From e43df5edfae9d2f6e53df1f9c2cd88469cbf35d8 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期三, 05 十二月 2018 15:22:46 +0800
Subject: [PATCH] 5224 子 【1.3.100】游戏帧数优化(一) / 【1.3.100】【前端】游戏帧数优化(一)
---
Fight/GameActor/GAMgr.cs | 68 ++++++++++++++++++++++++++++++++++
1 files changed, 68 insertions(+), 0 deletions(-)
diff --git a/Fight/GameActor/GAMgr.cs b/Fight/GameActor/GAMgr.cs
index ffbc0e4..a4dc4fe 100644
--- a/Fight/GameActor/GAMgr.cs
+++ b/Fight/GameActor/GAMgr.cs
@@ -96,6 +96,74 @@
SystemSetting.Instance.playerSyncCountChangeEvent += OnPlayerSyncCountChange;
SystemSetting.Instance.OnSettingChanged += OnSettingChanged;
+ SystemSetting.Instance.qualityLevelChangeEvent += OnQualityLevelChange;
+ }
+ }
+
+ private void OnQualityLevelChange()
+ {
+ List<GActor> _list = GetTypeList(E_ActorClassType.Pet);
+
+ if (_list == null || _list.Count == 0)
+ {
+ return;
+ }
+
+ //Debug.LogFormat("鍏辨湁: {0} 鍙疇鐗�", _petList.Count);
+ GA_Player _player = null;
+ foreach (var _pet in _list)
+ {
+ var _parentID = _pet.ActorInfo.ownerSID;
+ if (_parentID == PlayerDatas.Instance.PlayerId)
+ {
+ continue;
+ }
+
+ _player = GetBySID(_parentID) as GA_Player;
+ if (_player == null || !_player.ShowOrHide)
+ {
+ _pet.ShowOrHideModel(false);
+ //Debug.LogFormat("瀹犵墿: {0} 鐨勬嫢鏈夎��: {1} 涓嶅彲瑙�, 杩欓噷闅愯棌.", _pet.ServerInstID, _parentID);
+ continue;
+ }
+
+ var _index = BattleEffectPlayRule.Instance.GetIndex(_parentID);
+ if (_index != -1 && _index < BattleEffectPlayRule.Instance.petLimit)
+ {
+ _pet.ShowOrHideModel(true);
+ //Debug.LogFormat("瀹犵墿: {0} 鐨勬嫢鏈夎��: {1} 鍦ㄥ垪琛ㄤ腑涓斾綅浜�: {2}, 灏忎簬闄愬埗鏁伴噺: {3}", _pet.ServerInstID, _parentID, _index, BattleEffectPlayRule.Instance.petLimit);
+ }
+ else
+ {
+ _pet.ShowOrHideModel(false);
+ //Debug.LogFormat("瀹犵墿: {0} 鐨勬嫢鏈夎��: {1} 鍦ㄥ垪琛ㄤ腑涓斾綅浜�: {2}, 澶т簬闄愬埗鏁伴噺: {3}", _pet.ServerInstID, _parentID, _index, BattleEffectPlayRule.Instance.petLimit);
+ }
+ }
+
+ _list = GetTypeList(E_ActorClassType.Player);
+
+ //Debug.LogFormat("鍏辨湁: {0} 鍙畧鎶�", _list.Count);
+ foreach (var _chkPlayer in _list)
+ {
+ _player = _chkPlayer as GA_Player;
+ if (_chkPlayer == null || !_chkPlayer.ShowOrHide)
+ {
+ _player.SwitchGuard(0);
+ //Debug.LogFormat("_list: {0} 鐨勬嫢鏈夎��: {1} 涓嶅彲瑙�, 杩欓噷闅愯棌.", _chkPlayer.ServerInstID, _player.ServerInstID);
+ continue;
+ }
+
+ var _index = BattleEffectPlayRule.Instance.GetIndex(_player.ServerInstID);
+ if (_index != -1 && _index < BattleEffectPlayRule.Instance.petLimit)
+ {
+ _player.SwitchGuard((uint)_player.serverGuardId);
+ //Debug.LogFormat("_list: {0} 鐨勬嫢鏈夎��: {1} 鍦ㄥ垪琛ㄤ腑涓斾綅浜�: {2}, 灏忎簬闄愬埗鏁伴噺: {3}", _chkPlayer.ServerInstID, _player.ServerInstID, _index, BattleEffectPlayRule.Instance.petLimit);
+ }
+ else
+ {
+ _player.SwitchGuard(0);
+ //Debug.LogFormat("_list: {0} 鐨勬嫢鏈夎��: {1} 鍦ㄥ垪琛ㄤ腑涓斾綅浜�: {2}, 澶т簬闄愬埗鏁伴噺: {3}", _chkPlayer.ServerInstID, _player.ServerInstID, _index, BattleEffectPlayRule.Instance.petLimit);
+ }
}
}
--
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