From f786e6bfb3c888a58e8076c99b11381b36bd42b2 Mon Sep 17 00:00:00 2001
From: client_Zxw <826696702@qq.com>
Date: 星期三, 19 九月 2018 15:06:00 +0800
Subject: [PATCH] 3677 【前端】功能预告逻辑优化

---
 System/MainInterfacePanel/FeatureNoticeWin.cs |   44 ++++++++++++++++++++++++++++++++++----------
 1 files changed, 34 insertions(+), 10 deletions(-)

diff --git a/System/MainInterfacePanel/FeatureNoticeWin.cs b/System/MainInterfacePanel/FeatureNoticeWin.cs
index 2b338f6..a8599fd 100644
--- a/System/MainInterfacePanel/FeatureNoticeWin.cs
+++ b/System/MainInterfacePanel/FeatureNoticeWin.cs
@@ -71,8 +71,8 @@
             m_FeatureNoticeTip.Init();
             OnCreateGridLineCell(m_ScrollerController);
             ContentDisplay();
-          
-           
+
+
         }
         protected override void OnActived()
         {
@@ -84,7 +84,7 @@
             FuncOpen.Instance.OnFuncStateChangeEvent += OnFuncStateChangeEvent;
             PlayerDatas.Instance.PlayerDataRefreshInfoEvent += OnPlayersUpLV;
             treasureModel.treasureStateChangeEvent += treasureStateChangeEvent;
-            treasureModel.treasureStageUpEvent += treasureStageUpEvent;     
+            treasureModel.treasureStageUpEvent += treasureStageUpEvent;
             if (!IsJump)//鏄惁缁忓巻璺宠浆鎵撳紑
             {
                 m_ScaleTween.Play(false, IsOpen);
@@ -241,7 +241,15 @@
             {
                 return;
             }
-            if (!FuncOpen.Instance.IsFuncOpen(ClickFuncID) && functionForecastConfig.OpenNumber-1 > featureNoticeModel.FunctionForecastIndex)
+            bool Type = false;
+            int NeedLv = 0;
+            int playerLv = PlayerDatas.Instance.baseData.LV;
+            if (functionForecastConfig.OpenNumber - 2 >= featureNoticeModel.FunctionForecastIndex)
+            {
+                Type = true;
+                NeedLv = featureNoticeModel.GetOpenLv(functionForecastConfig.OpenNumber - 2);
+            }
+            if (!FuncOpen.Instance.IsFuncOpen(ClickFuncID) && Type && NeedLv > playerLv)
             {
                 m_Text_ShowA.gameObject.SetActive(false);
                 m_TextShowB.gameObject.SetActive(false);
@@ -290,7 +298,15 @@
             UI3DModelExhibition.Instance.StopShowWing();
             UI3DTreasureExhibition.Instance.StopShow();
             var functionForecastConfig = Config.Instance.Get<FunctionForecastConfig>(ClickFuncID);
-            if (!FuncOpen.Instance.IsFuncOpen(ClickFuncID) && functionForecastConfig.OpenNumber-1 > featureNoticeModel.FunctionForecastIndex)
+            bool Type = false;
+            int NeedLv = 0;
+            int playerLv = PlayerDatas.Instance.baseData.LV;
+            if (functionForecastConfig.OpenNumber - 2 >= featureNoticeModel.FunctionForecastIndex)
+            {
+                Type = true;
+                NeedLv = featureNoticeModel.GetOpenLv(functionForecastConfig.OpenNumber - 2);
+            }
+            if (!FuncOpen.Instance.IsFuncOpen(ClickFuncID) && Type && NeedLv > playerLv)
             {
                 m_FeaturesImage.gameObject.SetActive(true);
                 m_FeaturesImage.SetSprite("YGWENHAO");
@@ -346,22 +362,30 @@
             m_ButtonGoto.gameObject.SetActive(false);
             FuncOpenLVConfig funcoPenConfig = Config.Instance.Get<FuncOpenLVConfig>(funcID);
             var functionForecastConfig = Config.Instance.Get<FunctionForecastConfig>(ClickFuncID);
-            if (!FuncOpen.Instance.IsFuncOpen(ClickFuncID) && functionForecastConfig.OpenNumber-1 > featureNoticeModel.FunctionForecastIndex)
+            bool Type = false;
+            int NeedLv = 0;
+            int playerLv = PlayerDatas.Instance.baseData.LV;
+            if (functionForecastConfig.OpenNumber - 2 >= featureNoticeModel.FunctionForecastIndex)
+            {
+                Type = true;
+                NeedLv = featureNoticeModel.GetOpenLv(functionForecastConfig.OpenNumber - 2);
+            }
+            if (!FuncOpen.Instance.IsFuncOpen(ClickFuncID) && Type && NeedLv > playerLv)
             {
                 var functionForecastValue = Config.Instance.GetAllValues<FunctionForecastConfig>();
                 string StrNanme = string.Empty;
                 foreach (var value in functionForecastValue)
                 {
-                    if (value.OpenNumber == functionForecastConfig.OpenNumber -2)
+                    if (value.OpenNumber == functionForecastConfig.OpenNumber - 2)
                     {
                         StrNanme = value.FuncName;
-                    }                   
+                    }
                 }
                 m_TextUnopened.gameObject.SetActive(true);
-                m_TextUnopened.text = string.Format(Language.Get("NextYGLimit"), StrNanme, functionForecastConfig.FuncName);
+                m_TextUnopened.text = string.Format(Language.Get("NextYGLimit"), NeedLv, functionForecastConfig.FuncName);
                 return;
             }
-                if (funcoPenConfig.LimitMagicWeapon != 0 || funcoPenConfig.LimitMissionID != 0)
+            if (funcoPenConfig.LimitMagicWeapon != 0 || funcoPenConfig.LimitMissionID != 0)
             {
                 if (funcoPenConfig.LimitMagicWeapon != 0)//娉曞疂
                 {

--
Gitblit v1.8.0