From eafd6cb0118f2732a50b2ae8c6e3f95eac1370d7 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期三, 26 六月 2019 16:22:36 +0800
Subject: [PATCH] 7539 子 【开发】【2.0.100】增加自由设置技能释放顺序 / 【前端】【2.0.100】增加自由设置技能释放顺序
---
Lua/Gen/UnityEngineUIButtonWrap.cs | 18 +++++++++++++++++-
1 files changed, 17 insertions(+), 1 deletions(-)
diff --git a/Lua/Gen/UnityEngineUIButtonWrap.cs b/Lua/Gen/UnityEngineUIButtonWrap.cs
index 89967dd..bede95e 100644
--- a/Lua/Gen/UnityEngineUIButtonWrap.cs
+++ b/Lua/Gen/UnityEngineUIButtonWrap.cs
@@ -259,7 +259,21 @@
UnityEngine.UI.Button gen_to_be_invoked = (UnityEngine.UI.Button)translator.FastGetCSObj(L, 1);
-
+ int gen_param_count = LuaAPI.lua_gettop(L);
+
+ if(gen_param_count == 4&& translator.Assignable<UnityEngine.UI.Text>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
+ {
+ UnityEngine.UI.Text __btnTxt = (UnityEngine.UI.Text)translator.GetObject(L, 2, typeof(UnityEngine.UI.Text));
+ bool __colorful = LuaAPI.lua_toboolean(L, 3);
+ int _pattern = LuaAPI.xlua_tointeger(L, 4);
+
+ gen_to_be_invoked.SetColorful( __btnTxt, __colorful, _pattern );
+
+
+
+ return 0;
+ }
+ if(gen_param_count == 3&& translator.Assignable<UnityEngine.UI.Text>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3))
{
UnityEngine.UI.Text __btnTxt = (UnityEngine.UI.Text)translator.GetObject(L, 2, typeof(UnityEngine.UI.Text));
bool __colorful = LuaAPI.lua_toboolean(L, 3);
@@ -275,6 +289,8 @@
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
}
+ return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.UI.Button.SetColorful!");
+
}
[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
--
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