From eda22bcd9683f3a94e0744da60d23808272c627f Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 13 八月 2018 17:28:00 +0800
Subject: [PATCH] 1528 冰晶矿脉里面角色死亡复活后怪物血条位置显示异常
---
Core/GameEngine/Model/TelPartialConfig/PlayerPropertyConfig.cs | 86 +++++++++++++++++++++---------------------
1 files changed, 43 insertions(+), 43 deletions(-)
diff --git a/Core/GameEngine/Model/TelPartialConfig/PlayerPropertyConfig.cs b/Core/GameEngine/Model/TelPartialConfig/PlayerPropertyConfig.cs
index a7311e3..f87012a 100644
--- a/Core/GameEngine/Model/TelPartialConfig/PlayerPropertyConfig.cs
+++ b/Core/GameEngine/Model/TelPartialConfig/PlayerPropertyConfig.cs
@@ -1,43 +1,43 @@
-// ------------------------------------------------------------------------------
-// <autogenerated>
-// This code was generated by a tool.
-// Mono Runtime Version: 2.0.50727.1433
-//
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-// </autogenerated>
-// ------------------------------------------------------------------------------
-
-namespace TableConfig
-{
- using System;
- using System.Collections.Generic;
-
- public partial class PlayerPropertyConfig : ConfigBase, IConfigPostProcess
- {
- private static Dictionary<int, List<PlayerPropertyConfig>> m_PropCfgs = new Dictionary<int, List<PlayerPropertyConfig>>();
-
- public void OnConfigParseCompleted()
- {
- List<PlayerPropertyConfig> list = null;
- m_PropCfgs.TryGetValue(type, out list);
- if (list != null)
- {
- list.Add(this);
- }
- else
- {
- list = new List<PlayerPropertyConfig>();
- list.Add(this);
- m_PropCfgs.Add(type, list);
- }
- }
-
- public static List<PlayerPropertyConfig> GetPropByType(int type)
- {
- List<PlayerPropertyConfig> list = null;
- m_PropCfgs.TryGetValue(type, out list);
- return list;
- }
- }
-}
+// ------------------------------------------------------------------------------
+// <autogenerated>
+// This code was generated by a tool.
+// Mono Runtime Version: 2.0.50727.1433
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </autogenerated>
+// ------------------------------------------------------------------------------
+
+namespace TableConfig
+{
+ using System;
+ using System.Collections.Generic;
+
+ public partial class PlayerPropertyConfig : ConfigBase, IConfigPostProcess
+ {
+ private static Dictionary<int, List<PlayerPropertyConfig>> m_PropCfgs = new Dictionary<int, List<PlayerPropertyConfig>>();
+
+ public void OnConfigParseCompleted()
+ {
+ List<PlayerPropertyConfig> list = null;
+ m_PropCfgs.TryGetValue(type, out list);
+ if (list != null)
+ {
+ list.Add(this);
+ }
+ else
+ {
+ list = new List<PlayerPropertyConfig>();
+ list.Add(this);
+ m_PropCfgs.Add(type, list);
+ }
+ }
+
+ public static List<PlayerPropertyConfig> GetPropByType(int type)
+ {
+ List<PlayerPropertyConfig> list = null;
+ m_PropCfgs.TryGetValue(type, out list);
+ return list;
+ }
+ }
+}
--
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