From e83bd6acf4401fb0e7e358bca2c0db0e23e4d18f Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期五, 01 三月 2019 18:14:54 +0800
Subject: [PATCH] 6317 【前端】【2.0】场景化单机战斗 编辑器相关内容

---
 Core/MapEditor/Behavior/Bhv_Evt_RefreshSceneObject.cs |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/Core/MapEditor/Behavior/Bhv_Evt_RefreshSceneObject.cs b/Core/MapEditor/Behavior/Bhv_Evt_RefreshSceneObject.cs
index d7f2718..db0cd89 100644
--- a/Core/MapEditor/Behavior/Bhv_Evt_RefreshSceneObject.cs
+++ b/Core/MapEditor/Behavior/Bhv_Evt_RefreshSceneObject.cs
@@ -164,7 +164,7 @@
                 _sceneObjData.resName = sceneName;
                 RaycastHit _hit;
                 Ray _ray = SceneView.lastActiveSceneView.camera.ViewportPointToRay(new Vector3(.5f, .5f, 0));
-                if (Physics.Raycast(_ray, out _hit, 1000f, LayerUtility.WalkbleMask))
+                if (Physics.Raycast(_ray, out _hit, 10000f, LayerUtility.WalkbleMask))
                 {
                     _sceneObjData.transform.position = _hit.point;
                 }

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