From eafd6cb0118f2732a50b2ae8c6e3f95eac1370d7 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期三, 26 六月 2019 16:22:36 +0800
Subject: [PATCH] 7539 子 【开发】【2.0.100】增加自由设置技能释放顺序 / 【前端】【2.0.100】增加自由设置技能释放顺序
---
System/Skill/QuickSetting.cs | 43 ++++++++++++++++++++++++++++---------------
1 files changed, 28 insertions(+), 15 deletions(-)
diff --git a/System/Skill/QuickSetting.cs b/System/Skill/QuickSetting.cs
index 9cc0610..7574b86 100644
--- a/System/Skill/QuickSetting.cs
+++ b/System/Skill/QuickSetting.cs
@@ -13,12 +13,11 @@
{
public QuickSetting()
{
- quickSettingDic.Add(QuickSettingType.Skill, new QuickSettingRange(QuickSettingType.Skill, 30, 3));
- quickSettingDic.Add(QuickSettingType.FairyLeagueGuide, new QuickSettingRange(QuickSettingType.FairyLeagueGuide, 1));
- quickSettingDic.Add(QuickSettingType.AutoUseXp, new QuickSettingRange(QuickSettingType.AutoUseXp, 1));
- quickSettingDic.Add(QuickSettingType.SpAnim, new QuickSettingRange(QuickSettingType.SpAnim, 10));
- quickSettingDic.Add(QuickSettingType.TreasureHighestAnim, new QuickSettingRange(QuickSettingType.TreasureHighestAnim, 10));
- quickSettingDic.Add(QuickSettingType.GatherSoulAutoResolve, new QuickSettingRange(QuickSettingType.GatherSoulAutoResolve, 1));
+ quickSettingDic.Add(QuickSettingType.Skill, new QuickSettingRange(QuickSettingType.Skill, 0, 30, 3));
+ quickSettingDic.Add(QuickSettingType.SkillMatchPage, new QuickSettingRange(QuickSettingType.SkillMatchPage, 30, 1));
+ quickSettingDic.Add(QuickSettingType.AutoUseXp, new QuickSettingRange(QuickSettingType.AutoUseXp, 31, 1));
+ quickSettingDic.Add(QuickSettingType.SkillMatch, new QuickSettingRange(QuickSettingType.SkillMatch, 32, 45, 1));
+ quickSettingDic.Add(QuickSettingType.GatherSoulAutoResolve, new QuickSettingRange(QuickSettingType.GatherSoulAutoResolve, 80, 1));
setting = new string(UCharacter, 100);
DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += BeforePlayerDataInitializeEvent;
}
@@ -28,6 +27,8 @@
private string setting;
private StringBuilder textBuilder = new StringBuilder();
+ public event Action onQuickSettingUpdate;
+
public void SetQuickSetting<T>(QuickSettingType type, T value, int index = 0) where T : struct
{
SetQuickSetting(type, value.ToString(), index);
@@ -36,10 +37,16 @@
{
SetQuickSetting<int>(type, value ? 1 : 0, index);
}
+
+ public void SetQuickSetting(int type, string value, int index)
+ {
+ SetQuickSetting((QuickSettingType)type, value, index);
+ }
+
public void SetQuickSetting(QuickSettingType type, string value, int index)
{
var quickRange = quickSettingDic[type];
- if (index * quickRange.single + value.Length > quickRange.length || value.Length > quickRange.single)
+ if ((index - quickRange.index) * quickRange.single + value.Length > quickRange.length || value.Length > quickRange.single)
{
DebugEx.LogErrorFormat("瀛樺偍鐨勬暟鎹秴杩囨渶澶ч暱搴�!{0}", type);
return;
@@ -71,6 +78,11 @@
PlayerDatas.Instance.baseData.Setting = setting;
}
PlayerDatas.Instance.skill.SetQuickSkills();
+
+ if (onQuickSettingUpdate != null)
+ {
+ onQuickSettingUpdate();
+ }
}
public T GetQuickSettingValue<T>(QuickSettingType type, int index) where T : struct
@@ -102,6 +114,11 @@
return _value == 1;
}
+ public string GetQuickSetting(int type, int index)
+ {
+ return GetQuickSetting((QuickSettingType)type, index);
+ }
+
public void SendPackage()
{
C0303_tagCSetShutCutData vNetData = new C0303_tagCSetShutCutData();
@@ -119,28 +136,24 @@
public enum QuickSettingType
{
Skill,
- FairyLeagueGuide,
+ SkillMatchPage,
AutoUseXp,
- SpAnim,
- TreasureHighestAnim,
+ SkillMatch,
GatherSoulAutoResolve
}
public struct QuickSettingRange
{
- private static int presentIndex = 0;
-
public QuickSettingType type;
public int index;
public int length;
public int single;
- public QuickSettingRange(QuickSettingType type, int length, int single = 0)
+ public QuickSettingRange(QuickSettingType type, int start, int length, int single = 0)
{
this.type = type;
- this.index = presentIndex;
+ this.index = start;
this.length = length;
this.single = single == 0 ? length : single;
- presentIndex += length;
}
}
}
--
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