From fd30b92c4ae7ca9b8b6a8f212f6a937b5a8a5ed3 Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期二, 30 十月 2018 11:40:06 +0800
Subject: [PATCH] 4420 【前端】【1.2.0】安卓系统返回键退出游戏不做平台限制,均生效
---
Core/ResModule/InstanceResourcesLoader.cs | 71 ++++++++++++++++++++++++++++-------
1 files changed, 56 insertions(+), 15 deletions(-)
diff --git a/Core/ResModule/InstanceResourcesLoader.cs b/Core/ResModule/InstanceResourcesLoader.cs
index 4b04a5f..4b5ecb5 100644
--- a/Core/ResModule/InstanceResourcesLoader.cs
+++ b/Core/ResModule/InstanceResourcesLoader.cs
@@ -11,6 +11,7 @@
public static readonly string horseSuffix = "Prefab_Horse_";
public static readonly string weaponSuffix = "Prefab_Weapon_";
public static readonly string secondarySuffix = "Prefab_Secondary_";
+ public static readonly string handSuffix = "Prefab_Hand_";
public static readonly string wingSuffix = "Prefab_Wing_";
public static GameObject LoadNpc(int id)
@@ -25,28 +26,52 @@
return LoadModelPrefab(raceSuffix, _m.MODE);
}
+ public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Fight()
+ {
+ return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
+ GeneralDefine.ModeDefaultConfig[1][1]);
+ }
+
+ public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Func()
+ {
+ return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
+ GeneralDefine.ModeDefaultConfig[0][1]);
+ }
+
+ public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Horse()
+ {
+ return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
+ GeneralDefine.ModeDefaultConfig[3][1]);
+ }
+
+ public static RuntimeAnimatorController LoadDefaultMobAnimatorController_Pet()
+ {
+ return AnimatorControllerLoader.LoadMobController(AnimatorControllerLoader.controllerSuffix,
+ GeneralDefine.ModeDefaultConfig[2][1]);
+ }
+
public static GameObject LoadDefaultFightNPC()
{
- return LoadMob(GeneralConfig.Instance.ModeDefaultConfig[1][0],
- GeneralConfig.Instance.ModeDefaultConfig[1][1]);
+ return LoadMob(GeneralDefine.ModeDefaultConfig[1][0],
+ GeneralDefine.ModeDefaultConfig[1][1]);
}
public static GameObject LoadDefaultFuncNPC()
{
- return LoadMob(GeneralConfig.Instance.ModeDefaultConfig[0][0],
- GeneralConfig.Instance.ModeDefaultConfig[0][1]);
+ return LoadMob(GeneralDefine.ModeDefaultConfig[0][0],
+ GeneralDefine.ModeDefaultConfig[0][1]);
}
public static GameObject LoadDefaultHorse()
{
- return LoadMob(GeneralConfig.Instance.ModeDefaultConfig[3][0],
- GeneralConfig.Instance.ModeDefaultConfig[3][1]);
+ return LoadMob(GeneralDefine.ModeDefaultConfig[3][0],
+ GeneralDefine.ModeDefaultConfig[3][1]);
}
public static GameObject LoadDefaultPet()
{
- return LoadMob(GeneralConfig.Instance.ModeDefaultConfig[2][0],
- GeneralConfig.Instance.ModeDefaultConfig[2][1]);
+ return LoadMob(GeneralDefine.ModeDefaultConfig[2][0],
+ GeneralDefine.ModeDefaultConfig[2][1]);
}
public static GameObject LoadNpcPrefab(int npcID)
@@ -76,7 +101,7 @@
return LoadMob(_assetBundleName, _assetName);
}
- public static GameObject LoadModelRes(int id)
+ public static GameObject LoadModelRes(int id, bool _ui = false)
{
ModelResConfig _m = Config.Instance.Get<ModelResConfig>(id);
@@ -95,26 +120,31 @@
if (_m.Type == (int)E_ModelResType.Suit)
{
- return LoadModelPrefab(raceSuffix, _name);
+ return LoadModelPrefab(raceSuffix, _name, _ui);
}
else if (_m.Type == (int)E_ModelResType.Horse)
{
- return LoadModelPrefab(horseSuffix, _name);
+ return LoadModelPrefab(horseSuffix, _name, _ui);
}
else if (_m.Type == (int)E_ModelResType.Wing)
{
- return LoadModelPrefab(wingSuffix, _name);
+ return LoadModelPrefab(wingSuffix, _name, _ui);
}
else if (_m.Type == (int)E_ModelResType.Weapon)
{
- return LoadModelPrefab(weaponSuffix, _name);
+ return LoadModelPrefab(weaponSuffix, _name, _ui);
}
else if (_m.Type == (int)E_ModelResType.Secondary)
{
- return LoadModelPrefab(secondarySuffix, _name);
+ return LoadModelPrefab(secondarySuffix, _name, _ui);
+ }
+ else if (_m.Type == (int)E_ModelResType.Hand)
+ {
+ return LoadModelPrefab(handSuffix, _name, _ui);
}
return null;
}
+
public static void LoadCreateRole(int job, Action<bool, UnityEngine.Object> _callBack)
{
@@ -174,7 +204,7 @@
}
else
{
- string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME, "prefab_race_" + name);
+ string _bundleName = StringUtility.Contact(ResourcesPath.MOB_FOLDER_NAME, "prefab_race_" + name.Replace("_UI", ""));
string _assetName = _suffix + name;
AssetInfo _assetInfo = new AssetInfo(_bundleName, _assetName);
_gameObject = AssetBundleUtility.Instance.Sync_LoadAsset(_assetInfo) as GameObject;
@@ -188,6 +218,17 @@
return _gameObject;
}
+ private static GameObject LoadModelPrefab(string _suffix, string name, bool _ui)
+ {
+ var prefab = LoadModelPrefab(_suffix, _ui ? name + "_UI" : name);
+ if (prefab == null)
+ {
+ prefab = LoadModelPrefab(_suffix, name);
+ }
+
+ return prefab;
+ }
+
public static GameObject LoadMob(string assetBundleName, string assetName)
{
GameObject _gameObject = null;
--
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