From fffde3f7f1ece330a861dfbca4940bcb3933e5fa Mon Sep 17 00:00:00 2001
From: client_Wu Xijin <364452445@qq.com>
Date: 星期五, 25 一月 2019 21:47:42 +0800
Subject: [PATCH] 3335 在更新完 builtin 资源后,卸载assetbundle包
---
Core/GameEngine/Login/Launch.cs | 4 +++-
Core/ResModule/AssetBundle/AssetBundleUtility.cs | 2 --
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/Core/GameEngine/Login/Launch.cs b/Core/GameEngine/Login/Launch.cs
index 3c9eac1..f3f7430 100644
--- a/Core/GameEngine/Login/Launch.cs
+++ b/Core/GameEngine/Login/Launch.cs
@@ -133,6 +133,9 @@
void Start()
{
+ WindowCenter.Instance.DestoryWinsByStage(WindowCenter.WindowStage.Launch);
+ AssetBundleUtility.Instance.UnloadAssetBundle("builtin/prefabs", true, false);
+
Application.backgroundLoadingPriority = ThreadPriority.High;
SoundPlayer.Instance.PlayLoginMusic();
Config.Instance.PreLoadConfigs();
@@ -140,7 +143,6 @@
Config.Instance.RegisterGlobalEvent();
PackageRegedit.Init();
DebugUtility.Instance.CreateDebugRoot();
-
WindowCenter.Instance.OpenFromLocal<LaunchWin>();
var sdkInitedTask = new SDKInitedTask();
diff --git a/Core/ResModule/AssetBundle/AssetBundleUtility.cs b/Core/ResModule/AssetBundle/AssetBundleUtility.cs
index 245c5bc..64a760f 100644
--- a/Core/ResModule/AssetBundle/AssetBundleUtility.cs
+++ b/Core/ResModule/AssetBundle/AssetBundleUtility.cs
@@ -49,8 +49,6 @@
{
WindowConfig.Release();
UnloadAssetBundle("builtin/scriptableobjects", true, false);
- Snxxz.UI.WindowCenter.Instance.DestoryWinsByStage(Snxxz.UI.WindowCenter.WindowStage.Launch);
- UnloadAssetBundle("builtin/prefabs", true, false);
var path = AssetVersionUtility.GetBuiltInAssetFilePath("builtin_assetbundle");
var assetBundle = AssetBundle.LoadFromFile(path);
--
Gitblit v1.8.0