From f46aa42023bfffad6209e7015d45ec334369e2a0 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期一, 08 四月 2019 21:08:01 +0800
Subject: [PATCH] 382 地图编辑器json存储逻辑
---
Core/MapEditor/Behavior/Bhv_TransferPoint.cs | 39 +++++++++++++++++++++++++++++++++++++++
1 files changed, 39 insertions(+), 0 deletions(-)
diff --git a/Core/MapEditor/Behavior/Bhv_TransferPoint.cs b/Core/MapEditor/Behavior/Bhv_TransferPoint.cs
index 661f866..aa36195 100644
--- a/Core/MapEditor/Behavior/Bhv_TransferPoint.cs
+++ b/Core/MapEditor/Behavior/Bhv_TransferPoint.cs
@@ -32,6 +32,45 @@
bw.Write((float)System.Math.Round(capsuleCollider.radius, 2));
}
+ public void SaveJson(System.Text.StringBuilder stringBuilder)
+ {
+ stringBuilder.Append("{");
+ stringBuilder.Append("\"effectID\":").Append(effectID).Append(",");
+ stringBuilder.Append("\"stateNameFront\":\"").Append(stateNameFront).Append("\",");
+ stringBuilder.Append("\"flyTimeFront\":").Append(flyTimeFront).Append(",");
+ stringBuilder.Append("\"stateNameBack\":\"").Append(stateNameBack).Append("\",");
+ stringBuilder.Append("\"flyTimeBack\":").Append(flyTimeBack).Append(",");
+ stringBuilder.Append("\"px\":").Append((float)System.Math.Round(transform.position.x, 2)).Append(",");
+ stringBuilder.Append("\"py\":").Append((float)System.Math.Round(transform.position.y, 2)).Append(",");
+ stringBuilder.Append("\"pz\":").Append((float)System.Math.Round(transform.position.z, 2)).Append(",");
+ stringBuilder.Append("\"r\":").Append((float)System.Math.Round(capsuleCollider.radius, 2));
+ stringBuilder.Append("}");
+ }
+
+ public void LoadJson(LitJson.JsonData json)
+ {
+ effectID = (int)json["effectID"];
+ stateNameFront = json["stateNameFront"].ToString();
+ flyTimeFront = (int)json["flyTimeFront"];
+ stateNameBack = json["stateNameBack"].ToString();
+ flyTimeBack = (int)json["flyTimeBack"];
+ float _pX = (float)json["px"];
+ float _pY = (float)json["py"];
+ float _pZ = (float)json["pz"];
+ transform.position = new Vector3(_pX, _pY, _pZ);
+ float _r = (float)json["r"];
+ capsuleCollider.radius = _r;
+ if (EffectConfig.Has(effectID))
+ {
+ var _prefab = InstanceResourcesLoader.LoadEffect(effectID);
+ Effect = Instantiate(_prefab);
+ Effect.transform.SetParent(transform);
+ Effect.transform.localPosition = Vector3.zero;
+ Effect.transform.localScale = Vector3.one;
+ Effect.transform.rotation = Quaternion.identity;
+ }
+ }
+
public void Load(BinaryReader br)
{
effectID = br.ReadInt32();
--
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