConnected_Loigc = false;
-                        LoadingWin.targetMapResId = 1;
-                        WindowCenter.Instance.Open<LoadingWin>();
                         GameNetSystem.Instance.DisconnectCrossServer();
 
                         if (hero != null)
@@ -608,7 +606,17 @@
                         baseData.MapID = baseData.mainServerMapIdRecord;
                         baseData.dungeonLineId = 0;
                         ModelCenter.Instance.GetModel<DungeonModel>().ResetBufData();
-                        StageManager.Instance.Load<DungeonStage>(baseData.MapID, ServerType.CrossSever, true);
+
+                        StageLoad.Instance.PushSceneLoadCommand(new StageLoad.StageLoadCommand()
+                        {
+                            fromMapId = StageLoad.Instance.mapIdRecord,
+                            fromLineId = StageLoad.Instance.lineIdRecord,
+                            toMapId = baseData.MapID,
+                            toLineId = 0,
+                            needEmpty = true,
+                            serverType = ServerType.CrossSever,
+                            isClientLoadMap = true
+                        });
                     }
                 }
                 break;

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