From f833b6d693e3e6c178c4c015221b64fbdf5aa2d0 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 31 八月 2018 09:55:59 +0800
Subject: [PATCH] 1772 手机运行游戏时过热 针对某些特别高分辨率的屏幕,比如2k屏,4k屏,默认运行帧率降低为30帧。

---
 System/SystemSetting/SystemSetting.cs |   51 +++++++++++++++++++++++++++++++--------------------
 1 files changed, 31 insertions(+), 20 deletions(-)

diff --git a/System/SystemSetting/SystemSetting.cs b/System/SystemSetting/SystemSetting.cs
index bf704ad..8c82a35 100644
--- a/System/SystemSetting/SystemSetting.cs
+++ b/System/SystemSetting/SystemSetting.cs
@@ -11,7 +11,6 @@
     const string QUALITY_LEVEL_KEY = "GameQualityLevel";
     const string SOUND_VOLUME_KEY = "SoundRatioKey";  //闊充箰
     const string SOUND_EFFECT_KEY = "SoundEffect"; //闊虫晥
-    const string FPS_KEY = "FPSKey";
     const string GAMEFRAME_KEY = "GameFrameSetting";//鍨傜洿鍚屾鐜�
 
     public Dictionary<SystemSwitch, bool> systemSettings = new Dictionary<SystemSwitch, bool>();
@@ -54,7 +53,7 @@
         return LocalSave.GetFloat(SOUND_EFFECT_KEY, 1);
     }
 
-    public void SetGameFrame(GameFrame _frame)
+    public void SetGameFps(GameFps _frame)
     {
         LocalSave.SetInt(GAMEFRAME_KEY, (int)_frame);
         SetFPSLimit((int)_frame);
@@ -64,9 +63,9 @@
         }
     }
 
-    public GameFrame GetGameFrame()
+    public GameFps GetGameFps()
     {
-        return (GameFrame)LocalSave.GetInt(GAMEFRAME_KEY, (int)GameFrame.FullFrame);
+        return (GameFps)LocalSave.GetInt(GAMEFRAME_KEY, (int)GameFps.Full);
     }
 
     public void SetSystemSettingSwitch(SystemSwitch type, bool _value)
@@ -191,18 +190,18 @@
             {
                 var defaultQuality = GameQuality.High;
 
-//                 if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.5f * 1024)
-//                 {
-//                     defaultQuality = GameQuality.High;
-//                 }
-//                 else if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 2.5f * 1024)
-//                 {
-//                     defaultQuality = GameQuality.Medium; ;
-//                 }
-//                 else if (DeviceUtility.cpu > 1 && DeviceUtility.memory > 1.5f * 1024)
-//                 {
-//                     defaultQuality = GameQuality.Low;
-//                 }
+                //                 if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 3.5f * 1024)
+                //                 {
+                //                     defaultQuality = GameQuality.High;
+                //                 }
+                //                 else if (DeviceUtility.cpu >= 4 && DeviceUtility.memory > 2.5f * 1024)
+                //                 {
+                //                     defaultQuality = GameQuality.Medium; ;
+                //                 }
+                //                 else if (DeviceUtility.cpu > 1 && DeviceUtility.memory > 1.5f * 1024)
+                //                 {
+                //                     defaultQuality = GameQuality.Low;
+                //                 }
 
                 return (GameQuality)LocalSave.GetInt(QUALITY_LEVEL_KEY, (int)defaultQuality);
             }
@@ -224,7 +223,7 @@
 
     public int GetFPSLimit()
     {
-        return (int)GetGameFrame();
+        return (int)GetGameFps();
     }
 
     public void LetFPSUnLimit()
@@ -236,6 +235,18 @@
     {
         systemSettings.Clear();
         m_PlayerSyncCount = -1;
+    }
+
+    private GameFps GetRecommendFps()
+    {
+        if (Screen.width * Screen.height > (1920 * 1080 + 10000))
+        {
+            return GameFps.Half;
+        }
+        else
+        {
+            return GameFps.Full;
+        }
     }
 
     IEnumerator Co_WaitFewMinute()
@@ -266,9 +277,9 @@
     High = 2,
 }
 
-public enum GameFrame
+public enum GameFps
 {
     Free = -1,
-    HalfFrame = 30,
-    FullFrame = 60,
+    Half = 30,
+    Full = 60,
 }
\ No newline at end of file

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