From eda22bcd9683f3a94e0744da60d23808272c627f Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 13 八月 2018 17:28:00 +0800
Subject: [PATCH] 1528 冰晶矿脉里面角色死亡复活后怪物血条位置显示异常

---
 Core/GameEngine/Model/TelPartialConfig/DungeonStateTimeConfig.cs |  192 ++++++++++++++++++++++++------------------------
 1 files changed, 96 insertions(+), 96 deletions(-)

diff --git a/Core/GameEngine/Model/TelPartialConfig/DungeonStateTimeConfig.cs b/Core/GameEngine/Model/TelPartialConfig/DungeonStateTimeConfig.cs
index 72d945c..ad2a85d 100644
--- a/Core/GameEngine/Model/TelPartialConfig/DungeonStateTimeConfig.cs
+++ b/Core/GameEngine/Model/TelPartialConfig/DungeonStateTimeConfig.cs
@@ -1,96 +1,96 @@
-锘�//--------------------------------------------------------
-//    [Author]:			绗簩涓栫晫
-//    [  Date ]:		   Thursday, December 28, 2017
-//--------------------------------------------------------
-
-using UnityEngine;
-using System;
-using System.Collections.Generic;
-
-namespace TableConfig
-{
-
-
-    public partial class DungeonStateTimeConfig : ConfigBase, IConfigPostProcess
-    {
-        private static Dictionary<int, List<DungeonStateTimeConfig>> stateTimeDict = new Dictionary<int, List<DungeonStateTimeConfig>>();
-        public void OnConfigParseCompleted()
-        {
-            List<DungeonStateTimeConfig> list = null;
-            if (!stateTimeDict.TryGetValue(DataMapID, out list))
-            {
-                list = new List<DungeonStateTimeConfig>();
-                stateTimeDict.Add(DataMapID, list);
-            }
-            list.Add(this);
-        }
-
-        public static DungeonStateTimeConfig DungeonStateTime(int _dataMapId, int _state)
-        {
-            List<DungeonStateTimeConfig> list = null;
-            if (stateTimeDict.TryGetValue(_dataMapId, out list))
-            {
-                for (int i = 0; i < list.Count; i++)
-                {
-                    if (list[i].StateValue == _state)
-                    {
-                        return list[i];
-                    }
-                }
-            }
-            return null;
-        }
-
-        public static List<DungeonStateTimeConfig> DungeonStateTimelist(int _dataMapId, int _state)
-        {
-            List<DungeonStateTimeConfig> list = null;
-            List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
-            if (stateTimeDict.TryGetValue(_dataMapId, out list))
-            {
-                for (int i = 0; i < list.Count; i++)
-                {
-                    if (list[i].StateValue == _state)
-                    {
-                        sameStatelist.Add(list[i]);
-                    }
-                }
-            }
-            return sameStatelist;
-        }
-
-        public static List<DungeonStateTimeConfig> DungeonStateTimes(int _dataMapId)
-        {
-            if (stateTimeDict.ContainsKey(_dataMapId))
-            {
-                return stateTimeDict[_dataMapId];
-            }
-            else
-            {
-                return null;
-            }
-        }
-
-        public static List<DungeonStateTimeConfig> DungeonStateCanEnterFB(int _dataMapId)
-        {
-            List<DungeonStateTimeConfig> list = null;
-            List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
-            if (stateTimeDict.TryGetValue(_dataMapId, out list))
-            {
-                for (int i = 0; i < list.Count; i++)
-                {
-                    if (list[i].CanEnter == 1)
-                    {
-                        sameStatelist.Add(list[i]);
-                    }
-                }
-            }
-            return sameStatelist;
-        }
-
-    }
-
-}
-
-
-
-
+锘�//--------------------------------------------------------
+//    [Author]:			绗簩涓栫晫
+//    [  Date ]:		   Thursday, December 28, 2017
+//--------------------------------------------------------
+
+using UnityEngine;
+using System;
+using System.Collections.Generic;
+
+namespace TableConfig
+{
+
+
+    public partial class DungeonStateTimeConfig : ConfigBase, IConfigPostProcess
+    {
+        private static Dictionary<int, List<DungeonStateTimeConfig>> stateTimeDict = new Dictionary<int, List<DungeonStateTimeConfig>>();
+        public void OnConfigParseCompleted()
+        {
+            List<DungeonStateTimeConfig> list = null;
+            if (!stateTimeDict.TryGetValue(DataMapID, out list))
+            {
+                list = new List<DungeonStateTimeConfig>();
+                stateTimeDict.Add(DataMapID, list);
+            }
+            list.Add(this);
+        }
+
+        public static DungeonStateTimeConfig DungeonStateTime(int _dataMapId, int _state)
+        {
+            List<DungeonStateTimeConfig> list = null;
+            if (stateTimeDict.TryGetValue(_dataMapId, out list))
+            {
+                for (int i = 0; i < list.Count; i++)
+                {
+                    if (list[i].StateValue == _state)
+                    {
+                        return list[i];
+                    }
+                }
+            }
+            return null;
+        }
+
+        public static List<DungeonStateTimeConfig> DungeonStateTimelist(int _dataMapId, int _state)
+        {
+            List<DungeonStateTimeConfig> list = null;
+            List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
+            if (stateTimeDict.TryGetValue(_dataMapId, out list))
+            {
+                for (int i = 0; i < list.Count; i++)
+                {
+                    if (list[i].StateValue == _state)
+                    {
+                        sameStatelist.Add(list[i]);
+                    }
+                }
+            }
+            return sameStatelist;
+        }
+
+        public static List<DungeonStateTimeConfig> DungeonStateTimes(int _dataMapId)
+        {
+            if (stateTimeDict.ContainsKey(_dataMapId))
+            {
+                return stateTimeDict[_dataMapId];
+            }
+            else
+            {
+                return null;
+            }
+        }
+
+        public static List<DungeonStateTimeConfig> DungeonStateCanEnterFB(int _dataMapId)
+        {
+            List<DungeonStateTimeConfig> list = null;
+            List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
+            if (stateTimeDict.TryGetValue(_dataMapId, out list))
+            {
+                for (int i = 0; i < list.Count; i++)
+                {
+                    if (list[i].CanEnter == 1)
+                    {
+                        sameStatelist.Add(list[i]);
+                    }
+                }
+            }
+            return sameStatelist;
+        }
+
+    }
+
+}
+
+
+
+

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