From e2ed839481ae34d48ae1e35e4dd56689e7646f4d Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期六, 25 八月 2018 15:09:29 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts

---
 System/SystemSetting/SystemSetting.cs |   26 +++++++++++++-------------
 1 files changed, 13 insertions(+), 13 deletions(-)

diff --git a/System/SystemSetting/SystemSetting.cs b/System/SystemSetting/SystemSetting.cs
index 6aed415..bf704ad 100644
--- a/System/SystemSetting/SystemSetting.cs
+++ b/System/SystemSetting/SystemSetting.cs
@@ -66,7 +66,7 @@
 
     public GameFrame GetGameFrame()
     {
-        return (GameFrame)LocalSave.GetInt(GAMEFRAME_KEY, (int)GameFrame.HalfFrame);
+        return (GameFrame)LocalSave.GetInt(GAMEFRAME_KEY, (int)GameFrame.FullFrame);
     }
 
     public void SetSystemSettingSwitch(SystemSwitch type, bool _value)
@@ -191,18 +191,18 @@
             {
                 var defaultQuality = GameQuality.High;
 
-                if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.5f * 1024)
-                {
-                    defaultQuality = GameQuality.High;
-                }
-                else if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 2.5f * 1024)
-                {
-                    defaultQuality = GameQuality.Medium; ;
-                }
-                else if (DeviceUtility.cpu > 1 && DeviceUtility.memory > 1.5f * 1024)
-                {
-                    defaultQuality = GameQuality.Low;
-                }
+//                 if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.5f * 1024)
+//                 {
+//                     defaultQuality = GameQuality.High;
+//                 }
+//                 else if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 2.5f * 1024)
+//                 {
+//                     defaultQuality = GameQuality.Medium; ;
+//                 }
+//                 else if (DeviceUtility.cpu > 1 && DeviceUtility.memory > 1.5f * 1024)
+//                 {
+//                     defaultQuality = GameQuality.Low;
+//                 }
 
                 return (GameQuality)LocalSave.GetInt(QUALITY_LEVEL_KEY, (int)defaultQuality);
             }

--
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