From e3e385d57cd11b2bfe8261b64c72fb748b2da072 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期二, 12 三月 2019 10:44:26 +0800
Subject: [PATCH] 6317 【前端】【2.0】场景化单机战斗 NPC回收逻辑修改
---
Fight/Stage/MapEditor/Game/ClientSceneManager.cs | 3 +--
1 files changed, 1 insertions(+), 2 deletions(-)
diff --git a/Fight/Stage/MapEditor/Game/ClientSceneManager.cs b/Fight/Stage/MapEditor/Game/ClientSceneManager.cs
index 72a4106..eba8026 100644
--- a/Fight/Stage/MapEditor/Game/ClientSceneManager.cs
+++ b/Fight/Stage/MapEditor/Game/ClientSceneManager.cs
@@ -55,8 +55,7 @@
_npc.KillerServerInstID = PlayerDatas.Instance.PlayerId;
_npc.ActorInfo.serverDie = true;
GAMgr.Instance.ServerDie(_npc.ServerInstID);
- GAMgr.Instance.DelayDie(_npc);
- _npc.Die(PlayerDatas.Instance.PlayerId);
+ GAMgr.Instance.Release(_npc);
}
m_EventHandlerDict.Remove(_eventID);
--
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