From f9a83c98a8f3a91470f043b222e7114d65d3da46 Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期二, 11 九月 2018 11:45:12 +0800
Subject: [PATCH] 3270 高低模及手臂逻辑暂时只对龙魂生效
---
Fight/GameActor/GActorPlayerBase.cs | 17 +++++++++++++----
1 files changed, 13 insertions(+), 4 deletions(-)
diff --git a/Fight/GameActor/GActorPlayerBase.cs b/Fight/GameActor/GActorPlayerBase.cs
index 1306b06..b27dfd1 100644
--- a/Fight/GameActor/GActorPlayerBase.cs
+++ b/Fight/GameActor/GActorPlayerBase.cs
@@ -314,6 +314,7 @@
private GameObject m_ClothesModel;
private GameObject m_WeaponModel;
private GameObject m_SecondaryModel;
+ private GameObject m_HandModel;
private GameObject m_WingModel;
private GameObject m_HorseModel;
private GA_Guard m_Guard;
@@ -517,10 +518,14 @@
}
int _resID = JobSetup.BaseEquip[2];
+
ItemConfig _clothesItemConfig = Config.Instance.Get<ItemConfig>((int)ClothesItemID);
- if (_clothesItemConfig != null)
+ if (JobSetup.Job == 1)
{
- _resID = _clothesItemConfig.ChangeOrd + 2900;
+ if (_clothesItemConfig != null)
+ {
+ _resID = _clothesItemConfig.ChangeOrd + 2900;
+ }
}
ItemConfig _itemConfig = null;
@@ -546,9 +551,13 @@
if (SecondaryID == 0)
{
int _baseHandResId = JobSetup.BaseEquip[2];
- if (_clothesItemConfig != null)
+
+ if (JobSetup.Job == 1)
{
- _baseHandResId = _clothesItemConfig.ChangeOrd + 2900;
+ if (_clothesItemConfig != null)
+ {
+ _baseHandResId = _clothesItemConfig.ChangeOrd + 2900;
+ }
}
if (!TryRelease(_baseHandResId, m_SecondaryModel))
--
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