From f0c5a5b134c4796534601aed80dcd8f226747cb5 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期五, 30 十月 2020 15:10:45 +0800
Subject: [PATCH] 0312 上架拍卖行100级前会弹拍卖界面

---
 System/Auction/AuctionModel.cs |   36 ++++++++++++++++++------------------
 1 files changed, 18 insertions(+), 18 deletions(-)

diff --git a/System/Auction/AuctionModel.cs b/System/Auction/AuctionModel.cs
index 1a729f0..3700934 100644
--- a/System/Auction/AuctionModel.cs
+++ b/System/Auction/AuctionModel.cs
@@ -1,15 +1,15 @@
-锘�//--------------------------------------------------------
-//    [Author]:           绗簩涓栫晫
-//    [  Date ]:           Monday, February 25, 2019
-//--------------------------------------------------------
+锘�//--------------------------------------------------------
+//    [Author]:           绗簩涓栫晫
+//    [  Date ]:           Monday, February 25, 2019
+//--------------------------------------------------------
 using System;
 using System.Collections.Generic;
 using Snxxz.UI;
-using System.Linq;
-
-
+using System.Linq;
+
+
 namespace Snxxz.UI
-{
+{
     public class AuctionModel : Model, IBeforePlayerDataInitialize, IPlayerLoginOk
     {
         Dictionary<string, AuctionItem> m_AuctionItems = new Dictionary<string, AuctionItem>();
@@ -501,7 +501,7 @@
             {
                 myAuctionRefresh();
             }
-            if (PlayerDatas.Instance.baseData.LV < 150)
+            if (PlayerDatas.Instance.baseData.LV < 100)
             {
                 if (isPushAuctionItem && isServerPrepare)
                 {
@@ -1053,8 +1053,8 @@
             }
             return list;
         }
-    }
-
+    }
+
     public class AuctionItem
     {
         public string itemGuid;
@@ -1083,14 +1083,14 @@
         {
             itemGuid = guid;
         }
-    }
-
+    }
+
     public struct FocusAuctionItem
     {
         public string itemGuid;//鐗╁搧GUID
         public int itemId;//鐗╁搧ID
-    }
-}
-
-
-
+    }
+}
+
+
+

--
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