From f08c7d3942b5087ec5d333d137afdb3dca0f54e4 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期六, 01 三月 2025 22:43:34 +0800
Subject: [PATCH] 10349 【越南】【英文】【BT】【砍树】跨服竞技场优化 - 查看比赛积分

---
 LogicProject/System/CrossServerQualifying/CSQShootOutCell.cs |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/LogicProject/System/CrossServerQualifying/CSQShootOutCell.cs b/LogicProject/System/CrossServerQualifying/CSQShootOutCell.cs
index 180797f..d00384d 100644
--- a/LogicProject/System/CrossServerQualifying/CSQShootOutCell.cs
+++ b/LogicProject/System/CrossServerQualifying/CSQShootOutCell.cs
@@ -27,24 +27,24 @@
         var battleGroup = CrossServerQualifyingModel.Instance.battleInfo[CrossServerQualifyingModel.Instance.select64Mark];
         var group = battleGroup[(uint)index];
         var playerA = players[0].GetILBehaviour<CSQShootOutPlayerCell>();
-        playerA?.Display(group.PlayerIDA, group.WinPlayerID);
+        playerA?.Display(group.PlayerIDA, group.WinPlayerID, CrossServerQualifyingModel.Instance.select64Mark);
         var playerB = players[1].GetILBehaviour<CSQShootOutPlayerCell>();
-        playerB?.Display(group.PlayerIDB, group.WinPlayerID);
+        playerB?.Display(group.PlayerIDB, group.WinPlayerID, CrossServerQualifyingModel.Instance.select64Mark);
 
         if (battleGroup.ContainsKey((uint)(index + 1)))
         {
             group = battleGroup[(uint)index + 1];
             playerA = players[2].GetILBehaviour<CSQShootOutPlayerCell>();
-            playerA?.Display(group.PlayerIDA, group.WinPlayerID);
+            playerA?.Display(group.PlayerIDA, group.WinPlayerID, CrossServerQualifyingModel.Instance.select64Mark);
             playerB = players[3].GetILBehaviour<CSQShootOutPlayerCell>();
-            playerB?.Display(group.PlayerIDB, group.WinPlayerID);
+            playerB?.Display(group.PlayerIDB, group.WinPlayerID, CrossServerQualifyingModel.Instance.select64Mark);
         }
         else
         {
             playerA = players[2].GetILBehaviour<CSQShootOutPlayerCell>();
-            playerA?.Display(0, 0);
+            playerA?.Display(0, 0, CrossServerQualifyingModel.Instance.select64Mark);
             playerB = players[3].GetILBehaviour<CSQShootOutPlayerCell>();
-            playerB?.Display(0, 0);
+            playerB?.Display(0, 0, CrossServerQualifyingModel.Instance.select64Mark);
         }
     }
 }

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