From e1b8bd8cd3cb7e557f863341137e9c7a995f99ae Mon Sep 17 00:00:00 2001
From: xingchen Qiu <843224210@qq.com>
Date: 星期五, 12 四月 2019 14:21:50 +0800
Subject: [PATCH] 6352 骑宠重传一下 包含一部分丹药

---
 System/KnapSack/Logic/RoleElixirTipWin.cs |   29 ++++++++++++++++++++++++++---
 1 files changed, 26 insertions(+), 3 deletions(-)

diff --git a/System/KnapSack/Logic/RoleElixirTipWin.cs b/System/KnapSack/Logic/RoleElixirTipWin.cs
index 8a99f21..989b966 100644
--- a/System/KnapSack/Logic/RoleElixirTipWin.cs
+++ b/System/KnapSack/Logic/RoleElixirTipWin.cs
@@ -12,8 +12,11 @@
         [SerializeField] ScrollerController ctrl;
         [SerializeField] CanvasGroup canvas;
         [SerializeField] SortMakeDrugTable drugTable;
+        [SerializeField] SortMakeDrugTable drugTypeTable;
         [SerializeField] Transform tableArrow;
-        [SerializeField] Button selectBtn;
+        [SerializeField] Transform typeTableArrow;
+        [SerializeField] Button selectQualityBtn;
+        [SerializeField] Button selectTypeBtn;
         PackModel _playerPack;
         PackModel playerPack
         {
@@ -27,7 +30,8 @@
         int presentIndex = 0;
         private void Awake()
         {
-            selectBtn.AddListener(ClickDrugSelect);
+            selectQualityBtn.AddListener(ClickQualitySelect);
+            selectTypeBtn.AddListener(ClickTypeSelect);
         }
 
         private void OnEnable()
@@ -35,27 +39,32 @@
             blastModel.sortDruglist.Clear();
             ctrl.OnRefreshCell += RefreshMakeDrugCell;
             drugTable.onSortCloseEvent += CloseDrugSort;
+            drugTypeTable.onSortCloseEvent += CloseDrugTypeSort;
             drugTable.onSelectSortEvent += CreateCell;
             ctrl.lockType = EnhanceLockType.KeepVertical;
             canvas.alpha = 0;
             presentIndex = 0;
             drugTable.gameObject.SetActive(false);
             drugTable.SetDefault();
+            drugTypeTable.gameObject.SetActive(false);
+            drugTypeTable.SetDefault();
             CreateCell();
             CheckJumpToModel();
             ModelCenter.Instance.GetModel<BlastFurnaceModel>().IsMakeDrugWin = true;
             CloseDrugSort();
+            CloseDrugTypeSort();
         }
 
         private void OnDisable()
         {
             drugTable.onSortCloseEvent -= CloseDrugSort;
+            drugTypeTable.onSortCloseEvent -= CloseDrugTypeSort;
             ctrl.OnRefreshCell -= RefreshMakeDrugCell;
             drugTable.onSelectSortEvent -= CreateCell;
             ModelCenter.Instance.GetModel<BlastFurnaceModel>().IsMakeDrugWin = false;
         }
 
-        private void ClickDrugSelect()
+        private void ClickQualitySelect()
         {
             tableArrow.localRotation = Quaternion.Euler(0, 0, 0);
             if (!drugTable.gameObject.activeInHierarchy)
@@ -64,11 +73,25 @@
             }
         }
 
+        private void ClickTypeSelect()
+        {
+            typeTableArrow.localRotation = Quaternion.Euler(0, 0, 0);
+            if (!drugTypeTable.gameObject.activeInHierarchy)
+            {
+                drugTypeTable.gameObject.SetActive(true);
+            }
+        }
+
         private void CloseDrugSort()
         {
             tableArrow.localRotation = Quaternion.Euler(0, 0, 180);
         }
 
+        private void CloseDrugTypeSort()
+        {
+            typeTableArrow.localRotation = Quaternion.Euler(0, 0, 180);
+        }
+
         private void CheckJumpToModel()
         {
             if(AchievementGoto.guideAchievementId != 0)

--
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