From f0c5a5b134c4796534601aed80dcd8f226747cb5 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 30 十月 2020 15:10:45 +0800
Subject: [PATCH] 0312 上架拍卖行100级前会弹拍卖界面
---
System/Auction/AuctionModel.cs | 36 ++++++++++++++++++------------------
1 files changed, 18 insertions(+), 18 deletions(-)
diff --git a/System/Auction/AuctionModel.cs b/System/Auction/AuctionModel.cs
index 1a729f0..3700934 100644
--- a/System/Auction/AuctionModel.cs
+++ b/System/Auction/AuctionModel.cs
@@ -1,15 +1,15 @@
-锘�//--------------------------------------------------------
-// [Author]: 绗簩涓栫晫
-// [ Date ]: Monday, February 25, 2019
-//--------------------------------------------------------
+锘�//--------------------------------------------------------
+// [Author]: 绗簩涓栫晫
+// [ Date ]: Monday, February 25, 2019
+//--------------------------------------------------------
using System;
using System.Collections.Generic;
using Snxxz.UI;
-using System.Linq;
-
-
+using System.Linq;
+
+
namespace Snxxz.UI
-{
+{
public class AuctionModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
{
Dictionary<string, AuctionItem> m_AuctionItems = new Dictionary<string, AuctionItem>();
@@ -501,7 +501,7 @@
{
myAuctionRefresh();
}
- if (PlayerDatas.Instance.baseData.LV < 150)
+ if (PlayerDatas.Instance.baseData.LV < 100)
{
if (isPushAuctionItem && isServerPrepare)
{
@@ -1053,8 +1053,8 @@
}
return list;
}
- }
-
+ }
+
public class AuctionItem
{
public string itemGuid;
@@ -1083,14 +1083,14 @@
{
itemGuid = guid;
}
- }
-
+ }
+
public struct FocusAuctionItem
{
public string itemGuid;//鐗╁搧GUID
public int itemId;//鐗╁搧ID
- }
-}
-
-
-
+ }
+}
+
+
+
--
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