From ef46f0ead893591f9b4dbf9ad114da5b565f6362 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期二, 12 三月 2019 15:56:28 +0800
Subject: [PATCH] 3335 去掉部分绑定逻辑

---
 System/MainInterfacePanel/FeaturesType3.cs |   42 +++++++++++++++---------------------------
 1 files changed, 15 insertions(+), 27 deletions(-)

diff --git a/System/MainInterfacePanel/FeaturesType3.cs b/System/MainInterfacePanel/FeaturesType3.cs
index da5a538..48fc6ce 100644
--- a/System/MainInterfacePanel/FeaturesType3.cs
+++ b/System/MainInterfacePanel/FeaturesType3.cs
@@ -118,7 +118,7 @@
         private void SetRankAwardItem(int funcID)
         {
             ImpactRankModel.RankAwardItem rankAward = featureNoticeModel.DicAwardItem[funcID];
-            List<AwardItem> List = rankAward.GetAwardItem(PlayerDatas.Instance.baseData.Job);
+            List<Item> List = rankAward.GetAwardItem(PlayerDatas.Instance.baseData.Job);
 
             if (List.Count <= 1)
             {
@@ -136,9 +136,9 @@
             }
 
         }
-        private void SetItem1(List<AwardItem> List,int funcID)
+        private void SetItem1(List<Item> List,int funcID)
         {
-            var itemConfig = ItemConfig.Get(List[0].item.id);
+            var itemConfig = ItemConfig.Get(List[0].id);
             UIHelper.SetItemBackGround(m_ItemBG1, itemConfig.ItemColor);
             m_Icon1.SetSprite(itemConfig.IconKey);
             m_IconBtn1.SetListener(() =>
@@ -151,29 +151,23 @@
                 }
                 else
                 {
-                    ItemAttrData attrData = new ItemAttrData(List[0].item.id, false, (ulong)List[0].item.count, -1, List[0].isBind);
+                    ItemAttrData attrData = new ItemAttrData(List[0].id, false, (ulong)List[0].count, -1);
                     itemTipsModel.SetItemTipsModel(attrData);
                    // DebugEx.LogError("寮规");
                 }
 
             });
-            if (List[0].item.count > 1)
+            if (List[0].count > 1)
             {
                 m_Number1.gameObject.SetActive(true);
-                m_Number1.text = List[0].item.count.ToString();
+                m_Number1.text = List[0].count.ToString();
             }
             else
             {
                 m_Number1.gameObject.SetActive(false);
             }
-            if (List[0].isBind==1)
-            {
-                m_Lock1.gameObject.SetActive(true);
-            }
-            else
-            {
-                m_Lock1.gameObject.SetActive(false);
-            }
+
+            m_Lock1.gameObject.SetActive(false);
             if (FuncOpen.Instance.IsFuncOpen(funcID))
             {
                 m_ItemBG1.gray = false;
@@ -204,9 +198,9 @@
                 m_HasReceived1.SetActive(false);
             }
         }
-        private void SetItem2(List<AwardItem> List, int funcID)
+        private void SetItem2(List<Item> List, int funcID)
         {
-            var itemConfig = ItemConfig.Get(List[1].item.id);
+            var itemConfig = ItemConfig.Get(List[1].id);
             UIHelper.SetItemBackGround(m_ItemBG2, itemConfig.ItemColor);
             m_Icon2.SetSprite(itemConfig.IconKey);
             m_IconBtn2.SetListener(() =>
@@ -219,28 +213,22 @@
                 }
                 else
                 {
-                    ItemAttrData attrData = new ItemAttrData(List[1].item.id, false, (ulong)List[1].item.count, -1, List[1].isBind);
+                    ItemAttrData attrData = new ItemAttrData(List[1].id, false, (ulong)List[1].count, -1);
                     itemTipsModel.SetItemTipsModel(attrData);
                     //DebugEx.LogError("寮规");
                 }
             });
-            if (List[1].item.count > 1)
+            if (List[1].count > 1)
             {
                 m_Number2.gameObject.SetActive(true);
-                m_Number2.text = List[1].item.count.ToString();
+                m_Number2.text = List[1].count.ToString();
             }
             else
             {
                 m_Number2.gameObject.SetActive(false);
             }
-            if (List[1].isBind==1)
-            {
-                m_Lock2.gameObject.SetActive(true);
-            }
-            else
-            {
-                m_Lock2.gameObject.SetActive(false);
-            }
+
+            m_Lock2.gameObject.SetActive(false);
             if (FuncOpen.Instance.IsFuncOpen(funcID))
             {
                 m_ItemBG2.gray = false;

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