From fcb50d2249d9b1ef41d2929db4bed6ce3c6db5ee Mon Sep 17 00:00:00 2001
From: client_linchunjie <461730578@qq.com>
Date: 星期五, 26 十月 2018 20:41:42 +0800
Subject: [PATCH] 3335 【1.2】法宝选择界面的特效同步
---
System/Treasure/UI3DTreasureSelectStage.cs | 18 ++++++++++++++++++
System/Treasure/TreasureComponent.cs | 2 +-
2 files changed, 19 insertions(+), 1 deletions(-)
diff --git a/System/Treasure/TreasureComponent.cs b/System/Treasure/TreasureComponent.cs
index 7871490..e55d0b9 100644
--- a/System/Treasure/TreasureComponent.cs
+++ b/System/Treasure/TreasureComponent.cs
@@ -728,7 +728,7 @@
var animator = highestSfx.GetComponentInChildren<Animator>(true);
if (animator != null)
{
- animator.Play(HUMAN_HIGHEST_STAGE_1, 0, 0);
+ animator.Play(HUMAN_HIGHEST_STAGE_1, 0, UI3DTreasureSelectStage.sync_normalizedTime);
}
highestSfx.duration = 0;
LayerUtility.SetLayer(highestSfx.gameObject, LayerUtility.UILayer, true);
diff --git a/System/Treasure/UI3DTreasureSelectStage.cs b/System/Treasure/UI3DTreasureSelectStage.cs
index 00ea3a4..9da5c32 100644
--- a/System/Treasure/UI3DTreasureSelectStage.cs
+++ b/System/Treasure/UI3DTreasureSelectStage.cs
@@ -220,6 +220,10 @@
private Dictionary<TreasureCategory, bool> m_PreloadDict = new Dictionary<TreasureCategory, bool>();
Coroutine preloadCoroutine = null;
+
+ public static float sync_normalizedTime = 0f;
+ const float effect_duration = 4f;
+ float sync_timer = 0f;
private void InitTreasure()
{
Load(TreasureCategory.Human);
@@ -752,6 +756,7 @@
private void LateUpdate()
{
+ Tick();
if (!IsOpen || Preloading)
{
return;
@@ -788,6 +793,19 @@
}
}
+ private void Tick()
+ {
+ sync_normalizedTime = Mathf.Clamp01(sync_timer / effect_duration);
+ if (sync_timer >= effect_duration)
+ {
+ sync_timer = 0f;
+ }
+ else
+ {
+ sync_timer += Time.deltaTime;
+ }
+ }
+
#region 婊戝姩
private void CheckDisplay()
{
--
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