From f5e149a338a02e667be03ecbb6fe6ff57fd9350d Mon Sep 17 00:00:00 2001
From: Client_PangDeRong <593317293@qq.com>
Date: 星期三, 29 八月 2018 15:28:40 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts

---
 System/AssetVersion/InGameDownLoad.cs |  160 ++++++++++++++++++++++++++++------------------------
 1 files changed, 86 insertions(+), 74 deletions(-)

diff --git a/System/AssetVersion/InGameDownLoad.cs b/System/AssetVersion/InGameDownLoad.cs
index 10fcb72..13159be 100644
--- a/System/AssetVersion/InGameDownLoad.cs
+++ b/System/AssetVersion/InGameDownLoad.cs
@@ -1,57 +1,63 @@
-锘縰sing System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-using System;
-using Snxxz.UI;
-using System.Text.RegularExpressions;
-using TableConfig;
-
+锘縰sing System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using System;
+using Snxxz.UI;
+using System.Text.RegularExpressions;
+using TableConfig;
+
 public class InGameDownLoad : SingletonMonobehaviour<InGameDownLoad>
 {
     public const int BYTE_PER_KILOBYTE = 1024;
-    public const int BYTE_PER_MILLIONBYTE = 1048576;
-
+    public const int BYTE_PER_MILLIONBYTE = 1048576;
+
     List<RemoteFile> workingQueue = new List<RemoteFile>();
     List<AssetVersion> tasks = new List<AssetVersion>();
 
     public bool inGameDownLoadAllow = false;
-
-    public float progress {
-        get {
+
+    public float progress
+    {
+        get
+        {
             return Mathf.Clamp01((float)showDownLoadedSize / showTotalSize);
         }
-    }
-
+    }
+
     public bool isDone { get { return state == State.Completed; } }
     public long showDownLoadedSize { get { return downLoadedSizeRecord + RemoteFile.TotalDownloadedSize - backGroundDownLoadSizeRecord; } }
     public long showTotalSize { get { return totalSize - backGroundDownLoadSizeRecord; } }
     public int showTotalCount { get { return totalCount - downLoadedCountRecord; } }
-    public int showOkCount { get { return okCount - downLoadedCountRecord; } }
-
-    long totalSize = 0;
-    int totalCount = 0;
-
-    int m_OkCount = 0;
-    int okCount {
+    public int showOkCount { get { return okCount - downLoadedCountRecord; } }
+
+    long totalSize = 0;
+    int totalCount = 0;
+
+    int m_OkCount = 0;
+    int okCount
+    {
         get { return m_OkCount; }
-        set {
+        set
+        {
             m_OkCount = value;
         }
-    }
-
-    long backGroundDownLoadSizeRecord = 0;//鍚庡彴鍋峰伔宸茬粡涓嬭浇鍒拌祫婧愰噺
-    long downLoadedSizeRecord = 0;//璁板綍涓婃鏆傚仠鏃惰褰曠殑涓嬭浇閲�
-    int downLoadedCountRecord = 0;//宸茬粡涓嬭浇瀹屾垚鐨勮祫婧愬寘鏁伴噺
-
+    }
+
+    long backGroundDownLoadSizeRecord = 0;//鍚庡彴鍋峰伔宸茬粡涓嬭浇鍒拌祫婧愰噺
+    long downLoadedSizeRecord = 0;//璁板綍涓婃鏆傚仠鏃惰褰曠殑涓嬭浇閲�
+    int downLoadedCountRecord = 0;//宸茬粡涓嬭浇瀹屾垚鐨勮祫婧愬寘鏁伴噺
+
     public event Action<State> downLoadStateChangeEvent;
     public event Action<Dominant> dominantDownLoadEvent;
 
     Action onDownLoadOk;
 
     Dominant m_DominantState = Dominant.None;
-    public Dominant dominantState {
+    public Dominant dominantState
+    {
         get { return m_DominantState; }
-        private set {
+        private set
+        {
             if (m_DominantState != value)
             {
                 m_DominantState = value;
@@ -64,9 +70,11 @@
     }
 
     State m_State = State.None;
-    public State state {
+    public State state
+    {
         get { return m_State; }
-        set {
+        set
+        {
             if (m_State != value)
             {
                 m_State = value;
@@ -83,7 +91,8 @@
 
     public List<Reward> rewards = new List<Reward>();
     public bool hasReward { get; private set; }
-    public string completeDownLoadAccount {
+    public string completeDownLoadAccount
+    {
         get { return LocalSave.GetString("InGameDownLoadCompleteAccount"); }
         set { LocalSave.SetString("InGameDownLoadCompleteAccount", value); }
     }
@@ -113,8 +122,8 @@
 
         PlayerDatas.Instance.PlayerDataRefreshInfoEvent -= OnPlayerLevelChange;
         PlayerDatas.Instance.PlayerDataRefreshInfoEvent += OnPlayerLevelChange;
-    }
-
+    }
+
     public void ParseRewardConfig()
     {
         var rewardString = Config.Instance.Get<FuncConfigConfig>("DownReward").Numerical1;
@@ -123,8 +132,8 @@
         {
             rewards.Add(new Reward(matches[i].Value));
         }
-    }
-
+    }
+
     public void UpdateRewardInfo(HA319_tagMCPackDownloadRecord _package)
     {
         hasReward = _package.Record == 1;
@@ -135,16 +144,16 @@
         }
 
         downLoadRedpoint.state = state == State.Award ? RedPointState.Simple : RedPointState.None;
-    }
-
+    }
+
     public void RequestDownLoadReward(bool _manual)
     {
         var send = new CA504_tagCMPlayerGetReward();
         send.RewardType = 15;
         send.DataEx = (byte)(_manual ? 0 : 1);
         GameNetSystem.Instance.SendInfo(send);
-    }
-
+    }
+
     public void TryDownLoad(Dominant _dominant)
     {
         if (!inGameDownLoadAllow)
@@ -185,7 +194,6 @@
                 {
                     backGroundDownLoadSizeRecord = RemoteFile.TotalDownloadedSize;
                     downLoadedCountRecord = okCount;
-                    state = State.Prepared;
                 }
                 StartDownLoad();
                 dominantState = Dominant.Half;
@@ -209,8 +217,8 @@
                 break;
         }
 
-    }
-
+    }
+
     public void StartDownLoad()
     {
         if (state == State.None || state == State.Prepared || state == State.Pause)
@@ -236,9 +244,9 @@
             RemoteFile.MaxConnectLimit = 0;
             state = State.Pause;
         }
-    }
-
-
+    }
+
+
     IEnumerator Co_StartDownLoad()
     {
         downLoadedSizeRecord += RemoteFile.TotalDownloadedSize;
@@ -308,7 +316,7 @@
             onDownLoadOk = null;
         }
     }
-
+
     private void OnFileDownLoadCompleted(bool _ok, AssetVersion _assetVersion)
     {
         foreach (var remote in workingQueue)
@@ -338,10 +346,12 @@
     }
 
     Clock netSwitchClock;
-    NetworkReachability m_NetworkReachability = NetworkReachability.NotReachable;
-    NetworkReachability networkReachability {
+    NetworkReachability m_NetworkReachability = NetworkReachability.NotReachable;
+    NetworkReachability networkReachability
+    {
         get { return m_NetworkReachability; }
-        set {
+        set
+        {
             if (m_NetworkReachability != value)
             {
                 m_NetworkReachability = value;
@@ -374,13 +384,15 @@
                 }
             }
         }
-    }
-
-
-    bool m_SimulateWifi = true;
-    public bool simulateWifi {
+    }
+
+
+    bool m_SimulateWifi = true;
+    public bool simulateWifi
+    {
         get { return m_SimulateWifi; }
-        set {
+        set
+        {
             if (m_SimulateWifi != value)
             {
                 m_SimulateWifi = value;
@@ -407,11 +419,11 @@
             }
 
         }
-    }
-
-
-    float netCheckTimer = 0f;
-
+    }
+
+
+    float netCheckTimer = 0f;
+
     private void LateUpdate()
     {
         if (state == State.None || state == State.Award || state == State.Completed)
@@ -481,7 +493,7 @@
         }
 
         return true;
-    }
+    }
 
     public bool IsHighLevelPlayer()
     {
@@ -512,8 +524,8 @@
                 }
                 break;
         }
-    }
-
+    }
+
     private void OnMainTaskChange(int _taskId, int _state)
     {
         var mainTaskId = taskModel.currentMission;
@@ -525,9 +537,9 @@
                 TryDownLoad(Dominant.Whole);
             }
         }
-    }
-
-
+    }
+
+
     public struct Reward
     {
         public int id;
@@ -568,8 +580,8 @@
             }
         }
 
-    }
-
+    }
+
     public enum State
     {
         None,
@@ -585,6 +597,6 @@
         None = 0,
         Half = 1,
         Whole = 2,
-    }
-
-}
+    }
+
+}

--
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