From ea5047536efd6373ebbd6930dff7a744ee271c8a Mon Sep 17 00:00:00 2001
From: Client_PangDeRong <593317293@qq.com>
Date: 星期一, 08 十月 2018 19:10:12 +0800
Subject: [PATCH] 1834 分解装备时分解了错误的装备
---
System/KnapSack/Logic/PlayerPackModels.cs | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/System/KnapSack/Logic/PlayerPackModels.cs b/System/KnapSack/Logic/PlayerPackModels.cs
index 3d6bc66..8a42104 100644
--- a/System/KnapSack/Logic/PlayerPackModels.cs
+++ b/System/KnapSack/Logic/PlayerPackModels.cs
@@ -1276,6 +1276,9 @@
{
if (model.chinItemModel.ItemColor >= (int)E_ItemColor.Purple)
{
+ PetEatEquipConfig eatEquipConfig = PetEatEquipConfig.GetEquipColorAndEquipClass(model.chinItemModel.ItemColor,model.chinItemModel.LV);
+ if (eatEquipConfig == null) return false;
+
if (modelInterface.IsFightUp(model.itemId, model.equipScore) != 1)
{
if (model.chinItemModel.ItemColor <= (int)colorType
@@ -1395,7 +1398,7 @@
public void SendEquipdevourQuest()
{
List<ItemModel> itemModels = GetCanDevourModellist();
- if (itemModels == null || itemModels.Count < minDecomposeNum) return;
+ if (itemModels == null || itemModels.Count < minDecomposeNum || !modelInterface.isPackResetOk) return;
isAutoDecompose = true;
recordAutoDecomNum = itemModels.Count;
--
Gitblit v1.8.0