From e3aa6cc5e079e4310fa8f39a5fb61762640d1d20 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期二, 11 十二月 2018 15:32:10 +0800
Subject: [PATCH] 5224 游戏帧数优化: 宠物特效和坐骑特效加入按照游戏质量级屏蔽数量规则
---
Core/GameEngine/Model/Config/ModelResConfig.cs | 15 +++++++++------
1 files changed, 9 insertions(+), 6 deletions(-)
diff --git a/Core/GameEngine/Model/Config/ModelResConfig.cs b/Core/GameEngine/Model/Config/ModelResConfig.cs
index f32ee00..48c2907 100644
--- a/Core/GameEngine/Model/Config/ModelResConfig.cs
+++ b/Core/GameEngine/Model/Config/ModelResConfig.cs
@@ -1,6 +1,6 @@
锘�//--------------------------------------------------------
// [Author]: 绗簩涓栫晫
-// [ Date ]: Wednesday, November 28, 2018
+// [ Date ]: Monday, December 10, 2018
//--------------------------------------------------------
using UnityEngine;
@@ -20,6 +20,7 @@
public string Material_Fight_Suit { get ; private set; }
public string Material_UI_Normal { get ; private set; }
public string Material_UI_Suit { get ; private set; }
+ public string boneNameList { get ; private set; }
public string EffFileName { get ; private set; }
public Vector3 UIOffset { get ; private set; }
public Vector3 UIRotation { get ; private set; }
@@ -52,15 +53,17 @@
Material_UI_Suit = rawContents[8].Trim();
- EffFileName = rawContents[9].Trim();
+ boneNameList = rawContents[9].Trim();
- UIOffset=rawContents[10].Vector3Parse();
+ EffFileName = rawContents[10].Trim();
- UIRotation=rawContents[11].Vector3Parse();
+ UIOffset=rawContents[11].Vector3Parse();
- UIScale=rawContents[12].Vector3Parse();
+ UIRotation=rawContents[12].Vector3Parse();
- Scale=rawContents[13].Vector3Parse();
+ UIScale=rawContents[13].Vector3Parse();
+
+ Scale=rawContents[14].Vector3Parse();
}
catch (Exception ex)
{
--
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