From f4f07847775c12b338d8bccedbbabc067dc1ae2c Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期六, 18 八月 2018 14:34:26 +0800
Subject: [PATCH] Merge branch '法宝、法宝魂修改'

---
 System/Treasure/TreasureSoulPattern2.cs |   15 +++++++--------
 1 files changed, 7 insertions(+), 8 deletions(-)

diff --git a/System/Treasure/TreasureSoulPattern2.cs b/System/Treasure/TreasureSoulPattern2.cs
index 8d2b37d..030e3e6 100644
--- a/System/Treasure/TreasureSoulPattern2.cs
+++ b/System/Treasure/TreasureSoulPattern2.cs
@@ -47,13 +47,12 @@
 
         private void Display()
         {
-            var specialData = treasure.specialData;
             var configs = ConfigManager.Instance.GetAllValues<ItemPlusSumAttrConfig>();
             var present = -1;
             var next = 0;
             for (int i = 0; i < configs.Count; i++)
             {
-                if (specialData.presentFinishCount >= configs[i].countNeed)
+                if (special.presentFinishCount >= configs[i].countNeed)
                 {
                     present = i;
                 }
@@ -87,22 +86,22 @@
                     }
                 }
             }
-            m_Complete.gameObject.SetActive(specialData.state == TreasurePrivilegeState.Complete);
-            m_Goto.gameObject.SetActive(specialData.state == TreasurePrivilegeState.Doing);
-            m_Get.gameObject.SetActive(specialData.state == TreasurePrivilegeState.Reward);
-            m_Progress.text = specialData.ProgressDisplay();
+            m_Complete.gameObject.SetActive(special.state == TreasurePrivilegeState.Complete);
+            m_Goto.gameObject.SetActive(special.state == TreasurePrivilegeState.Doing);
+            m_Get.gameObject.SetActive(special.state == TreasurePrivilegeState.Reward);
+            m_Progress.text = special.ProgressDisplay();
             //m_Progress.color = specialData.state == TreasurePrivilegeState.Doing ? UIHelper.GetUIColor(TextColType.Red, true) : UIHelper.GetUIColor(TextColType.Green, true);
         }
 
         private void OnGoto()
         {
             WindowJumpMgr.Instance.WindowJumpTo(JumpUIType.RebornOpenStrength);
-            model.gotoSoul = treasure.id;
+            model.gotoSoul = (int)special.type;
         }
 
         private void OnGet()
         {
-            treasure.specialData.GetReward();
+            special.GetReward();
         }
     }
 }

--
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