From f0ab0ddbc2633f5d8ebc96ed07de1bb2986e2e5d Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 27 九月 2019 23:02:32 +0800
Subject: [PATCH] 0312 1. 小地图改成常显 需测试副本(联赛)和跨服显示 2. 切换时 首充改成左右移动 3. 优化小地图箭头坐标 4. 优化界面关闭时 依然显示功能模式,切换副本立即显示为副本图标

---
 System/MainInterfacePanel/MainPositionTween.cs |   16 ++++++++++++++--
 1 files changed, 14 insertions(+), 2 deletions(-)

diff --git a/System/MainInterfacePanel/MainPositionTween.cs b/System/MainInterfacePanel/MainPositionTween.cs
index 98dfa41..36bae20 100644
--- a/System/MainInterfacePanel/MainPositionTween.cs
+++ b/System/MainInterfacePanel/MainPositionTween.cs
@@ -24,6 +24,11 @@
         [SerializeField] Transform m_RightTopPosition1;
         [SerializeField] Transform m_RightTopPosition2;
 
+        [Header("涓荤晫闈㈤《閮ㄥ乏鍙冲垏鎹㈡ā鍧�")]
+        [SerializeField] Transform m_TRightFunction;
+        [SerializeField] Transform m_RightTopPosition3;
+        [SerializeField] Transform m_RightTopPosition4;
+
         [Header("涓荤晫闈㈡妧鑳介潰鏉垮垏鎹㈡ā鍧�")]
         public float rightBottomSwitchTime = 1.2f;
         [SerializeField] Transform m_ContainerSkill;//鎶�鑳介潰鏉�
@@ -132,7 +137,7 @@
         public static bool isDefaultState { get; private set; }
         public static event Action<bool> switchFunctionStateEvent;
 
-        static float resetToDefaultTimer = 0;
+        public static float resetToDefaultTimer = 0;
         public static void SetRecoverToSkillTimer()
         {
             resetToDefaultTimer = 8f;
@@ -161,7 +166,10 @@
             if ((isDungeon || isNeutralMap || isBossArea || AdventureStage.Instance.IsInAdventureStage)
                 && !isGuiding && switchParams.showDefault)
             {
-                rightTopState = RightTopState.Boss;
+                if (resetToDefaultTimer >0)
+                { rightTopState = RightTopState.Function; }
+                else
+                    rightTopState = RightTopState.Boss;
             }
             else
             {
@@ -175,11 +183,13 @@
                     {
                         m_RightTopFunction.localPosition = m_RightTopPosition1.localPosition;
                         m_ContainerBossList.localPosition = m_RightTopPosition2.localPosition;
+                        m_TRightFunction.localPosition = m_RightTopPosition3.localPosition;
                     }
                     else
                     {
                         m_RightTopFunction.DOLocalMoveY(m_RightTopPosition1.localPosition.y, rightTopSwitchTime);
                         m_ContainerBossList.DOLocalMoveY(m_RightTopPosition2.localPosition.y, rightTopSwitchTime);
+                        m_TRightFunction.DOLocalMoveX(m_RightTopPosition3.localPosition.x, rightTopSwitchTime);
                     }
                     break;
                 case RightTopState.Boss:
@@ -187,11 +197,13 @@
                     {
                         m_ContainerBossList.localPosition = m_RightTopPosition1.localPosition;
                         m_RightTopFunction.localPosition = m_RightTopPosition2.localPosition;
+                        m_TRightFunction.localPosition = m_RightTopPosition4.localPosition;
                     }
                     else
                     {
                         m_ContainerBossList.DOLocalMoveY(m_RightTopPosition1.localPosition.y, rightTopSwitchTime);
                         m_RightTopFunction.DOLocalMoveY(m_RightTopPosition2.localPosition.y, rightTopSwitchTime);
+                        m_TRightFunction.DOLocalMoveX(m_RightTopPosition4.localPosition.x, rightTopSwitchTime);
                     }
                     break;
             }

--
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