From f5e39c2a98f3217e89518a91071d992269db1bdb Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 13 三月 2019 23:47:41 +0800
Subject: [PATCH] 3335 删除大量的装备绑定相关逻辑。
---
System/OpenServerActivity/OSGiftBehaviour.cs | 4 ++--
1 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/System/OpenServerActivity/OSGiftBehaviour.cs b/System/OpenServerActivity/OSGiftBehaviour.cs
index 3cc2312..8a3518b 100644
--- a/System/OpenServerActivity/OSGiftBehaviour.cs
+++ b/System/OpenServerActivity/OSGiftBehaviour.cs
@@ -108,7 +108,7 @@
}
m_Items[i].gameObject.SetActive(true);
var _item = _shopItems[i];
- var _itemModel = new ItemCellModel(_item.itemId, false, (ulong)_item.count, _item.isBind);
+ var _itemModel = new ItemCellModel(_item.itemId, false, (ulong)_item.count);
m_Items[i].SetItemRare(_itemModel, _storeConfig.MainItemID == _item.itemId);
}
}
@@ -198,7 +198,7 @@
if (_index < _shopItems.Count)
{
var item = _shopItems[_index];
- ItemAttrData attrData = new ItemAttrData(item.itemId, false, (ulong)item.count, -1, item.isBind);
+ ItemAttrData attrData = new ItemAttrData(item.itemId, false, (ulong)item.count);
ModelCenter.Instance.GetModel<ItemTipsModel>().SetItemTipsModel(attrData);
}
}
--
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