From efa5f8d07fc3321f6ac5f5d97fb422db28d0886f Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 05 三月 2019 10:55:31 +0800
Subject: [PATCH] Merge branch 'master' into Equip

---
 System/Dungeon/TrialSelectClassBehaviour.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/System/Dungeon/TrialSelectClassBehaviour.cs b/System/Dungeon/TrialSelectClassBehaviour.cs
index c9292a3..b6205af 100644
--- a/System/Dungeon/TrialSelectClassBehaviour.cs
+++ b/System/Dungeon/TrialSelectClassBehaviour.cs
@@ -1,7 +1,7 @@
 锘縰sing System;
 using System.Collections;
 using System.Collections.Generic;
-using TableConfig;
+
 using UnityEngine;
 namespace Snxxz.UI
 {
@@ -27,10 +27,10 @@
             {
                 m_Controller.Refresh();
                 m_Controller.AddCell(ScrollerDataType.Header, 1, SelectClass);
-                for (int i = 0; i < model.trialTokens.Count; i++)
+                var list = model.GetTotalClass();
+                for (int i = 0; i < list.Count; i++)
                 {
-                    var config = ConfigManager.Instance.GetTemplate<ItemConfig>(model.trialTokens[i]);
-                    m_Controller.AddCell(ScrollerDataType.Header, config.LV, SelectClass);
+                    m_Controller.AddCell(ScrollerDataType.Header, list[i], SelectClass);
                 }
                 m_Controller.Restart();
             }
@@ -38,8 +38,8 @@
 
         private void SelectClass(CellView cell)
         {
-            model.selectEquipClass = cell.index;
             gameObject.SetActive(false);
+            model.selectEquipClass = cell.index;
         }
     }
 }

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