From eda22bcd9683f3a94e0744da60d23808272c627f Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 13 八月 2018 17:28:00 +0800
Subject: [PATCH] 1528 冰晶矿脉里面角色死亡复活后怪物血条位置显示异常

---
 Core/GameEngine/Model/Config/FightPowerParamConfig.cs |  140 +++++++++++++++++++++++-----------------------
 1 files changed, 70 insertions(+), 70 deletions(-)

diff --git a/Core/GameEngine/Model/Config/FightPowerParamConfig.cs b/Core/GameEngine/Model/Config/FightPowerParamConfig.cs
index cc9e5ea..f4fcee8 100644
--- a/Core/GameEngine/Model/Config/FightPowerParamConfig.cs
+++ b/Core/GameEngine/Model/Config/FightPowerParamConfig.cs
@@ -9,80 +9,80 @@
 namespace TableConfig {
 
     
-	public partial class FightPowerParamConfig : ConfigBase {
+	public partial class FightPowerParamConfig : ConfigBase {
+
+		public int LV { get ; private set ; }
+		public int Hit { get ; private set ; }
+		public int Miss { get ; private set ; }
+		public int DamagePer { get ; private set ; }
+		public int DamReduce { get ; private set ; }
+		public int IgnoreDefRate { get ; private set ; }
+		public int DamChanceDef { get ; private set ; }
+		public int BleedDamage { get ; private set ; }
+		public int FaintRate { get ; private set ; }
+		public int SuperHitReduce { get ; private set ; }
+		public int LuckyHitRateReduce { get ; private set ; }
+		public int SkillAtkRate { get ; private set ; }
+		public int SkillAtkRateReduce { get ; private set ; }
+		public int DamagePerPVP { get ; private set ; }
+		public int DamagePerPVPReduce { get ; private set ; }
+		public int DamBackPer { get ; private set ; }
+		public int IgnoreDefRateReduce { get ; private set ; }
+		public int FaintDefRate { get ; private set ; }
+		public int AtkSpeedParameter { get ; private set ; }
+		public int LuckyHitParameter { get ; private set ; }
 
-		public int LV { get ; private set ; }
-		public int Hit { get ; private set ; }
-		public int Miss { get ; private set ; }
-		public int DamagePer { get ; private set ; }
-		public int DamReduce { get ; private set ; }
-		public int IgnoreDefRate { get ; private set ; }
-		public int DamChanceDef { get ; private set ; }
-		public int BleedDamage { get ; private set ; }
-		public int FaintRate { get ; private set ; }
-		public int SuperHitReduce { get ; private set ; }
-		public int LuckyHitRateReduce { get ; private set ; }
-		public int SkillAtkRate { get ; private set ; }
-		public int SkillAtkRateReduce { get ; private set ; }
-		public int DamagePerPVP { get ; private set ; }
-		public int DamagePerPVPReduce { get ; private set ; }
-		public int DamBackPer { get ; private set ; }
-		public int IgnoreDefRateReduce { get ; private set ; }
-		public int FaintDefRate { get ; private set ; }
-		public int AtkSpeedParameter { get ; private set ; }
-		public int LuckyHitParameter { get ; private set ; }
-
-		public override string getKey()
-        {
-            return LV.ToString();
+		public override string getKey()
+        {
+            return LV.ToString();
         }
 
 		public override void Parse() {
-			try
-            {
-                LV=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
-			
-				Hit=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; 
-			
-				Miss=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; 
-			
-				DamagePer=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; 
-			
-				DamReduce=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; 
-			
-				IgnoreDefRate=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; 
-			
-				DamChanceDef=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; 
-			
-				BleedDamage=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; 
-			
-				FaintRate=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0; 
-			
-				SuperHitReduce=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0; 
-			
-				LuckyHitRateReduce=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0; 
-			
-				SkillAtkRate=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0; 
-			
-				SkillAtkRateReduce=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; 
-			
-				DamagePerPVP=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0; 
-			
-				DamagePerPVPReduce=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0; 
-			
-				DamBackPer=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0; 
-			
-				IgnoreDefRateReduce=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0; 
-			
-				FaintDefRate=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0; 
-			
-				AtkSpeedParameter=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0; 
-			
-				LuckyHitParameter=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0; 
-            }
-            catch (Exception ex)
-            {
-                DesignDebug.Log(ex);
+			try
+            {
+                LV=IsNumeric(rawContents[0]) ? int.Parse(rawContents[0]):0; 
+			
+				Hit=IsNumeric(rawContents[1]) ? int.Parse(rawContents[1]):0; 
+			
+				Miss=IsNumeric(rawContents[2]) ? int.Parse(rawContents[2]):0; 
+			
+				DamagePer=IsNumeric(rawContents[3]) ? int.Parse(rawContents[3]):0; 
+			
+				DamReduce=IsNumeric(rawContents[4]) ? int.Parse(rawContents[4]):0; 
+			
+				IgnoreDefRate=IsNumeric(rawContents[5]) ? int.Parse(rawContents[5]):0; 
+			
+				DamChanceDef=IsNumeric(rawContents[6]) ? int.Parse(rawContents[6]):0; 
+			
+				BleedDamage=IsNumeric(rawContents[7]) ? int.Parse(rawContents[7]):0; 
+			
+				FaintRate=IsNumeric(rawContents[8]) ? int.Parse(rawContents[8]):0; 
+			
+				SuperHitReduce=IsNumeric(rawContents[9]) ? int.Parse(rawContents[9]):0; 
+			
+				LuckyHitRateReduce=IsNumeric(rawContents[10]) ? int.Parse(rawContents[10]):0; 
+			
+				SkillAtkRate=IsNumeric(rawContents[11]) ? int.Parse(rawContents[11]):0; 
+			
+				SkillAtkRateReduce=IsNumeric(rawContents[12]) ? int.Parse(rawContents[12]):0; 
+			
+				DamagePerPVP=IsNumeric(rawContents[13]) ? int.Parse(rawContents[13]):0; 
+			
+				DamagePerPVPReduce=IsNumeric(rawContents[14]) ? int.Parse(rawContents[14]):0; 
+			
+				DamBackPer=IsNumeric(rawContents[15]) ? int.Parse(rawContents[15]):0; 
+			
+				IgnoreDefRateReduce=IsNumeric(rawContents[16]) ? int.Parse(rawContents[16]):0; 
+			
+				FaintDefRate=IsNumeric(rawContents[17]) ? int.Parse(rawContents[17]):0; 
+			
+				AtkSpeedParameter=IsNumeric(rawContents[18]) ? int.Parse(rawContents[18]):0; 
+			
+				LuckyHitParameter=IsNumeric(rawContents[19]) ? int.Parse(rawContents[19]):0; 
+            }
+            catch (Exception ex)
+            {
+                DesignDebug.Log(ex);
             }
 		}
 	

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