From eda22bcd9683f3a94e0744da60d23808272c627f Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期一, 13 八月 2018 17:28:00 +0800
Subject: [PATCH] 1528 冰晶矿脉里面角色死亡复活后怪物血条位置显示异常

---
 System/MainInterfacePanel/DungeonGuardCheckBehaviour.cs |  112 ++++++++++++++++++++++++++++----------------------------
 1 files changed, 56 insertions(+), 56 deletions(-)

diff --git a/System/MainInterfacePanel/DungeonGuardCheckBehaviour.cs b/System/MainInterfacePanel/DungeonGuardCheckBehaviour.cs
index f3d58c2..570fe98 100644
--- a/System/MainInterfacePanel/DungeonGuardCheckBehaviour.cs
+++ b/System/MainInterfacePanel/DungeonGuardCheckBehaviour.cs
@@ -1,61 +1,61 @@
-锘縰sing System;
+锘縰sing System;
 using System.Collections;
 using System.Collections.Generic;
-using TableConfig;
+using TableConfig;
 using UnityEngine;
-using UnityEngine.UI;
-
-namespace Snxxz.UI
-{
-    public class DungeonGuardCheckBehaviour : MonoBehaviour
-    {
-        [SerializeField] ItemCell m_GuardItem;
-        [SerializeField] Text m_ItemName;
-        [SerializeField] Button m_GuardEquip;
-        [SerializeField] Button m_Close;
-
-        GuardModel model { get { return ModelCenter.Instance.GetModel<GuardModel>(); } }
-        PackModelInterface packModelInterface { get { return ModelCenter.Instance.GetModel<PackModelInterface>(); } }
-
-        private void Awake()
-        {
-            m_Close.onClick.AddListener(OnClose);
-            m_GuardEquip.onClick.AddListener(OnEquipGuard);
-        }
-
-        private void OnEquipGuard()
-        {
-            if (model.fairyLandItemModel != null)
-            {
-                PackSendQuestMgr.Instance.SendPutOnQuest(ItemWinBtnType.putOn, model.fairyLandItemModel.itemInfo.ItemGUID);
-                OnClose();
-            }
-        }
-
-        public void Display(ItemModel _itemModel)
-        {
-            m_GuardItem.Init(_itemModel, true);
-            m_GuardItem.cellBtn.RemoveAllListeners();
-            m_GuardItem.cellBtn.AddListener(() =>
-            {
-                if (_itemModel != null)
-                {
-                    ModelCenter.Instance.GetModel<ItemTipsModel>().SetItemTipsModel(_itemModel.packType, _itemModel.itemInfo.ItemGUID);
-                }
-            });
-
-            var config = ConfigManager.Instance.GetTemplate<ItemConfig>(_itemModel.itemId);
-            if (config != null)
-            {
-                m_ItemName.text = config.ItemName;
-            }
-        }
-
-        private void OnClose()
-        {
-            model.fairyLandGuard = false;
-            gameObject.SetActive(false);
-        }
-    }
+using UnityEngine.UI;
+
+namespace Snxxz.UI
+{
+    public class DungeonGuardCheckBehaviour : MonoBehaviour
+    {
+        [SerializeField] ItemCell m_GuardItem;
+        [SerializeField] Text m_ItemName;
+        [SerializeField] Button m_GuardEquip;
+        [SerializeField] Button m_Close;
+
+        GuardModel model { get { return ModelCenter.Instance.GetModel<GuardModel>(); } }
+        PackModelInterface packModelInterface { get { return ModelCenter.Instance.GetModel<PackModelInterface>(); } }
+
+        private void Awake()
+        {
+            m_Close.onClick.AddListener(OnClose);
+            m_GuardEquip.onClick.AddListener(OnEquipGuard);
+        }
+
+        private void OnEquipGuard()
+        {
+            if (model.fairyLandItemModel != null)
+            {
+                PackSendQuestMgr.Instance.SendPutOnQuest(ItemWinBtnType.putOn, model.fairyLandItemModel.itemInfo.ItemGUID);
+                OnClose();
+            }
+        }
+
+        public void Display(ItemModel _itemModel)
+        {
+            m_GuardItem.Init(_itemModel, true);
+            m_GuardItem.cellBtn.RemoveAllListeners();
+            m_GuardItem.cellBtn.AddListener(() =>
+            {
+                if (_itemModel != null)
+                {
+                    ModelCenter.Instance.GetModel<ItemTipsModel>().SetItemTipsModel(_itemModel.packType, _itemModel.itemInfo.ItemGUID);
+                }
+            });
+
+            var config = ConfigManager.Instance.GetTemplate<ItemConfig>(_itemModel.itemId);
+            if (config != null)
+            {
+                m_ItemName.text = config.ItemName;
+            }
+        }
+
+        private void OnClose()
+        {
+            model.fairyLandGuard = false;
+            gameObject.SetActive(false);
+        }
+    }
 }
 

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