From e627bb5b475ee9def6e2cb014ca0a93f97615840 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期一, 25 三月 2019 19:09:03 +0800
Subject: [PATCH] 3335 灵根开发

---
 System/BlastFurnace/GetEquipPathWin.cs |   16 ++++++++--------
 1 files changed, 8 insertions(+), 8 deletions(-)

diff --git a/System/BlastFurnace/GetEquipPathWin.cs b/System/BlastFurnace/GetEquipPathWin.cs
index c095d12..c24bb48 100644
--- a/System/BlastFurnace/GetEquipPathWin.cs
+++ b/System/BlastFurnace/GetEquipPathWin.cs
@@ -138,7 +138,7 @@
             }
         }
 
-        Dictionary<AttrEnum, int> needPointDict = new Dictionary<AttrEnum, int>();
+        Dictionary<PropertyType, int> needPointDict = new Dictionary<PropertyType, int>();
 
         Color32 conditionColor = new Color32(255, 244, 205, 255);
         Color32 conditionRedColor = new Color32(255, 1, 1, 255);
@@ -315,20 +315,20 @@
             needPointDict.Clear();
             if (itemPathModel.chinItemModel.LimitSTR > 0)
             {
-                needPointDict.Add(AttrEnum.POWER, itemPathModel.chinItemModel.LimitSTR);
+                needPointDict.Add(PropertyType.POWER, itemPathModel.chinItemModel.LimitSTR);
             }
 
             if (itemPathModel.chinItemModel.LimitPHY > 0)
             {
-                needPointDict.Add(AttrEnum.AGILITY, itemPathModel.chinItemModel.LimitPHY);
+                needPointDict.Add(PropertyType.AGILITY, itemPathModel.chinItemModel.LimitPHY);
             }
 
             if (itemPathModel.chinItemModel.LimitPNE > 0)
             {
-                needPointDict.Add(AttrEnum.MENTALITY, itemPathModel.chinItemModel.LimitPNE);
+                needPointDict.Add(PropertyType.MENTALITY, itemPathModel.chinItemModel.LimitPNE);
             }
 
-            List<AttrEnum> needlist = needPointDict.Keys.ToList();
+            List<PropertyType> needlist = needPointDict.Keys.ToList();
 
             int i = 0;
             for (i = 0; i < needPointTextlist.Count; i++)
@@ -339,7 +339,7 @@
                     needPointNumlist[i].gameObject.SetActive(true);
                     switch (needlist[i])
                     {
-                        case AttrEnum.POWER:
+                        case PropertyType.POWER:
                             if (itemAttrData.isHavePutLimit)
                             {
                                 SetNeedPointUI(needPointDict[needlist[i]],needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS113"));
@@ -349,7 +349,7 @@
                                 SetNeedPointUI(1,needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS113"));
                             }
                             break;
-                        case AttrEnum.AGILITY:
+                        case PropertyType.AGILITY:
                             if (itemAttrData.isHavePutLimit)
                             {
                                 SetNeedPointUI(needPointDict[needlist[i]],needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS112"));
@@ -360,7 +360,7 @@
                             }
 
                             break;
-                        case AttrEnum.MENTALITY:
+                        case PropertyType.MENTALITY:
                             if (itemAttrData.isHavePutLimit)
                             {
                                 SetNeedPointUI(needPointDict[needlist[i]],needPointTextlist[i], needPointNumlist[i], Language.Get("KnapS111"));

--
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