From e3be31ae2eaf1858f6a6fdc18aabc547a8221192 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 02 十一月 2018 14:29:36 +0800
Subject: [PATCH] 4558 【前端】【1.2】优化分包大小和优先加载策略

---
 Fight/MapTransferUtility.cs |    7 +++----
 1 files changed, 3 insertions(+), 4 deletions(-)

diff --git a/Fight/MapTransferUtility.cs b/Fight/MapTransferUtility.cs
index 2761c10..928a218 100644
--- a/Fight/MapTransferUtility.cs
+++ b/Fight/MapTransferUtility.cs
@@ -801,12 +801,11 @@
 
     public static bool Send_WorldTransfer(int mapId, Vector3 position, MapTransferType type, byte lineID = 255, int _npcId = 0)
     {
-        if (!AssetSource.sceneFromEditor && !AssetVersionUtility.IsUnpriorAssetDownLoadOk())
+        if (!AssetSource.sceneFromEditor)
         {
             var mapResConfig = DTCA127_tagMCStartChangeMap.GetMapResourcesConfig(mapId, 0);
-            var assetVersion = AssetVersionUtility.GetAssetVersion(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower()));
-
-            if (assetVersion != null && !assetVersion.IsPriorAsset())
+            var assetValid = AssetVersionUtility.IsAssetValid(StringUtility.Contact("maps/", mapResConfig.MapResources.ToLower()));
+            if (!assetValid)
             {
                 InGameDownLoad.Instance.TryDownLoad(InGameDownLoad.Dominant.Whole);
                 return false;

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