From eda22bcd9683f3a94e0744da60d23808272c627f Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 13 八月 2018 17:28:00 +0800
Subject: [PATCH] 1528 冰晶矿脉里面角色死亡复活后怪物血条位置显示异常
---
Core/GameEngine/Model/TelPartialConfig/DungeonStateTimeConfig.cs | 192 ++++++++++++++++++++++++------------------------
1 files changed, 96 insertions(+), 96 deletions(-)
diff --git a/Core/GameEngine/Model/TelPartialConfig/DungeonStateTimeConfig.cs b/Core/GameEngine/Model/TelPartialConfig/DungeonStateTimeConfig.cs
index 72d945c..ad2a85d 100644
--- a/Core/GameEngine/Model/TelPartialConfig/DungeonStateTimeConfig.cs
+++ b/Core/GameEngine/Model/TelPartialConfig/DungeonStateTimeConfig.cs
@@ -1,96 +1,96 @@
-锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
-// [ Date ]: Thursday, December 28, 2017
-//--------------------------------------------------------
-
-using UnityEngine;
-using System;
-using System.Collections.Generic;
-
-namespace TableConfig
-{
-
-
- public partial class DungeonStateTimeConfig : ConfigBase, IConfigPostProcess
- {
- private static Dictionary<int, List<DungeonStateTimeConfig>> stateTimeDict = new Dictionary<int, List<DungeonStateTimeConfig>>();
- public void OnConfigParseCompleted()
- {
- List<DungeonStateTimeConfig> list = null;
- if (!stateTimeDict.TryGetValue(DataMapID, out list))
- {
- list = new List<DungeonStateTimeConfig>();
- stateTimeDict.Add(DataMapID, list);
- }
- list.Add(this);
- }
-
- public static DungeonStateTimeConfig DungeonStateTime(int _dataMapId, int _state)
- {
- List<DungeonStateTimeConfig> list = null;
- if (stateTimeDict.TryGetValue(_dataMapId, out list))
- {
- for (int i = 0; i < list.Count; i++)
- {
- if (list[i].StateValue == _state)
- {
- return list[i];
- }
- }
- }
- return null;
- }
-
- public static List<DungeonStateTimeConfig> DungeonStateTimelist(int _dataMapId, int _state)
- {
- List<DungeonStateTimeConfig> list = null;
- List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
- if (stateTimeDict.TryGetValue(_dataMapId, out list))
- {
- for (int i = 0; i < list.Count; i++)
- {
- if (list[i].StateValue == _state)
- {
- sameStatelist.Add(list[i]);
- }
- }
- }
- return sameStatelist;
- }
-
- public static List<DungeonStateTimeConfig> DungeonStateTimes(int _dataMapId)
- {
- if (stateTimeDict.ContainsKey(_dataMapId))
- {
- return stateTimeDict[_dataMapId];
- }
- else
- {
- return null;
- }
- }
-
- public static List<DungeonStateTimeConfig> DungeonStateCanEnterFB(int _dataMapId)
- {
- List<DungeonStateTimeConfig> list = null;
- List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
- if (stateTimeDict.TryGetValue(_dataMapId, out list))
- {
- for (int i = 0; i < list.Count; i++)
- {
- if (list[i].CanEnter == 1)
- {
- sameStatelist.Add(list[i]);
- }
- }
- }
- return sameStatelist;
- }
-
- }
-
-}
-
-
-
-
+锘�//--------------------------------------------------------
+// [Author]: 绗簩涓栫晫
+// [ Date ]: Thursday, December 28, 2017
+//--------------------------------------------------------
+
+using UnityEngine;
+using System;
+using System.Collections.Generic;
+
+namespace TableConfig
+{
+
+
+ public partial class DungeonStateTimeConfig : ConfigBase, IConfigPostProcess
+ {
+ private static Dictionary<int, List<DungeonStateTimeConfig>> stateTimeDict = new Dictionary<int, List<DungeonStateTimeConfig>>();
+ public void OnConfigParseCompleted()
+ {
+ List<DungeonStateTimeConfig> list = null;
+ if (!stateTimeDict.TryGetValue(DataMapID, out list))
+ {
+ list = new List<DungeonStateTimeConfig>();
+ stateTimeDict.Add(DataMapID, list);
+ }
+ list.Add(this);
+ }
+
+ public static DungeonStateTimeConfig DungeonStateTime(int _dataMapId, int _state)
+ {
+ List<DungeonStateTimeConfig> list = null;
+ if (stateTimeDict.TryGetValue(_dataMapId, out list))
+ {
+ for (int i = 0; i < list.Count; i++)
+ {
+ if (list[i].StateValue == _state)
+ {
+ return list[i];
+ }
+ }
+ }
+ return null;
+ }
+
+ public static List<DungeonStateTimeConfig> DungeonStateTimelist(int _dataMapId, int _state)
+ {
+ List<DungeonStateTimeConfig> list = null;
+ List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
+ if (stateTimeDict.TryGetValue(_dataMapId, out list))
+ {
+ for (int i = 0; i < list.Count; i++)
+ {
+ if (list[i].StateValue == _state)
+ {
+ sameStatelist.Add(list[i]);
+ }
+ }
+ }
+ return sameStatelist;
+ }
+
+ public static List<DungeonStateTimeConfig> DungeonStateTimes(int _dataMapId)
+ {
+ if (stateTimeDict.ContainsKey(_dataMapId))
+ {
+ return stateTimeDict[_dataMapId];
+ }
+ else
+ {
+ return null;
+ }
+ }
+
+ public static List<DungeonStateTimeConfig> DungeonStateCanEnterFB(int _dataMapId)
+ {
+ List<DungeonStateTimeConfig> list = null;
+ List<DungeonStateTimeConfig> sameStatelist = new List<DungeonStateTimeConfig>();
+ if (stateTimeDict.TryGetValue(_dataMapId, out list))
+ {
+ for (int i = 0; i < list.Count; i++)
+ {
+ if (list[i].CanEnter == 1)
+ {
+ sameStatelist.Add(list[i]);
+ }
+ }
+ }
+ return sameStatelist;
+ }
+
+ }
+
+}
+
+
+
+
--
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