From eda22bcd9683f3a94e0744da60d23808272c627f Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 13 八月 2018 17:28:00 +0800
Subject: [PATCH] 1528 冰晶矿脉里面角色死亡复活后怪物血条位置显示异常

---
 Core/GameEngine/Model/TelPartialConfig/PlayerPropertyConfig.cs |   86 +++++++++++++++++++++---------------------
 1 files changed, 43 insertions(+), 43 deletions(-)

diff --git a/Core/GameEngine/Model/TelPartialConfig/PlayerPropertyConfig.cs b/Core/GameEngine/Model/TelPartialConfig/PlayerPropertyConfig.cs
index a7311e3..f87012a 100644
--- a/Core/GameEngine/Model/TelPartialConfig/PlayerPropertyConfig.cs
+++ b/Core/GameEngine/Model/TelPartialConfig/PlayerPropertyConfig.cs
@@ -1,43 +1,43 @@
-// ------------------------------------------------------------------------------
-//  <autogenerated>
-//      This code was generated by a tool.
-//      Mono Runtime Version: 2.0.50727.1433
-// 
-//      Changes to this file may cause incorrect behavior and will be lost if 
-//      the code is regenerated.
-//  </autogenerated>
-// ------------------------------------------------------------------------------
-
-namespace TableConfig
-{
-    using System;
-    using System.Collections.Generic;
-
-    public partial class PlayerPropertyConfig : ConfigBase, IConfigPostProcess
-    {
-        private static Dictionary<int, List<PlayerPropertyConfig>> m_PropCfgs = new Dictionary<int, List<PlayerPropertyConfig>>();
-
-        public void OnConfigParseCompleted()
-        {
-            List<PlayerPropertyConfig> list = null;
-            m_PropCfgs.TryGetValue(type, out list);
-            if (list != null)
-            {
-                list.Add(this);
-            }
-            else
-            {
-                list = new List<PlayerPropertyConfig>();
-                list.Add(this);
-                m_PropCfgs.Add(type, list);
-            }
-        }
-
-        public static List<PlayerPropertyConfig> GetPropByType(int type)
-        {
-            List<PlayerPropertyConfig> list = null;
-            m_PropCfgs.TryGetValue(type, out list);
-            return list;
-        }
-    }
-}
+// ------------------------------------------------------------------------------
+//  <autogenerated>
+//      This code was generated by a tool.
+//      Mono Runtime Version: 2.0.50727.1433
+// 
+//      Changes to this file may cause incorrect behavior and will be lost if 
+//      the code is regenerated.
+//  </autogenerated>
+// ------------------------------------------------------------------------------
+
+namespace TableConfig
+{
+    using System;
+    using System.Collections.Generic;
+
+    public partial class PlayerPropertyConfig : ConfigBase, IConfigPostProcess
+    {
+        private static Dictionary<int, List<PlayerPropertyConfig>> m_PropCfgs = new Dictionary<int, List<PlayerPropertyConfig>>();
+
+        public void OnConfigParseCompleted()
+        {
+            List<PlayerPropertyConfig> list = null;
+            m_PropCfgs.TryGetValue(type, out list);
+            if (list != null)
+            {
+                list.Add(this);
+            }
+            else
+            {
+                list = new List<PlayerPropertyConfig>();
+                list.Add(this);
+                m_PropCfgs.Add(type, list);
+            }
+        }
+
+        public static List<PlayerPropertyConfig> GetPropByType(int type)
+        {
+            List<PlayerPropertyConfig> list = null;
+            m_PropCfgs.TryGetValue(type, out list);
+            return list;
+        }
+    }
+}

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