From e3e385d57cd11b2bfe8261b64c72fb748b2da072 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期二, 12 三月 2019 10:44:26 +0800
Subject: [PATCH] 6317 【前端】【2.0】场景化单机战斗 NPC回收逻辑修改

---
 Fight/Stage/MapEditor/Game/ClientSceneManager.cs |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/Fight/Stage/MapEditor/Game/ClientSceneManager.cs b/Fight/Stage/MapEditor/Game/ClientSceneManager.cs
index 72a4106..eba8026 100644
--- a/Fight/Stage/MapEditor/Game/ClientSceneManager.cs
+++ b/Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -55,8 +55,7 @@
                     _npc.KillerServerInstID = PlayerDatas.Instance.PlayerId;
                     _npc.ActorInfo.serverDie = true;
                     GAMgr.Instance.ServerDie(_npc.ServerInstID);
-                    GAMgr.Instance.DelayDie(_npc);
-                    _npc.Die(PlayerDatas.Instance.PlayerId);
+                    GAMgr.Instance.Release(_npc);
                 }
 
                 m_EventHandlerDict.Remove(_eventID);

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