From e3aa6cc5e079e4310fa8f39a5fb61762640d1d20 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期二, 11 十二月 2018 15:32:10 +0800
Subject: [PATCH] 5224 游戏帧数优化: 宠物特效和坐骑特效加入按照游戏质量级屏蔽数量规则

---
 Core/GameEngine/Model/Config/ModelResConfig.cs |   15 +++++++++------
 1 files changed, 9 insertions(+), 6 deletions(-)

diff --git a/Core/GameEngine/Model/Config/ModelResConfig.cs b/Core/GameEngine/Model/Config/ModelResConfig.cs
index f32ee00..48c2907 100644
--- a/Core/GameEngine/Model/Config/ModelResConfig.cs
+++ b/Core/GameEngine/Model/Config/ModelResConfig.cs
@@ -1,6 +1,6 @@
 锘�//--------------------------------------------------------
 //    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Wednesday, November 28, 2018
+//    [  Date ]:		   Monday, December 10, 2018
 //--------------------------------------------------------
 
 using UnityEngine;
@@ -20,6 +20,7 @@
 		public string Material_Fight_Suit { get ; private set; } 
 		public string Material_UI_Normal { get ; private set; } 
 		public string Material_UI_Suit { get ; private set; } 
+		public string boneNameList { get ; private set; } 
 		public string EffFileName { get ; private set; } 
 		public Vector3 UIOffset { get ; private set; } 
 		public Vector3 UIRotation { get ; private set; } 
@@ -52,15 +53,17 @@
 			
 				Material_UI_Suit = rawContents[8].Trim();
 			
-				EffFileName = rawContents[9].Trim();
+				boneNameList = rawContents[9].Trim();
 			
-				UIOffset=rawContents[10].Vector3Parse();
+				EffFileName = rawContents[10].Trim();
 			
-				UIRotation=rawContents[11].Vector3Parse();
+				UIOffset=rawContents[11].Vector3Parse();
 			
-				UIScale=rawContents[12].Vector3Parse();
+				UIRotation=rawContents[12].Vector3Parse();
 			
-				Scale=rawContents[13].Vector3Parse();
+				UIScale=rawContents[13].Vector3Parse();
+			
+				Scale=rawContents[14].Vector3Parse();
             }
             catch (Exception ex)
             {

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