From e102e4a814c25aa42017ac962d88bfbfc8d279de Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期三, 09 一月 2019 15:29:05 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts

---
 Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs |   21 +++++++++++++++++++++
 1 files changed, 21 insertions(+), 0 deletions(-)

diff --git a/Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs b/Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
index b0cd43b..286eb17 100644
--- a/Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
+++ b/Core/Editor/AssetBundleBrowser/AssetBundleBuildTab.cs
@@ -100,6 +100,8 @@
         };
         int[] m_CompressionValues = { 0, 1, 2 };
 
+        int rechargeSkin = 1;
+        string createRoleLevel = "001";
 
         public AssetBundleBuildTab()
         {
@@ -414,6 +416,7 @@
             EditorGUILayout.Space();
 #endif
             GUILayout.BeginHorizontal();
+
             ClientPackage.AssetPrior = EditorGUILayout.IntField("AssetPrior", ClientPackage.AssetPrior, GUILayout.Height(50), GUILayout.Width(250));
             publishers = EditorGUILayout.TextField("Publishers", publishers, GUILayout.Height(50));
             GUILayout.EndHorizontal();
@@ -455,6 +458,24 @@
                 EditorApplication.delayCall += ExecuteSwitchVersionConfig;
             }
 
+            GUILayout.Space(20);
+            GUILayout.BeginHorizontal();
+            rechargeSkin = EditorGUILayout.IntField("Recharge Skin", rechargeSkin, GUILayout.Width(250));
+            if (GUILayout.Button("Switch"))
+            {
+                UpdateSpriteSetting.SetRechargeSkin(rechargeSkin);
+                AssetDatabase.Refresh();
+                UpdateSpritePackingSetting.UpdateAllSpritePackingSetting();
+            }
+
+            createRoleLevel = EditorGUILayout.TextField("CreateRole Level", createRoleLevel, GUILayout.Width(250));
+            if (GUILayout.Button("Switch"))
+            {
+                UpdateLevelSetting.SetCreateRoleLevel(createRoleLevel);
+                AssetDatabase.Refresh();
+            }
+            GUILayout.EndHorizontal();
+
             GUILayout.EndVertical();
             EditorGUILayout.EndScrollView();
         }

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