From ffa40b7cbeafb95153a5864387ffc199d84f8077 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 12 七月 2023 20:19:42 +0800
Subject: [PATCH] 0312 支持地图境界动态难度

---
 Core/GameEngine/Model/Player/PlayerDatas.cs |    5 +----
 1 files changed, 1 insertions(+), 4 deletions(-)

diff --git a/Core/GameEngine/Model/Player/PlayerDatas.cs b/Core/GameEngine/Model/Player/PlayerDatas.cs
index 1c243c9..2c6715e 100644
--- a/Core/GameEngine/Model/Player/PlayerDatas.cs
+++ b/Core/GameEngine/Model/Player/PlayerDatas.cs
@@ -801,16 +801,12 @@
                 extersion.talentPoint = (int)value;
                 break;
             case PlayerDataType.CDBPlayerRefresh_GodWeaponLV_1:
-                baseData.godWeaponLV_1 = (int)value;
                 break;
             case PlayerDataType.CDBPlayerRefresh_GodWeaponLV_2:
-                baseData.godWeaponLV_2 = (int)value;
                 break;
             case PlayerDataType.CDBPlayerRefresh_GodWeaponLV_3:
-                baseData.godWeaponLV_3 = (int)value;
                 break;
             case PlayerDataType.CDBPlayerRefresh_GodWeaponLV_4:
-                baseData.godWeaponLV_4 = (int)value;
                 break;
             case PlayerDataType.CDBPlayerRefresh_SoulDust:
                 extersion.soulDust = value;
@@ -825,6 +821,7 @@
                 extersion.honorValue = (int)value;
                 break;
             case PlayerDataType.CDBPlayerRefresh_ZhuxianRate:
+                baseData.ExAttr16 = value;
                 break;
             case PlayerDataType.CDBPlayerRefresh_Mater:
                 baseData.mater = (int)value;

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