From fb4b1ed3c3366f993136e1f9a442bb2dc6d758ab Mon Sep 17 00:00:00 2001
From: client_Hale <339726288@qq.com>
Date: 星期三, 26 九月 2018 22:35:18 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxxz_scripts
---
System/Mount/MountWin.cs | 8 ++++----
1 files changed, 4 insertions(+), 4 deletions(-)
diff --git a/System/Mount/MountWin.cs b/System/Mount/MountWin.cs
index 7e18b2d..f069203 100644
--- a/System/Mount/MountWin.cs
+++ b/System/Mount/MountWin.cs
@@ -377,7 +377,7 @@
{
FuncConfigConfig _tagfun = Config.Instance.Get<FuncConfigConfig>("HorseUpItem");
ItemConfig _tagchine = Config.Instance.Get<ItemConfig>(int.Parse(_tagfun.Numerical1));
- if (!WindowCenter.Instance.CheckOpen<RidingAndPetActivationWin>())
+ if (!WindowCenter.Instance.IsOpen<RidingAndPetActivationWin>())
{
GetItemPath.SetChinItemModel(_tagchine.ID);
}
@@ -427,7 +427,7 @@
ScrollTip.ShowTip(Language.Get("HorseDan5_text"));
yield break;
}
- else if (WindowCenter.Instance.CheckOpen<RidingAndPetActivationWin>())//鎵撳紑楠戝疇婵�娲荤晫闈㈢粨鏉熸柟娉�
+ else if (WindowCenter.Instance.IsOpen<RidingAndPetActivationWin>())//鎵撳紑楠戝疇婵�娲荤晫闈㈢粨鏉熸柟娉�
{
m_AutoTrainBtn.gameObject.SetActive(true);
m_StopDomesticateBtn.gameObject.SetActive(false);
@@ -466,7 +466,7 @@
public void FairyJadeDomesticate()
{
int NumberLv = AutoTrainTipsWin._Lvnumber;//绛夌骇鎵�闇�鐨勭瓑绾�
- if (NumberLv > mountModel._DicHorse[signHorseID].Lv && !WindowCenter.Instance.CheckOpen<RidingAndPetActivationWin>() && AutoTrainTipsWin.IsFairy)
+ if (NumberLv > mountModel._DicHorse[signHorseID].Lv && !WindowCenter.Instance.IsOpen<RidingAndPetActivationWin>() && AutoTrainTipsWin.IsFairy)
{
m_AutoTrainBtn.gameObject.SetActive(false);
m_StopDomesticateBtn.gameObject.SetActive(true);
@@ -480,7 +480,7 @@
int NumberLv = AutoTrainTipsWin._Lvnumber;//绛夌骇鎵�闇�鐨勭瓑绾�
while (NumberLv > mountModel._DicHorse[signHorseID].Lv)
{
- if (WindowCenter.Instance.CheckOpen<RidingAndPetActivationWin>())
+ if (WindowCenter.Instance.IsOpen<RidingAndPetActivationWin>())
{
m_AutoTrainBtn.gameObject.SetActive(true);
m_StopDomesticateBtn.gameObject.SetActive(false);
--
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