From f7dc33c89b3b90a8cbc5999062519e58a5b8fa19 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 26 九月 2018 19:33:05 +0800
Subject: [PATCH] 3335 修理窗口管理api

---
 System/PlayerDead/PlayerDeadModel.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/System/PlayerDead/PlayerDeadModel.cs b/System/PlayerDead/PlayerDeadModel.cs
index 5a12a6a..85f7301 100644
--- a/System/PlayerDead/PlayerDeadModel.cs
+++ b/System/PlayerDead/PlayerDeadModel.cs
@@ -160,7 +160,7 @@
                 autoRebornTime = RebornConditions[3];
             }
 
-            if(!WindowCenter.Instance.CheckOpen<RebornWin>())
+            if(!WindowCenter.Instance.IsOpen<RebornWin>())
             {
                 WindowCenter.Instance.Open<RebornWin>();
             }
@@ -191,14 +191,14 @@
                     case 31150:
                         if (dungeonModel.mission.score >= 100)
                         {
-                            if(!WindowCenter.Instance.CheckOpen<ElderGodAreaExitWin>())
+                            if(!WindowCenter.Instance.IsOpen<ElderGodAreaExitWin>())
                             {
                                 WindowCenter.Instance.Open<ElderGodAreaExitWin>();
                             }
                         }
                         else
                         {
-                            if (!WindowCenter.Instance.CheckOpen<ElderGodAreaRebornWin>())
+                            if (!WindowCenter.Instance.IsOpen<ElderGodAreaRebornWin>())
                             {
                                 WindowCenter.Instance.Open<ElderGodAreaRebornWin>();
                             }
@@ -207,14 +207,14 @@
                     case 31110:
                         if(dungeonModel.mission.leaderID != playerId)
                         {
-                            if (!WindowCenter.Instance.CheckOpen<ReliveWin>())
+                            if (!WindowCenter.Instance.IsOpen<ReliveWin>())
                             {
                                 WindowCenter.Instance.Open<ReliveWin>();
                             }
                         }
                         break;
                     default:
-                        if (!WindowCenter.Instance.CheckOpen<ReliveWin>())
+                        if (!WindowCenter.Instance.IsOpen<ReliveWin>())
                         {
                             WindowCenter.Instance.Open<ReliveWin>();
                         }

--
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