From e1dcfa049cd7f676fb56c91bee6737dce0aed7e4 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期四, 25 四月 2019 13:39:02 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
---
Fight/GameActor/GActor.cs | 8 ++++----
Fight/GameActor/GA_NpcClientFightNorm.cs | 9 +++++++--
Fight/Actor/Skill/AttackHandler.cs | 16 +++++++++++++++-
Fight/GameActor/GA_NpcClientCollect.cs | 11 -----------
Fight/GameActor/GA_NpcClientFightBoss.cs | 4 +---
5 files changed, 27 insertions(+), 21 deletions(-)
diff --git a/Fight/Actor/Skill/AttackHandler.cs b/Fight/Actor/Skill/AttackHandler.cs
index f8c3212..96e8c5c 100644
--- a/Fight/Actor/Skill/AttackHandler.cs
+++ b/Fight/Actor/Skill/AttackHandler.cs
@@ -206,10 +206,24 @@
}
else if (target is GA_NpcClientFightNorm)
{
- if ((target as GA_NpcClientFightNorm).NpcConfig.AIType == 198)
+ var _cnpc = target as GA_NpcClientFightNorm;
+ if (_cnpc.NpcConfig.AIType == 198)
{
_doReduceHp = false;
}
+ else if (_cnpc.lockHp > 0)
+ {
+ var _lockHp = (ulong)(target.ActorInfo.RealMaxHp * _cnpc.lockHp);
+ if ((ulong)hurtValue >= target.ActorInfo.Hp)
+ {
+ target.ActorInfo.ResetHp((int)_lockHp);
+ _doReduceHp = false;
+ }
+ else if (target.ActorInfo.Hp - (ulong)hurtValue < _lockHp)
+ {
+ hurtValue = (int)(target.ActorInfo.Hp - _lockHp);
+ }
+ }
}
if (_doReduceHp)
diff --git a/Fight/GameActor/GA_NpcClientCollect.cs b/Fight/GameActor/GA_NpcClientCollect.cs
index b78d2b3..24ba8b3 100644
--- a/Fight/GameActor/GA_NpcClientCollect.cs
+++ b/Fight/GameActor/GA_NpcClientCollect.cs
@@ -6,11 +6,6 @@
public class GA_NpcClientCollect : GA_NpcClientFunc
{
- public static UnityAction<uint> OnCollectFinished;
- private static List<uint> m_ArrivedList = new List<uint>();
-
- private bool m_IsMainWinOpen = false;
-
protected override void OnInit(GameNetPackBasic package)
{
base.OnInit(package);
@@ -77,12 +72,6 @@
protected override void OnFixedUpdate()
{
base.OnFixedUpdate();
-
- if (!m_IsMainWinOpen)
- {
- m_IsMainWinOpen = WindowCenter.Instance.IsOpen<MainInterfaceWin>();
- return;
- }
GA_Hero _hero = PlayerDatas.Instance.hero;
diff --git a/Fight/GameActor/GA_NpcClientFightBoss.cs b/Fight/GameActor/GA_NpcClientFightBoss.cs
index 5ff9f1e..009a32d 100644
--- a/Fight/GameActor/GA_NpcClientFightBoss.cs
+++ b/Fight/GameActor/GA_NpcClientFightBoss.cs
@@ -13,10 +13,8 @@
/// </summary>
public static UnityAction<uint, int, ulong, ulong> s_HpRefresh;
- protected override void OnInit(GameNetPackBasic package)
+ protected sealed override void InitAI()
{
- base.OnInit(package);
-
if (NpcConfig.NPCID == 30902001)
{
m_AIHandler = new AI_Boss_HYQ(this, BornPos);
diff --git a/Fight/GameActor/GA_NpcClientFightNorm.cs b/Fight/GameActor/GA_NpcClientFightNorm.cs
index fc287ee..065201e 100644
--- a/Fight/GameActor/GA_NpcClientFightNorm.cs
+++ b/Fight/GameActor/GA_NpcClientFightNorm.cs
@@ -135,6 +135,13 @@
m_ProcessManager = new ProcessManager();
m_ProcessManager.Load(this);
+ InitAI();
+
+ heroAttacked = false;
+ }
+
+ protected virtual void InitAI()
+ {
if (NpcConfig.AIType == 1)
{
m_AIHandler = new AI_Npc_200(this, BornPos);
@@ -143,8 +150,6 @@
{
m_AIHandler = new AI_Npc_198(this, BornPos);
}
-
- heroAttacked = false;
}
public override void OnClick()
diff --git a/Fight/GameActor/GActor.cs b/Fight/GameActor/GActor.cs
index 0097a26..d7d3f11 100644
--- a/Fight/GameActor/GActor.cs
+++ b/Fight/GameActor/GActor.cs
@@ -694,8 +694,8 @@
{
if (!TryGetValidPos(_clntPos, ref _adjustPos))
{
- Debug.LogWarningFormat("鏈嶅姟绔粰瀹氬潗鏍�: {0} 鏄犲皠鑷冲鎴风鍧愭爣: {1} 涓哄鎴风鏃犳硶鐭鐨勯殰纰嶇偣...褰撳墠鍦板浘: {2}",
- new Vector2(sPosX, sPosY), new Vector2(_clntPos.x, _clntPos.z), PlayerDatas.Instance.baseData.MapID);
+ Debug.LogWarningFormat("瀵硅薄: {3} : 鏈嶅姟绔粰瀹氬潗鏍�: {0} 鏄犲皠鑷冲鎴风鍧愭爣: {1} 涓哄鎴风鏃犳硶鐭鐨勯殰纰嶇偣...褰撳墠鍦板浘: {2}",
+ new Vector2(sPosX, sPosY), new Vector2(_clntPos.x, _clntPos.z), PlayerDatas.Instance.baseData.MapID, ServerInstID);
return;
}
}
@@ -703,8 +703,8 @@
float _groundHeight = Pos.y;
if (!CollisionUtility.TryGetGroundHeight(_adjustPos, out _groundHeight))
{
- Debug.LogErrorFormat("鏈嶅姟绔粰瀹氬潗鏍�: {0} 鏄犲皠鑷冲鎴风鍧愭爣: {1} 骞朵笖鐭鍚�: {2}瀹㈡埛绔棤娉曚粠姝ょ偣璁$畻鍑哄湴鏉块珮搴�...",
- new Vector2(sPosX, sPosY), new Vector2(_clntPos.x, _clntPos.y), new Vector2(_adjustPos.x, _adjustPos.z));
+ Debug.LogErrorFormat("瀵硅薄: {3} : 鏈嶅姟绔粰瀹氬潗鏍�: {0} 鏄犲皠鑷冲鎴风鍧愭爣: {1} 骞朵笖鐭鍚�: {2}瀹㈡埛绔棤娉曚粠姝ょ偣璁$畻鍑哄湴鏉块珮搴�...",
+ new Vector2(sPosX, sPosY), new Vector2(_clntPos.x, _clntPos.y), new Vector2(_adjustPos.x, _adjustPos.z), ServerInstID);
}
_adjustPos.y = _groundHeight;
--
Gitblit v1.8.0