From f7dc33c89b3b90a8cbc5999062519e58a5b8fa19 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期三, 26 九月 2018 19:33:05 +0800
Subject: [PATCH] 3335 修理窗口管理api

---
 System/Treasure/TreasureSoulModel.cs |   10 +++++-----
 1 files changed, 5 insertions(+), 5 deletions(-)

diff --git a/System/Treasure/TreasureSoulModel.cs b/System/Treasure/TreasureSoulModel.cs
index 9ad7298..b62d520 100644
--- a/System/Treasure/TreasureSoulModel.cs
+++ b/System/Treasure/TreasureSoulModel.cs
@@ -187,7 +187,7 @@
                 bool beforeActived = special.active;
                 special.active = _data.State == 1;
                 if (!beforeActived && special.active && serverInited
-                    && !WindowCenter.Instance.CheckOpen<TreasureSoulWin>())
+                    && !WindowCenter.Instance.IsOpen<TreasureSoulWin>())
                 {
                     treasureSoulNewGotRedpoint.state = RedPointState.Simple;
                     newGotSoul = (int)_data.PriID;
@@ -214,8 +214,8 @@
                 }
 
                 if (beforeFinishCount < special.presentFinishCount && serverInited && special.active
-                    && WindowCenter.Instance.CheckOpen<TreasureSoulWin>()
-                    && !WindowCenter.Instance.CheckOpen<RealmPropertyUpWin>()
+                    && WindowCenter.Instance.IsOpen<TreasureSoulWin>()
+                    && !WindowCenter.Instance.IsOpen<RealmPropertyUpWin>()
                     && !NewBieCenter.Instance.inGuiding)
                 {
                     ActivateShow.TreasureSoulGetReward((int)_data.PriID, beforeFinishCount, special.presentFinishCount);
@@ -237,8 +237,8 @@
                         _specialData.presentFinishCount = (int)_data.Cnt;
                         UpdateRedpoint((int)TreasurePrivilege.StrengthenAdd);
                         if (beforeFinishCount < _specialData.presentFinishCount && serverInited && _specialData.active
-                             && WindowCenter.Instance.CheckOpen<TreasureSoulWin>()
-                             && !WindowCenter.Instance.CheckOpen<RealmPropertyUpWin>())
+                             && WindowCenter.Instance.IsOpen<TreasureSoulWin>()
+                             && !WindowCenter.Instance.IsOpen<RealmPropertyUpWin>())
                         {
                             ActivateShow.TreasureSoulGetReward((int)TreasurePrivilege.StrengthenAdd, 
                                 beforeFinishCount, _specialData.presentFinishCount);

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