From eda22bcd9683f3a94e0744da60d23808272c627f Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 13 八月 2018 17:28:00 +0800
Subject: [PATCH] 1528 冰晶矿脉里面角色死亡复活后怪物血条位置显示异常
---
Core/GameEngine/Model/Config/FightPowerParamConfig.cs | 140 +++++++++++++++++++++++-----------------------
1 files changed, 70 insertions(+), 70 deletions(-)
diff --git a/Core/GameEngine/Model/Config/FightPowerParamConfig.cs b/Core/GameEngine/Model/Config/FightPowerParamConfig.cs
index cc9e5ea..f4fcee8 100644
--- a/Core/GameEngine/Model/Config/FightPowerParamConfig.cs
+++ b/Core/GameEngine/Model/Config/FightPowerParamConfig.cs
@@ -9,80 +9,80 @@
namespace TableConfig {
- public partial class FightPowerParamConfig : ConfigBase {
+ public partial class FightPowerParamConfig : ConfigBase {
+
+ public int LV { get ; private set ; }
+ public int Hit { get ; private set ; }
+ public int Miss { get ; private set ; }
+ public int DamagePer { get ; private set ; }
+ public int DamReduce { get ; private set ; }
+ public int IgnoreDefRate { get ; private set ; }
+ public int DamChanceDef { get ; private set ; }
+ public int BleedDamage { get ; private set ; }
+ public int FaintRate { get ; private set ; }
+ public int SuperHitReduce { get ; private set ; }
+ public int LuckyHitRateReduce { get ; private set ; }
+ public int SkillAtkRate { get ; private set ; }
+ public int SkillAtkRateReduce { get ; private set ; }
+ public int DamagePerPVP { get ; private set ; }
+ public int DamagePerPVPReduce { get ; private set ; }
+ public int DamBackPer { get ; private set ; }
+ public int IgnoreDefRateReduce { get ; private set ; }
+ public int FaintDefRate { get ; private set ; }
+ public int AtkSpeedParameter { get ; private set ; }
+ public int LuckyHitParameter { get ; private set ; }
- public int LV { get ; private set ; }
- public int Hit { get ; private set ; }
- public int Miss { get ; private set ; }
- public int DamagePer { get ; private set ; }
- public int DamReduce { get ; private set ; }
- public int IgnoreDefRate { get ; private set ; }
- public int DamChanceDef { get ; private set ; }
- public int BleedDamage { get ; private set ; }
- public int FaintRate { get ; private set ; }
- public int SuperHitReduce { get ; private set ; }
- public int LuckyHitRateReduce { get ; private set ; }
- public int SkillAtkRate { get ; private set ; }
- public int SkillAtkRateReduce { get ; private set ; }
- public int DamagePerPVP { get ; private set ; }
- public int DamagePerPVPReduce { get ; private set ; }
- public int DamBackPer { get ; private set ; }
- public int IgnoreDefRateReduce { get ; private set ; }
- public int FaintDefRate { get ; private set ; }
- public int AtkSpeedParameter { get ; private set ; }
- public int LuckyHitParameter { get ; private set ; }
-
- public override string getKey()
- {
- return LV.ToString();
+ public override string getKey()
+ {
+ return LV.ToString();
}
public override void Parse() {
- try
- {
- LV=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
-
- Hit=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
-
- Miss=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
-
- DamagePer=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
-
- DamReduce=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
-
- IgnoreDefRate=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
-
- DamChanceDef=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
-
- BleedDamage=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
-
- FaintRate=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
-
- SuperHitReduce=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
-
- LuckyHitRateReduce=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0;
-
- SkillAtkRate=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0;
-
- SkillAtkRateReduce=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
-
- DamagePerPVP=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0;
-
- DamagePerPVPReduce=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
-
- DamBackPer=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
-
- IgnoreDefRateReduce=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0;
-
- FaintDefRate=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0;
-
- AtkSpeedParameter=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0;
-
- LuckyHitParameter=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0;
- }
- catch (Exception ex)
- {
- DesignDebug.Log(ex);
+ try
+ {
+ LV=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0;
+
+ Hit=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0;
+
+ Miss=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0;
+
+ DamagePer=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0;
+
+ DamReduce=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0;
+
+ IgnoreDefRate=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0;
+
+ DamChanceDef=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0;
+
+ BleedDamage=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0;
+
+ FaintRate=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0;
+
+ SuperHitReduce=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0;
+
+ LuckyHitRateReduce=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0;
+
+ SkillAtkRate=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0;
+
+ SkillAtkRateReduce=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0;
+
+ DamagePerPVP=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0;
+
+ DamagePerPVPReduce=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0;
+
+ DamBackPer=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0;
+
+ IgnoreDefRateReduce=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0;
+
+ FaintDefRate=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0;
+
+ AtkSpeedParameter=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0;
+
+ LuckyHitParameter=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0;
+ }
+ catch (Exception ex)
+ {
+ DesignDebug.Log(ex);
}
}
--
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