From ea5047536efd6373ebbd6930dff7a744ee271c8a Mon Sep 17 00:00:00 2001
From: Client_PangDeRong <593317293@qq.com>
Date: 星期一, 08 十月 2018 19:10:12 +0800
Subject: [PATCH] 1834 分解装备时分解了错误的装备

---
 System/KnapSack/Logic/PlayerPackModels.cs |    5 ++++-
 1 files changed, 4 insertions(+), 1 deletions(-)

diff --git a/System/KnapSack/Logic/PlayerPackModels.cs b/System/KnapSack/Logic/PlayerPackModels.cs
index 3d6bc66..8a42104 100644
--- a/System/KnapSack/Logic/PlayerPackModels.cs
+++ b/System/KnapSack/Logic/PlayerPackModels.cs
@@ -1276,6 +1276,9 @@
             {
                 if (model.chinItemModel.ItemColor >= (int)E_ItemColor.Purple)
                 {
+                    PetEatEquipConfig eatEquipConfig = PetEatEquipConfig.GetEquipColorAndEquipClass(model.chinItemModel.ItemColor,model.chinItemModel.LV);
+                    if (eatEquipConfig == null) return false;
+
                     if (modelInterface.IsFightUp(model.itemId, model.equipScore) != 1)
                     {
                         if (model.chinItemModel.ItemColor <= (int)colorType
@@ -1395,7 +1398,7 @@
         public void SendEquipdevourQuest()
         {
             List<ItemModel> itemModels = GetCanDevourModellist();
-            if (itemModels == null || itemModels.Count < minDecomposeNum) return;
+            if (itemModels == null || itemModels.Count < minDecomposeNum || !modelInterface.isPackResetOk) return;
 
             isAutoDecompose = true;
             recordAutoDecomNum = itemModels.Count;

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