From eda22bcd9683f3a94e0744da60d23808272c627f Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 13 八月 2018 17:28:00 +0800
Subject: [PATCH] 1528 冰晶矿脉里面角色死亡复活后怪物血条位置显示异常

---
 System/Dungeon/DungeonLiquidModel.cs |  128 +++++++++++++++++++++---------------------
 1 files changed, 64 insertions(+), 64 deletions(-)

diff --git a/System/Dungeon/DungeonLiquidModel.cs b/System/Dungeon/DungeonLiquidModel.cs
index dd43477..1c65e20 100644
--- a/System/Dungeon/DungeonLiquidModel.cs
+++ b/System/Dungeon/DungeonLiquidModel.cs
@@ -1,64 +1,64 @@
-锘縰sing System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using TableConfig;
-namespace Snxxz.UI
-{
-    public class DungeonLiquidModel : Model
-    {
-        public Dictionary<int, Dictionary<int, StoreConfig>> liquidStoreDict = new Dictionary<int, Dictionary<int, StoreConfig>>();
-        public List<ItemModel> liquidItemList = new List<ItemModel>();
-        public List<int> liquidItems = new List<int>();
-        public List<StoreConfig> liquidStoreConfigs = new List<StoreConfig>();
-
-        public bool IsBagHasLiquid { get; set; }
-
-        public override void Init()
-        {
-            ParseConfig();
-        }
-
-        public override void UnInit()
-        {
-
-        }
-
-        void ParseConfig()
-        {
-            FuncConfigConfig funcConfig = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("BuyExpLiquidCondition");
-            liquidItems.AddRange(ConfigParse.GetMultipleStr<int>(funcConfig.Numerical3));
-            liquidItems.Sort(Compare);
-            var _moneyTypes = ConfigParse.GetMultipleStr<int>(funcConfig.Numerical2);
-            var _moneyTypeList = new List<int>(_moneyTypes);
-            var _shopTypes = new List<int>(ConfigParse.GetMultipleStr<int>(funcConfig.Numerical1));
-            _moneyTypeList.Sort((int x, int y) =>
-            {
-                return -x.CompareTo(y);
-            });
-            for (int i = 0; i < liquidItems.Count; i++)
-            {
-                Dictionary<int, StoreConfig> _dict;
-                if (!liquidStoreDict.TryGetValue(liquidItems[i], out _dict))
-                {
-                    _dict = new Dictionary<int, StoreConfig>();
-                    liquidStoreDict.Add(liquidItems[i], _dict);
-                }
-                for (int k = 0; k < _moneyTypeList.Count; k++)
-                {
-                    var config = StoreConfig.GetStoreCfg(liquidItems[i], _moneyTypeList[k]);
-                    if (config != null && _shopTypes.Contains(config.ShopType))
-                    {
-                        _dict.Add(_moneyTypeList[k], config);
-                    }
-                }
-            }
-        }
-
-        int Compare(int x, int y)
-        {
-            return -x.CompareTo(y);
-        }
-    }
-}
-
-
+锘縰sing System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using TableConfig;
+namespace Snxxz.UI
+{
+    public class DungeonLiquidModel : Model
+    {
+        public Dictionary<int, Dictionary<int, StoreConfig>> liquidStoreDict = new Dictionary<int, Dictionary<int, StoreConfig>>();
+        public List<ItemModel> liquidItemList = new List<ItemModel>();
+        public List<int> liquidItems = new List<int>();
+        public List<StoreConfig> liquidStoreConfigs = new List<StoreConfig>();
+
+        public bool IsBagHasLiquid { get; set; }
+
+        public override void Init()
+        {
+            ParseConfig();
+        }
+
+        public override void UnInit()
+        {
+
+        }
+
+        void ParseConfig()
+        {
+            FuncConfigConfig funcConfig = ConfigManager.Instance.GetTemplate<FuncConfigConfig>("BuyExpLiquidCondition");
+            liquidItems.AddRange(ConfigParse.GetMultipleStr<int>(funcConfig.Numerical3));
+            liquidItems.Sort(Compare);
+            var _moneyTypes = ConfigParse.GetMultipleStr<int>(funcConfig.Numerical2);
+            var _moneyTypeList = new List<int>(_moneyTypes);
+            var _shopTypes = new List<int>(ConfigParse.GetMultipleStr<int>(funcConfig.Numerical1));
+            _moneyTypeList.Sort((int x, int y) =>
+            {
+                return -x.CompareTo(y);
+            });
+            for (int i = 0; i < liquidItems.Count; i++)
+            {
+                Dictionary<int, StoreConfig> _dict;
+                if (!liquidStoreDict.TryGetValue(liquidItems[i], out _dict))
+                {
+                    _dict = new Dictionary<int, StoreConfig>();
+                    liquidStoreDict.Add(liquidItems[i], _dict);
+                }
+                for (int k = 0; k < _moneyTypeList.Count; k++)
+                {
+                    var config = StoreConfig.GetStoreCfg(liquidItems[i], _moneyTypeList[k]);
+                    if (config != null && _shopTypes.Contains(config.ShopType))
+                    {
+                        _dict.Add(_moneyTypeList[k], config);
+                    }
+                }
+            }
+        }
+
+        int Compare(int x, int y)
+        {
+            return -x.CompareTo(y);
+        }
+    }
+}
+
+

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