From e627bb5b475ee9def6e2cb014ca0a93f97615840 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期一, 25 三月 2019 19:09:03 +0800
Subject: [PATCH] 3335 灵根开发

---
 Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs |   82 ++++++++++++++++++++--------------------
 1 files changed, 41 insertions(+), 41 deletions(-)

diff --git a/Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs b/Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs
index f84e1b9..a4c3bd2 100644
--- a/Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs
+++ b/Core/GameEngine/Model/TelPartialConfig/tagEquipGSParamConfig.cs
@@ -4,7 +4,7 @@
 public partial class EquipGSParamConfig : IConfigPostProcess
 {
     private static Dictionary<string, EquipGSParamConfig> s_tagGSModelDict = new Dictionary<string, EquipGSParamConfig>();//鐢ㄤ簬璁板綍瑁呭璇勫垎鏁版嵁
-    private static Dictionary<AttrEnum, int> _tagGsProValueDict = new Dictionary<AttrEnum, int>();
+    private static Dictionary<PropertyType, int> _tagGsProValueDict = new Dictionary<PropertyType, int>();
 
     public void OnConfigParseCompleted()
     {
@@ -20,52 +20,52 @@
         return gsModel;
     }
 
-    public static Dictionary<AttrEnum, int> GetTagGsProValueDict(int lv, int color, int star)
+    public static Dictionary<PropertyType, int> GetTagGsProValueDict(int lv, int color, int star)
     {
         _tagGsProValueDict.Clear();
         EquipGSParamConfig gsModel = GetGSModel(lv, color, star);
         if (gsModel == null)
             return null;
 
-        _tagGsProValueDict.Add(AttrEnum.AtkPrecent, gsModel.AtkPerC);
-        _tagGsProValueDict.Add(AttrEnum.AddHurt, gsModel.DamagePerC);
-        _tagGsProValueDict.Add(AttrEnum.CritChance, gsModel.SuperHitRateC);
-        _tagGsProValueDict.Add(AttrEnum.CritHurtPrecent, gsModel.SuperHitPerC);
-        _tagGsProValueDict.Add(AttrEnum.ReduceHurt, gsModel.DamReduceC);
-        _tagGsProValueDict.Add(AttrEnum.HpPrecent, gsModel.MaxHPPerC);
-        _tagGsProValueDict.Add(AttrEnum.DefencePrecent, gsModel.DefPerC);
-        _tagGsProValueDict.Add(AttrEnum.HeartHit, gsModel.LuckyHitRateC);
-        _tagGsProValueDict.Add(AttrEnum.PetAddHurt, gsModel.PetDamPerC);
-        _tagGsProValueDict.Add(AttrEnum.EveryLvAddAtk, gsModel.PerLVAtkC);
-        _tagGsProValueDict.Add(AttrEnum.DodgePrecent, gsModel.MissRateC);
-        _tagGsProValueDict.Add(AttrEnum.HitPrecent, gsModel.HitRateC);
-        _tagGsProValueDict.Add(AttrEnum.HurtReflect, gsModel.DamBackPerC);
-        _tagGsProValueDict.Add(AttrEnum.EveryLvAddHp, gsModel.PerLVMaxHPC);
-        _tagGsProValueDict.Add(AttrEnum.AddEquipDropPrecent, gsModel.DropEquipPerC);
-        _tagGsProValueDict.Add(AttrEnum.AddCoinsPrecent, gsModel.DropMoneyPerC);
-        _tagGsProValueDict.Add(AttrEnum.DefyDefResis, gsModel.IgnoreDefRateReduceC);
-        _tagGsProValueDict.Add(AttrEnum.DefChance, gsModel.DamChanceDefC);
-        _tagGsProValueDict.Add(AttrEnum.CritResis, gsModel.SuperHitReduceC);
-        _tagGsProValueDict.Add(AttrEnum.SkillHurt, gsModel.SkillAtkRateC);
-        _tagGsProValueDict.Add(AttrEnum.MoveSpeedPrecent, gsModel.SpeedPerC);
-        _tagGsProValueDict.Add(AttrEnum.ATKSPEED, gsModel.AtkSpeedC);
-        _tagGsProValueDict.Add(AttrEnum.SkillHurtPrecent, gsModel.SkillAtkRateReduceC);
-        _tagGsProValueDict.Add(AttrEnum.HIT, gsModel.HitC);
-        _tagGsProValueDict.Add(AttrEnum.MISS, gsModel.MissC);
-        _tagGsProValueDict.Add(AttrEnum.SkillAddPerA, gsModel.SkillAddPerAC);
-        _tagGsProValueDict.Add(AttrEnum.SkillAddPerB, gsModel.SkillAddPerBC);
-        _tagGsProValueDict.Add(AttrEnum.SkillAddPerC, gsModel.SkillAddPerCC);
-        _tagGsProValueDict.Add(AttrEnum.SkillAddPerD, gsModel.SkillAddPerDC);
-        _tagGsProValueDict.Add(AttrEnum.SkillAddPerE, gsModel.SkillAddPerEC);
-        _tagGsProValueDict.Add(AttrEnum.SkillAddPerF, gsModel.SkillAddPerFC);
-        _tagGsProValueDict.Add(AttrEnum.SkillAddPerG, gsModel.SkillAddPerGC);
-        _tagGsProValueDict.Add(AttrEnum.SkillReducePerA, gsModel.SkillReducePerAC);
-        _tagGsProValueDict.Add(AttrEnum.SkillReducePerB, gsModel.SkillReducePerBC);
-        _tagGsProValueDict.Add(AttrEnum.SkillReducePerC, gsModel.SkillReducePerCC);
-        _tagGsProValueDict.Add(AttrEnum.SkillReducePerD, gsModel.SkillReducePerDC);
-        _tagGsProValueDict.Add(AttrEnum.SkillReducePerE, gsModel.SkillReducePerEC);
-        _tagGsProValueDict.Add(AttrEnum.SkillReducePerF, gsModel.SkillReducePerFC);
-        _tagGsProValueDict.Add(AttrEnum.SkillReducePerG, gsModel.SkillReducePerGC);
+        _tagGsProValueDict.Add(PropertyType.AtkPrecent, gsModel.AtkPerC);
+        _tagGsProValueDict.Add(PropertyType.AddHurt, gsModel.DamagePerC);
+        _tagGsProValueDict.Add(PropertyType.CritChance, gsModel.SuperHitRateC);
+        _tagGsProValueDict.Add(PropertyType.CritHurtPrecent, gsModel.SuperHitPerC);
+        _tagGsProValueDict.Add(PropertyType.ReduceHurt, gsModel.DamReduceC);
+        _tagGsProValueDict.Add(PropertyType.HpPrecent, gsModel.MaxHPPerC);
+        _tagGsProValueDict.Add(PropertyType.DefencePrecent, gsModel.DefPerC);
+        _tagGsProValueDict.Add(PropertyType.HeartHit, gsModel.LuckyHitRateC);
+        _tagGsProValueDict.Add(PropertyType.PetAddHurt, gsModel.PetDamPerC);
+        _tagGsProValueDict.Add(PropertyType.EveryLvAddAtk, gsModel.PerLVAtkC);
+        _tagGsProValueDict.Add(PropertyType.DodgePrecent, gsModel.MissRateC);
+        _tagGsProValueDict.Add(PropertyType.HitPrecent, gsModel.HitRateC);
+        _tagGsProValueDict.Add(PropertyType.HurtReflect, gsModel.DamBackPerC);
+        _tagGsProValueDict.Add(PropertyType.EveryLvAddHp, gsModel.PerLVMaxHPC);
+        _tagGsProValueDict.Add(PropertyType.AddEquipDropPrecent, gsModel.DropEquipPerC);
+        _tagGsProValueDict.Add(PropertyType.AddCoinsPrecent, gsModel.DropMoneyPerC);
+        _tagGsProValueDict.Add(PropertyType.DefyDefResis, gsModel.IgnoreDefRateReduceC);
+        _tagGsProValueDict.Add(PropertyType.DefChance, gsModel.DamChanceDefC);
+        _tagGsProValueDict.Add(PropertyType.CritResis, gsModel.SuperHitReduceC);
+        _tagGsProValueDict.Add(PropertyType.SkillHurt, gsModel.SkillAtkRateC);
+        _tagGsProValueDict.Add(PropertyType.MoveSpeedPrecent, gsModel.SpeedPerC);
+        _tagGsProValueDict.Add(PropertyType.ATKSPEED, gsModel.AtkSpeedC);
+        _tagGsProValueDict.Add(PropertyType.SkillHurtPrecent, gsModel.SkillAtkRateReduceC);
+        _tagGsProValueDict.Add(PropertyType.HIT, gsModel.HitC);
+        _tagGsProValueDict.Add(PropertyType.MISS, gsModel.MissC);
+        _tagGsProValueDict.Add(PropertyType.SkillAddPerA, gsModel.SkillAddPerAC);
+        _tagGsProValueDict.Add(PropertyType.SkillAddPerB, gsModel.SkillAddPerBC);
+        _tagGsProValueDict.Add(PropertyType.SkillAddPerC, gsModel.SkillAddPerCC);
+        _tagGsProValueDict.Add(PropertyType.SkillAddPerD, gsModel.SkillAddPerDC);
+        _tagGsProValueDict.Add(PropertyType.SkillAddPerE, gsModel.SkillAddPerEC);
+        _tagGsProValueDict.Add(PropertyType.SkillAddPerF, gsModel.SkillAddPerFC);
+        _tagGsProValueDict.Add(PropertyType.SkillAddPerG, gsModel.SkillAddPerGC);
+        _tagGsProValueDict.Add(PropertyType.SkillReducePerA, gsModel.SkillReducePerAC);
+        _tagGsProValueDict.Add(PropertyType.SkillReducePerB, gsModel.SkillReducePerBC);
+        _tagGsProValueDict.Add(PropertyType.SkillReducePerC, gsModel.SkillReducePerCC);
+        _tagGsProValueDict.Add(PropertyType.SkillReducePerD, gsModel.SkillReducePerDC);
+        _tagGsProValueDict.Add(PropertyType.SkillReducePerE, gsModel.SkillReducePerEC);
+        _tagGsProValueDict.Add(PropertyType.SkillReducePerF, gsModel.SkillReducePerFC);
+        _tagGsProValueDict.Add(PropertyType.SkillReducePerG, gsModel.SkillReducePerGC);
         return _tagGsProValueDict;
     }
 }

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