From faf2cc75a49a90d5e92ec28aab2e58912a7fc781 Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期一, 01 四月 2019 16:14:13 +0800
Subject: [PATCH] 3335 拍卖行修改

---
 /dev/null                                        |  109 ------------------
 System/Auction/MyFocusWin.cs                     |    4 
 System/Skill/ScrollerController.cs               |   12 ++
 System/Auction/MyAuctionWin.cs                   |    4 
 System/MainInterfacePanel/InGamePushContainer.cs |    2 
 System/Auction/FullServiceAuctionWin.cs          |   25 +++
 System/Auction/MyFocusAuctionBehaviour.cs.meta   |    0 
 System/Auction/AuctionModel.cs                   |   79 +++++++++---
 System/Auction/FullServiceAuctioncell.cs         |   15 +
 System/Auction/MyFocusAuctionBehaviour.cs        |  110 ++++++++++++++++++
 10 files changed, 215 insertions(+), 145 deletions(-)

diff --git a/System/Auction/AuctionModel.cs b/System/Auction/AuctionModel.cs
index 45d92e8..de62fc7 100644
--- a/System/Auction/AuctionModel.cs
+++ b/System/Auction/AuctionModel.cs
@@ -10,13 +10,6 @@
 
 namespace Snxxz.UI
 {
-    public class AddAuctionItemInfoClass
-    {
-        public string ItemGUID;//鐗╁搧GUID
-        public int ItemID;//鐗╁搧ID
-        public bool Bool;
-    }
-
     public class QueryRemainingClass
     {
         public bool UpBool;
@@ -33,10 +26,9 @@
         List<string> m_MyBiddingItemGuids = new List<string>();//鎷嶅崠琛岀帺瀹剁珵浠蜂腑鐨勭墿鍝佷俊鎭� 
         List<string> m_MyFocusAuctionItemGuids = new List<string>();//鎷嶅崠琛屽叧娉ㄤ腑鐨勬媿鍝佽鎯�
         List<string> m_AuctionRecords = new List<string>();//鎷嶅崠琛岀帺瀹舵媿鍗栬褰�
+        List<FocusAuctionItem> m_FocusItems = new List<FocusAuctionItem>();//鍏虫敞鐨勬媿鍝佺殑涓婃灦鎻愰啋锛堝脊妗嗘樉绀猴級
 
         List<int> m_MyFocusItemIds = new List<int>();//鍏虫敞鐨勭墿鍝両D
-
-        public Dictionary<int, AddAuctionItemInfoClass> AddAuctionItemInfoDic = new Dictionary<int, AddAuctionItemInfoClass>();//鍏虫敞鐨勬媿鍝佺殑涓婃灦鎻愰啋锛堝脊妗嗘樉绀猴級
 
         public QueryRemainingClass QueryRemaining = new QueryRemainingClass();
 
@@ -45,6 +37,7 @@
 
         public bool isLocationQuery { get; set; }
         public string locationGuid { get; set; }
+        public bool isServerPrepare { get; private set; }
 
         public event Action myAuctionRefresh;
         public event Action serverAuctionRefresh;//鍏ㄦ湇鎷嶅搧鏁版嵁璇锋眰
@@ -55,7 +48,7 @@
         public event Action myFocusAuctionRefresh;//鎷嶅崠琛屽叧娉ㄤ腑鐨勬媿鍝佷俊鎭彉鏇达紙淇℃伅姣忔閲嶇疆锛�
         public event Action auctionItemRefresh;//鎷嶅崠琛屾暟鎹埛鏂�(浠呯敤浜庢暟鎹埛鏂�)
         public event Action onAuctionRemove;//鎷嶅崠琛岀墿鍝佹竻闄�
-        public event Action AddAuctionItemInfoUpdate;
+        public event Action onFocusAuctionRefresh;
 
         AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
 
@@ -68,20 +61,24 @@
         public void OnBeforePlayerDataInitialize()
         {
             isLocationQuery = false;
+            isServerPrepare = false;
+
             m_MyAuctionItemGuids.Clear();
             m_FairyAuctionItemGuids.Clear();
             m_AuctionRecords.Clear();
-            AddAuctionItemInfoDic.Clear();
             m_MyBiddingItemGuids.Clear();
             m_MyFocusAuctionItemGuids.Clear();
             m_MyFocusItemIds.Clear();
+
             PlayerDatas.Instance.fairyData.OnRefreshFairyMine -= OnRefreshFairyMine;
         }
 
         public void OnPlayerLoginOk()
         {
-            RefreshRedpoint();
             PlayerDatas.Instance.fairyData.OnRefreshFairyMine += OnRefreshFairyMine;
+
+            isServerPrepare = true;
+            RefreshRedpoint();
         }
 
 
@@ -105,6 +102,7 @@
             {
                 m_ServerAuctionItemGuids.Clear();
                 m_AuctionItems.Clear();
+                m_FocusItems.Clear();
             }
         }
 
@@ -224,6 +222,17 @@
             return false;
         }
 
+        public bool TryGetFocusAuctionPop(out FocusAuctionItem item)
+        {
+            item = default(FocusAuctionItem);
+            if (m_FocusItems.Count > 0)
+            {
+                item = m_FocusItems[0];
+                return true;
+            }
+            return false;
+        }
+
         public List<string> GetServerAuctionItems()
         {
             List<string> guids = new List<string>();
@@ -324,6 +333,14 @@
             return m_MyFocusItemIds.Contains(id);
         }
 
+        public void RemoveFocusItemPop()
+        {
+            if (m_FocusItems.Count > 0)
+            {
+                m_FocusItems.RemoveAt(0);
+            }
+        }
+
         public void ReceivePackage(HB501_tagGCAuctionItemInfo package)// 鎷嶅崠琛屾媿鍗栦腑鐨勭墿鍝佷俊鎭�
         {
             List<string> fullServiceAuctionList = new List<string>();
@@ -365,6 +382,11 @@
             }
             else if (package.QueryDir == 3)//瀹氫綅鏌ヨ
             {
+                if (WindowCenter.Instance.IsOpen<AuctionHouseWin>())
+                {
+                    return;
+                }
+                m_ServerAuctionItemGuids.Clear();
                 m_ServerAuctionItemGuids.AddRange(fullServiceAuctionList);
                 auctionHelpModel.SelectedGenreNow = 0;
                 isLocationQuery = true;
@@ -448,25 +470,31 @@
 
         public void ReceivePackage(HB504_tagGCAddAuctionItemInfo package)//鎷嶅崠琛屾柊涓婃灦鎷嶅搧(鐜╁鏈夊叧娉ㄧ殑鎷嶅搧 )
         {
+            if (!isServerPrepare)
+            {
+                return;
+            }
             for (int i = 0; i < package.AddCount; i++)
             {
                 var data = package.AddAuctionItemList[i];
-                AddAuctionItemInfoClass addAuctionItemInfo = new AddAuctionItemInfoClass();
-                addAuctionItemInfo.ItemGUID = UIHelper.ServerStringTrim(data.ItemGUID);
-                addAuctionItemInfo.ItemID = (int)data.ItemID;
-                addAuctionItemInfo.Bool = true;
-                if (AddAuctionItemInfoDic.ContainsKey(addAuctionItemInfo.ItemID))
+                var guid = UIHelper.ServerStringTrim(data.ItemGUID);
+                if (m_FocusItems.FindIndex((x) =>
                 {
-                    AddAuctionItemInfoDic[addAuctionItemInfo.ItemID] = addAuctionItemInfo;
-                }
-                else
+                    return x.itemId == data.ItemID || x.itemGuid.Equals(guid);
+                }) != -1)
                 {
-                    AddAuctionItemInfoDic.Add(addAuctionItemInfo.ItemID, addAuctionItemInfo);
+                    continue;
                 }
+                var focusItem = new FocusAuctionItem()
+                {
+                    itemGuid = guid,
+                    itemId = (int)data.ItemID,
+                };
+                m_FocusItems.Add(focusItem);
             }
-            if (AddAuctionItemInfoUpdate != null)
+            if (onFocusAuctionRefresh != null)
             {
-                AddAuctionItemInfoUpdate();
+                onFocusAuctionRefresh();
             }
         }
 
@@ -869,6 +897,11 @@
         }
     }
 
+    public struct FocusAuctionItem
+    {
+        public string itemGuid;//鐗╁搧GUID
+        public int itemId;//鐗╁搧ID
+    }
 }
 
 
diff --git a/System/Auction/FullServiceAuctionWin.cs b/System/Auction/FullServiceAuctionWin.cs
index c323470..778cf50 100644
--- a/System/Auction/FullServiceAuctionWin.cs
+++ b/System/Auction/FullServiceAuctionWin.cs
@@ -58,7 +58,8 @@
             model.serverAuctionRefresh += FullServiceAuctionUpdate;//鏁版嵁璇锋眰鍒锋柊
             model.auctionItemRefresh += RefreshAuctionItemUpdate;//鍒锋柊
             model.onAuctionRemove += ClearAuctionUpdate;//娓呴櫎
-            model.myBiddingAuctionRefresh += BiddingItemInfoUpdate;//绔炰环鐗╁搧淇℃伅鍒锋柊         
+            model.myBiddingAuctionRefresh += BiddingItemInfoUpdate;//绔炰环鐗╁搧淇℃伅鍒锋柊        
+            m_ScrollerControllerItem.onValueChange += OnValueChange;
             ResetServerAuctionInquiry();
             CloseTip();
 
@@ -91,7 +92,24 @@
             model.auctionItemRefresh -= RefreshAuctionItemUpdate;
             model.onAuctionRemove -= ClearAuctionUpdate;
             model.myBiddingAuctionRefresh -= BiddingItemInfoUpdate;//绔炰环鐗╁搧淇℃伅鍒锋柊
-            GlobalTimeEvent.Instance.secondEvent -= secondEvent;
+            GlobalTimeEvent.Instance.secondEvent -= secondEvent;
+            m_ScrollerControllerItem.onValueChange -= OnValueChange;
+        }
+
+        private void OnValueChange(Vector2 delta)
+        {
+            if (delta.y >= 1)
+            {
+                if (!auctionHelpModel.isOpenPanel && auctionHelpModel.Wait && model.QueryRemaining.UpBool)
+                {
+                    var inquiryIndex = AuctionInquiry.Instance.GetInquiryIndex();
+                    if (itemGuids.Count > 0)
+                    {
+                        model.SendInquiryServerAcution(inquiryIndex, itemGuids[0], 2);
+                        auctionHelpModel.Wait = false;
+                    }
+                }
+            }
         }
 
         protected override void OnAfterClose()
@@ -281,6 +299,7 @@
 
         private void OnCreateGridLineCellItem(ScrollerController gridCtrl)
         {
+            itemGuids.Clear();
             if (!model.isLocationQuery && !model.QueryRemaining.UpBool)
             {
                 PushMyBiddingItems();
@@ -349,8 +368,6 @@
 
         private void PushMyBiddingItems()
         {
-            itemGuids.Clear();
-
             var index = AuctionInquiry.Instance.GetInquiryIndex();
             if (index == 0)
             {
diff --git a/System/Auction/FullServiceAuctioncell.cs b/System/Auction/FullServiceAuctioncell.cs
index 6e226c9..957519d 100644
--- a/System/Auction/FullServiceAuctioncell.cs
+++ b/System/Auction/FullServiceAuctioncell.cs
@@ -14,6 +14,7 @@
 
     public class FullServiceAuctioncell : MonoBehaviour
     {
+        [SerializeField] Transform m_Container;
         [SerializeField] GameObject m_NeedImage;//闇�瑕�
         [SerializeField] GameObject m_ParticipateImage;//鍙備笌绔炰环
         [SerializeField] ItemCell m_ItemCell;//鐗╁搧
@@ -57,9 +58,13 @@
 
         public void GetFullServiceAuctionGUID(string guid, int index, int totalCount)
         {
+            m_Container.gameObject.SetActive(!string.IsNullOrEmpty(guid));
+
             m_NeedImage.SetActive(false);
             m_ParticipateImage.SetActive(false);
             m_HighestPriceImage.SetActive(false);
+
+            this.auctionItemGuid = guid;
 
             AuctionItem auctionItem;
             if (!model.TryGetServerAuctionItem(guid, out auctionItem))
@@ -67,19 +72,17 @@
                 return;
             }
 
-            this.auctionItemGuid = guid;
-
             #region 婊氬姩鏌ヨ
             var inquiryIndex = AuctionInquiry.Instance.GetInquiryIndex();
             if (index < 2)
             {
-                if (inquiryIndex != 0 && auctionHelpModel.Wait && model.QueryRemaining.UpBool)
+                if (inquiryIndex != 0 && auctionHelpModel.Wait && model.QueryRemaining.UpBool && !auctionHelpModel.isOpenPanel)
                 {
                     model.SendInquiryServerAcution(inquiryIndex, auctionItem.itemGuid, 2);
                     auctionHelpModel.Wait = false;
                 }
             }
-            else if (index >= totalCount - 3)
+            else if (index >= totalCount - 5)
             {
                 if (inquiryIndex != 0 && auctionHelpModel.Wait && model.QueryRemaining.DownBool && !auctionHelpModel.isOpenPanel)
                 {
@@ -145,6 +148,10 @@
 
         private void LateUpdate()
         {
+            if (string.IsNullOrEmpty(auctionItemGuid))
+            {
+                return;
+            }
             timer += Time.deltaTime;
             if (timer >= 0.5f)
             {
diff --git a/System/Auction/MyAuctionWin.cs b/System/Auction/MyAuctionWin.cs
index 5fe18cc..7944196 100644
--- a/System/Auction/MyAuctionWin.cs
+++ b/System/Auction/MyAuctionWin.cs
@@ -43,7 +43,7 @@
             model.onAuctionRemove += ResetUpdate;
             model.auctionItemRefresh += AuctionItemUpdate;//鍒锋柊
             model.fairyAuctionRefresh += ResetUpdate;
-            model.AddAuctionItemInfoUpdate += ResetUpdate;
+            model.onFocusAuctionRefresh += ResetUpdate;
             model.myAuctionRefresh += ResetUpdate;
         }
 
@@ -53,7 +53,7 @@
             model.onAuctionRemove -= ResetUpdate;
             model.auctionItemRefresh -= AuctionItemUpdate;//鍒锋柊
             model.fairyAuctionRefresh -= ResetUpdate;
-            model.AddAuctionItemInfoUpdate -= ResetUpdate;
+            model.onFocusAuctionRefresh -= ResetUpdate;
             model.myAuctionRefresh -= ResetUpdate;
         }
 
diff --git a/System/Auction/MyFocusAuctionBehaviour.cs b/System/Auction/MyFocusAuctionBehaviour.cs
new file mode 100644
index 0000000..34ff829
--- /dev/null
+++ b/System/Auction/MyFocusAuctionBehaviour.cs
@@ -0,0 +1,110 @@
+锘�//--------------------------------------------------------
+//    [Author]:           绗簩涓栫晫
+//    [  Date ]:           Friday, March 08, 2019
+//--------------------------------------------------------
+using UnityEngine;
+using System.Collections;
+using UnityEngine.UI;
+using System.Collections.Generic;
+using System;
+
+namespace Snxxz.UI
+{
+    public class MyFocusAuctionBehaviour : MonoBehaviour
+    {
+        [SerializeField] Transform m_Container;
+        [SerializeField] ItemCell m_ItemCell;
+        [SerializeField] Text m_ItemName;
+        [SerializeField] Button m_Close;
+        [SerializeField] Button m_Goto;
+
+        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
+
+        public void Init()
+        {
+            gameObject.SetActive(true);
+
+            model.onFocusAuctionRefresh += OnFocusAuctionRefresh;
+            NewBieCenter.Instance.guideCompletedEvent += GuideCompletedEvent;
+
+            Display();
+
+            m_Close.SetListener(OnClose);
+            m_Goto.SetListener(Goto);
+        }
+
+        public void Unit()
+        {
+            model.onFocusAuctionRefresh -= OnFocusAuctionRefresh;
+            NewBieCenter.Instance.guideCompletedEvent -= GuideCompletedEvent;
+
+            m_Container.gameObject.SetActive(false);
+        }
+
+        private void GuideCompletedEvent(int id)
+        {
+            if (gameObject.activeInHierarchy)
+            {
+                StartCoroutine(Co_Display());
+            }
+        }
+
+        IEnumerator Co_Display()
+        {
+            yield return null;
+            Display();
+        }
+
+        void Display()
+        {
+            FocusAuctionItem item;
+            if (!NewBieCenter.Instance.inGuiding
+                && model.TryGetFocusAuctionPop(out item))
+            {
+                DisplayFocus(item);
+            }
+            else
+            {
+                m_Container.gameObject.SetActive(false);
+            }
+        }
+
+        void DisplayFocus(FocusAuctionItem focusAuctionItem)
+        {
+            m_Container.gameObject.SetActive(true);
+            ItemCellModel cellModel = new ItemCellModel(focusAuctionItem.itemId, true, (ulong)1);
+            m_ItemCell.Init(cellModel);
+
+            var itemConfig = ItemConfig.Get(focusAuctionItem.itemId);
+            if (itemConfig != null)
+            {
+                m_ItemName.text = itemConfig.ItemName;
+            }
+        }
+
+        private void OnClose()
+        {
+            model.RemoveFocusItemPop();
+            Display();
+        }
+
+        private void OnFocusAuctionRefresh()
+        {
+            Display();
+        }
+
+        private void Goto()
+        {
+            FocusAuctionItem item;
+            if (model.TryGetFocusAuctionPop(out item))
+            {
+                model.LocationItemByGuid(item.itemGuid);
+            }
+            OnClose();
+        }
+    }
+
+}
+
+
+
diff --git a/System/Auction/MyFocusBehavior.cs.meta b/System/Auction/MyFocusAuctionBehaviour.cs.meta
similarity index 100%
rename from System/Auction/MyFocusBehavior.cs.meta
rename to System/Auction/MyFocusAuctionBehaviour.cs.meta
diff --git a/System/Auction/MyFocusBehavior.cs b/System/Auction/MyFocusBehavior.cs
deleted file mode 100644
index 3edf00b..0000000
--- a/System/Auction/MyFocusBehavior.cs
+++ /dev/null
@@ -1,109 +0,0 @@
-锘�//--------------------------------------------------------
-//    [Author]:           绗簩涓栫晫
-//    [  Date ]:           Friday, March 08, 2019
-//--------------------------------------------------------
-using UnityEngine;
-using System.Collections;
-using UnityEngine.UI;
-using System.Collections.Generic;
-using System;
-
-namespace Snxxz.UI
-{
-
-    public class MyFocusBehavior : MonoBehaviour
-    {
-        [SerializeField] GameObject m_MyFocusBehavior;
-        [SerializeField] Button m_CloseButton;
-        [SerializeField] Button m_GoButton;
-        [SerializeField] ItemCell m_ItemCell;
-        [SerializeField] Text m_ItemNameTxt;
-        AuctionModel model { get { return ModelCenter.Instance.GetModel<AuctionModel>(); } }
-        AuctionHelpModel auctionHelpModel { get { return ModelCenter.Instance.GetModel<AuctionHelpModel>(); } }
-        private List<AddAuctionItemInfoClass> MyFocusItemList = new List<AddAuctionItemInfoClass>();
-        private int ItemID = 0;
-        private string ItemGUID = string.Empty;
-        public void Init()
-        {
-            model.AddAuctionItemInfoUpdate += AddAuctionItemInfoUpdate;
-            if (!this.gameObject.activeSelf)
-            {
-                this.gameObject.SetActive(true);
-            }
-            GetMyFocusItemList();
-        }
-        public void Unit()
-        {
-            model.AddAuctionItemInfoUpdate -= AddAuctionItemInfoUpdate;
-        }
-    
-        private void Start()
-        {
-
-        }
-
-        private void OnEnable()
-        {
-
-        }
-        private void AddAuctionItemInfoUpdate()
-        {
-            GetMyFocusItemList();
-        }
-        private void LateUpdate()
-        {
-
-            if (MyFocusItemList.Count <= 0 && m_MyFocusBehavior.activeSelf)
-            {
-                ItemID = 0;
-                ItemGUID = string.Empty; ;
-                m_MyFocusBehavior.SetActive(false);
-            }
-            else if (!m_MyFocusBehavior.activeSelf && MyFocusItemList.Count > 0)
-            {
-                m_MyFocusBehavior.SetActive(true);
-                var myFocusItem = MyFocusItemList[0];
-                ItemID = myFocusItem.ItemID;
-                ItemGUID = myFocusItem.ItemGUID;
-                var itemConfig = ItemConfig.Get(ItemID);
-                if (itemConfig != null)
-                {
-                    ItemCellModel cellModel = new ItemCellModel(itemConfig.ID, true, (ulong)1);
-                    m_ItemCell.Init(cellModel);
-                    m_ItemNameTxt.text = itemConfig.ItemName;
-                }
-            }
-        }
-        private void CloseButton()
-        {
-            if (model.AddAuctionItemInfoDic.ContainsKey(ItemID))
-            {
-                model.AddAuctionItemInfoDic.Remove(ItemID);
-                GetMyFocusItemList();
-            }
-        }
-
-        private void GoButton()
-        {
-            //model.AddAuctionItemInfoDic.Clear();
-            //GetMyFocusItemList();
-            DebugEx.LogError("璺宠浆琛ㄦ病鍔犺烦涓嶈繃鍘荤殑銆傘�傘�傘�傘�傘��");
-        }
-
-        private void GetMyFocusItemList()
-        {
-            MyFocusItemList.Clear();
-            foreach (var value in model.AddAuctionItemInfoDic.Values)
-            {
-                if (value.Bool)
-                {
-                    MyFocusItemList.Add(value);
-                }
-            }
-        }
-    }
-
-}
-
-
-
diff --git a/System/Auction/MyFocusWin.cs b/System/Auction/MyFocusWin.cs
index 3425306..13d0037 100644
--- a/System/Auction/MyFocusWin.cs
+++ b/System/Auction/MyFocusWin.cs
@@ -46,7 +46,7 @@
             model.onAuctionRemove += ResetUpdate;
             model.auctionItemRefresh += AuctionItemUpdate;//鍒锋柊
             model.fairyAuctionRefresh += ResetUpdate;
-            model.AddAuctionItemInfoUpdate += AddAuctionItemInfoUpdate;
+            model.onFocusAuctionRefresh += AddAuctionItemInfoUpdate;
             model.myBiddingAuctionRefresh += ResetUpdate;
         }
 
@@ -58,7 +58,7 @@
             model.onAuctionRemove -= ResetUpdate;
             model.auctionItemRefresh -= AuctionItemUpdate;//鍒锋柊
             model.fairyAuctionRefresh -= ResetUpdate;
-            model.AddAuctionItemInfoUpdate -= AddAuctionItemInfoUpdate;
+            model.onFocusAuctionRefresh -= AddAuctionItemInfoUpdate;
             model.myBiddingAuctionRefresh -= ResetUpdate;
         }
 
diff --git a/System/MainInterfacePanel/InGamePushContainer.cs b/System/MainInterfacePanel/InGamePushContainer.cs
index 79052b3..c02d71b 100644
--- a/System/MainInterfacePanel/InGamePushContainer.cs
+++ b/System/MainInterfacePanel/InGamePushContainer.cs
@@ -28,7 +28,7 @@
         [SerializeField] DogzNotifyBehaviour m_DogzNotifyBehaviour;
         [SerializeField] InSevenDayBehavior m_InSevenDayBehavior;
         [SerializeField] FBHelpPointExchageNotify m_HelpPointExchangeNotify;
-        [SerializeField] MyFocusBehavior m_MyFocusBehavio;
+        [SerializeField] MyFocusAuctionBehaviour m_MyFocusBehavio;
         [SerializeField] AuctionNewGetBehaviour m_AuctionNewGetBehaviour;
 
         WorldBossModel worldBossModel { get { return ModelCenter.Instance.GetModel<WorldBossModel>(); } }
diff --git a/System/Skill/ScrollerController.cs b/System/Skill/ScrollerController.cs
index 71b161e..d73ec05 100644
--- a/System/Skill/ScrollerController.cs
+++ b/System/Skill/ScrollerController.cs
@@ -27,6 +27,8 @@
 
     public event Action OnRefreshCompleteEvent;
 
+    public event Action<Vector2> onValueChange;
+
 
     public EnhancedScrollerCellView GetCellView(EnhancedScroller scroller, int dataIndex, int cellIndex)
     {
@@ -134,6 +136,8 @@
         horizontal = mScrollRect.horizontal;
         vertical = mScrollRect.vertical;
 
+        mScrollRect.onValueChanged.AddListener(OnValueChangle);
+
         inited = m_Scorller.inited;
         m_Scorller.OnFirstLoadAllEvent += OnFirstLoadAllEvent;
         if (m_Scorller.OnCompLoad == null && !m_Scorller.inited)
@@ -143,6 +147,14 @@
         HideDefaultCell();
     }
 
+    private void OnValueChangle(Vector2 delta)
+    {
+        if (onValueChange != null)
+        {
+            onValueChange(delta);
+        }
+    }
+
     private void OnFirstLoadAllEvent()
     {
         if (cacheJump != -1)

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