From 0c68acddf36308dee95e954766033cdc151ddbfc Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期三, 26 九月 2018 14:11:17 +0800
Subject: [PATCH] 1889 采集宝箱上限提示
---
/dev/null | 73 ------------------------
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectNPCCfg.txt | 47 +--------------
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/GeneralProgramme.txt | 27 ---------
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_20302001.txt | 4
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_20302002.txt | 4
ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.pyc | 0
6 files changed, 7 insertions(+), 148 deletions(-)
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/GeneralProgramme.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/GeneralProgramme.txt
index 7b94b58..2e2a237 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/GeneralProgramme.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/GeneralProgramme.txt
@@ -818,33 +818,6 @@
CollectNPCFuncTimeBuyCost \NPCLogic\NPCLogic_Collect\CollectNPCFuncTimeBuyCost 945df5a93caa521a952cf7cdaa4ed9c6 购买采集NPC次数消耗配置
CollectItemInfo_20302001 \NPCLogic\NPCLogic_Collect\CollectItemInfo_20302001 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板20302001配置
CollectItemInfo_20302002 \NPCLogic\NPCLogic_Collect\CollectItemInfo_20302002 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板20302002配置
-CollectItemInfo_300 \NPCLogic\NPCLogic_Collect\CollectItemInfo_300 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板300配置
-CollectItemInfo_250 \NPCLogic\NPCLogic_Collect\CollectItemInfo_250 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板300配置
-CollectItemInfo_251 \NPCLogic\NPCLogic_Collect\CollectItemInfo_251 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板300配置
-CollectItemInfo_252 \NPCLogic\NPCLogic_Collect\CollectItemInfo_252 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板300配置
-CollectItemInfo_256 \NPCLogic\NPCLogic_Collect\CollectItemInfo_256 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板300配置
-CollectItemInfo_319 \NPCLogic\NPCLogic_Collect\CollectItemInfo_319 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板300配置
-CollectItemInfo_310 \NPCLogic\NPCLogic_Collect\CollectItemInfo_310 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板300配置
-CollectItemInfo_311 \NPCLogic\NPCLogic_Collect\CollectItemInfo_311 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板300配置
-CollectItemInfo_312 \NPCLogic\NPCLogic_Collect\CollectItemInfo_312 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板300配置
-CollectItemInfo_1430 \NPCLogic\NPCLogic_Collect\CollectItemInfo_1430 7dd5e6a5c4c741bb6ef379373456ddef 采集获得物品模板1430配置
-CollectItemInfo_21030 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21030 60542ff381b1bcf90f93db4996e57575 采集获得物品模板21030配置
-CollectItemInfo_21031 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21031 95bb325ca1eb7b8df2f5030aefd61316 采集获得物品模板21031配置
-CollectItemInfo_21032 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21032 c721975030e46c917eaa5c2bc8cd64cf 采集获得物品模板21032配置
-CollectItemInfo_21033 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21033 299327e54c4985de5a4ade99d748d24a 采集获得物品模板21033配置
-CollectItemInfo_21034 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21034 2d509e3e1e3b161fe904a1e57db40064 采集获得物品模板21034配置
-CollectItemInfo_21035 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21035 18cd592cb0e6e39ee633f8f53f907ca3 采集获得物品模板21035配置
-CollectItemInfo_21036 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21036 18cd592cb0e6e39ee633f8f53f907ca3 采集获得物品模板21036配置
-CollectItemInfo_21037 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21037 18cd592cb0e6e39ee633f8f53f907ca3 采集获得物品模板21037配置
-CollectItemInfo_21038 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21038 18cd592cb0e6e39ee633f8f53f907ca3 采集获得物品模板21038配置
-CollectItemInfo_21039 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21039 18cd592cb0e6e39ee633f8f53f907ca3 采集获得物品模板21039配置
-CollectItemInfo_21046 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21046 18cd592cb0e6e39ee633f8f53f907ca3 采集获得物品模板21039配置
-CollectItemInfo_21047 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21047 18cd592cb0e6e39ee633f8f53f907ca3 采集获得物品模板21039配置
-CollectItemInfo_21048 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21048 18cd592cb0e6e39ee633f8f53f907ca3 采集获得物品模板21039配置
-CollectItemInfo_30650 \NPCLogic\NPCLogic_Collect\CollectItemInfo_30650 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板21033配置
-CollectItemInfo_30651 \NPCLogic\NPCLogic_Collect\CollectItemInfo_30651 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板21033配置
-CollectItemInfo_30652 \NPCLogic\NPCLogic_Collect\CollectItemInfo_30652 bc900f3f565ff8957aba7229b0c09912 采集获得物品模板21033配置
-CollectItemInfo_21016 \NPCLogic\NPCLogic_Collect\CollectItemInfo_21016 55e2cd29579559884c3da31eb013b923 夺宝奇兵增加珍宝箱产出
NPCKilledAddPrestige \NPCLogic\NPCKilledAddPrestige 9a211d1829dbb5f2774559078353cea6 NPC被击杀周围玩家加威望
FreshmanGuiderFreeSpeakCnt \PlayerFreshmanGuider\FreshmanGuiderFreeSpeakCnt 70e3617f8c379998376dcec49b510b26 新手指导员每日免费传音次数
FirstLogin_GiveItem \FirstLogin\FirstLogin_GiveItem fe20ebeddddb5ade5bc94c046288ec0b 首登给物品配置
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_1430.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_1430.txt
deleted file mode 100644
index ca7c00d..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_1430.txt
+++ /dev/null
@@ -1,249 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[# 饼图概率
- [
-
-(100,(0,2022,1,1)),
-(300,(0,43037,1,1)),
-(624,(0,7556,1,1)),
-(1596,(0,7555,1,1)),
-(4512,(0,7554,1,1)),
-(4625,(0,1207,1,1)),
-(4787,(0,1205,4,1)),
-(5043,(0,1205,3,1)),
-(5512,(0,1205,2,1)),
-(5625,(0,1705,1,1)),
-(5787,(0,1703,4,1)),
-(6043,(0,1703,3,1)),
-(6512,(0,1703,2,1)),
-(6625,(0,1506,1,1)),
-(6787,(0,1504,4,1)),
-(7043,(0,1504,3,1)),
-(7512,(0,1504,2,1)),
-(7612,(0,42014,1,1)),
-(8012,(0,42010,1,1)),
-(8219,(0,2000,1,1)),
-(8342,(0,2001,1,1)),
-(8546,(0,9036,1,1)),
-(8750,(0,300,1,1)),
-(8954,(0,9037,1,1)),
-(9158,(0,9028,1,1)),
-(9235,(0,2002,1,1)),
-(9388,(0,2003,1,1)),
-(9592,(0,43036,1,1)),
-(9796,(0,9039,1,1)),
-(10000,(0,9043,1,1)),
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (500,1,11020,1,0),
- (5000,0,12228,1,0),
- (10000,0,12028,1,0),
- ]
- ]
- ],
-
-
- # 0职业奖励的物品
- (0,4):[# 饼图概率
- [
-(100,(0,2022,1,1)),
-(300,(0,43037,1,1)),
-(624,(0,7556,1,1)),
-(1596,(0,7555,1,1)),
-(4512,(0,7554,1,1)),
-(4625,(0,1207,1,1)),
-(4787,(0,1205,4,1)),
-(5043,(0,1205,3,1)),
-(5512,(0,1205,2,1)),
-(5625,(0,1705,1,1)),
-(5787,(0,1703,4,1)),
-(6043,(0,1703,3,1)),
-(6512,(0,1703,2,1)),
-(6625,(0,1506,1,1)),
-(6787,(0,1504,4,1)),
-(7043,(0,1504,3,1)),
-(7512,(0,1504,2,1)),
-(7612,(0,42014,1,1)),
-(8012,(0,42010,1,1)),
-(8219,(0,2000,1,1)),
-(8342,(0,2001,1,1)),
-(8546,(0,9036,1,1)),
-(8750,(0,300,1,1)),
-(8954,(0,9037,1,1)),
-(9158,(0,9028,1,1)),
-(9235,(0,2002,1,1)),
-(9388,(0,2003,1,1)),
-(9592,(0,43036,1,1)),
-(9796,(0,9039,1,1)),
-(10000,(0,9043,1,1)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (100,1,3005,1,0),
- (6,1,36258,1,0), ]
- ]
- ],
-
-
- # 1职业奖励的物品
- (1,5):[# 饼图概率
- [
-(100,(0,2022,1,1)),
-(300,(0,43037,1,1)),
-(624,(0,7556,1,1)),
-(1596,(0,7555,1,1)),
-(4512,(0,7554,1,1)),
-(4625,(0,1207,1,1)),
-(4787,(0,1205,4,1)),
-(5043,(0,1205,3,1)),
-(5512,(0,1205,2,1)),
-(5625,(0,1705,1,1)),
-(5787,(0,1703,4,1)),
-(6043,(0,1703,3,1)),
-(6512,(0,1703,2,1)),
-(6625,(0,1506,1,1)),
-(6787,(0,1504,4,1)),
-(7043,(0,1504,3,1)),
-(7512,(0,1504,2,1)),
-(7612,(0,42014,1,1)),
-(8012,(0,42010,1,1)),
-(8219,(0,2000,1,1)),
-(8342,(0,2001,1,1)),
-(8546,(0,9036,1,1)),
-(8750,(0,300,1,1)),
-(8954,(0,9037,1,1)),
-(9158,(0,9028,1,1)),
-(9235,(0,2002,1,1)),
-(9388,(0,2003,1,1)),
-(9592,(0,43036,1,1)),
-(9796,(0,9039,1,1)),
-(10000,(0,9043,1,1)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (100,1,3005,1,0),
- (6,1,37258,1,0), ]
- ]
- ],
-
-
- # 2职业奖励的物品
- (2,6):[# 饼图概率
- [
-(100,(0,2022,1,1)),
-(300,(0,43037,1,1)),
-(624,(0,7556,1,1)),
-(1596,(0,7555,1,1)),
-(4512,(0,7554,1,1)),
-(4625,(0,1207,1,1)),
-(4787,(0,1205,4,1)),
-(5043,(0,1205,3,1)),
-(5512,(0,1205,2,1)),
-(5625,(0,1705,1,1)),
-(5787,(0,1703,4,1)),
-(6043,(0,1703,3,1)),
-(6512,(0,1703,2,1)),
-(6625,(0,1506,1,1)),
-(6787,(0,1504,4,1)),
-(7043,(0,1504,3,1)),
-(7512,(0,1504,2,1)),
-(7612,(0,42014,1,1)),
-(8012,(0,42010,1,1)),
-(8219,(0,2000,1,1)),
-(8342,(0,2001,1,1)),
-(8546,(0,9036,1,1)),
-(8750,(0,300,1,1)),
-(8954,(0,9037,1,1)),
-(9158,(0,9028,1,1)),
-(9235,(0,2002,1,1)),
-(9388,(0,2003,1,1)),
-(9592,(0,43036,1,1)),
-(9796,(0,9039,1,1)),
-(10000,(0,9043,1,1)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (100,1,3005,1,0),
- (6,1,38258,1,0), ]
- ]
- ],
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_20302001.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_20302001.txt
index de4dac9..ed3b7fb 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_20302001.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_20302001.txt
@@ -3,7 +3,7 @@
# 没有配置的职业默认取()职业的奖励
# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
+# 采集给物品概率列表[(概率, 物品id, 个数, 是否绑定), ...]
# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
(
@@ -13,7 +13,7 @@
# ()如果有配置,则未配置职业的取该物品
():[# 饼图概率
[
- (10000,(0,2388,1,1)),
+ (10000,(2388,1,1)),
],
# 随机概率[最多个数, [物品概率列表]]
[0,
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_20302002.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_20302002.txt
index 5e4a759..d72f775 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_20302002.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_20302002.txt
@@ -3,7 +3,7 @@
# 没有配置的职业默认取()职业的奖励
# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
+# 采集给物品概率列表[(概率, 物品id, 个数, 是否绑定), ...]
# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
(
@@ -13,7 +13,7 @@
# ()如果有配置,则未配置职业的取该物品
():[# 饼图概率
[
- (10000,(0,2387,1,1)),
+ (10000,(2387,1,1)),
],
# 随机概率[最多个数, [物品概率列表]]
[0,
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21016.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21016.txt
deleted file mode 100644
index a48c1c5..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21016.txt
+++ /dev/null
@@ -1,149 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]](概率,(类型,ID,数量,是否绑定)),
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
- (800,(0,3540,1,1)),
- (1400,(0,3540,2,1)),
- (1800,(0,3540,3,1)),
- (1950,(0,3540,4,1)),
- (2000,(0,3540,5,1)),
- (3066,(0,60000,1,1)),
- (3866,(0,60000,2,1)),
- (4399,(0,60000,3,1)),
- (4599,(0,60000,4,1)),
- (4666,(0,60000,5,1)),
- (5732,(0,60010,1,1)),
- (6532,(0,60010,2,1)),
- (7065,(0,60010,3,1)),
- (7265,(0,60010,4,1)),
- (7332,(0,60010,5,1)),
- (8398,(0,290,1,1)),
- (9198,(0,290,2,1)),
- (9731,(0,290,3,1)),
- (9931,(0,290,4,1)),
- (10000,(0,290,5,1)),
-],
-
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
-
- ]
- ]
- ],
-
- # 0职业奖励的物品
- (0,4):[
- # 饼图概率
- [
- (800,(0,3540,1,1)),
- (1400,(0,3540,2,1)),
- (1800,(0,3540,3,1)),
- (1950,(0,3540,4,1)),
- (2000,(0,3540,5,1)),
- (3066,(0,60000,1,1)),
- (3866,(0,60000,2,1)),
- (4399,(0,60000,3,1)),
- (4599,(0,60000,4,1)),
- (4666,(0,60000,5,1)),
- (5732,(0,60010,1,1)),
- (6532,(0,60010,2,1)),
- (7065,(0,60010,3,1)),
- (7265,(0,60010,4,1)),
- (7332,(0,60010,5,1)),
- (8398,(0,290,1,1)),
- (9198,(0,290,2,1)),
- (9731,(0,290,3,1)),
- (9931,(0,290,4,1)),
- (10000,(0,290,5,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 1职业奖励的物品
- (1,5):[
- # 饼图概率
- [
- (800,(0,3540,1,1)),
- (1400,(0,3540,2,1)),
- (1800,(0,3540,3,1)),
- (1950,(0,3540,4,1)),
- (2000,(0,3540,5,1)),
- (3066,(0,60000,1,1)),
- (3866,(0,60000,2,1)),
- (4399,(0,60000,3,1)),
- (4599,(0,60000,4,1)),
- (4666,(0,60000,5,1)),
- (5732,(0,60010,1,1)),
- (6532,(0,60010,2,1)),
- (7065,(0,60010,3,1)),
- (7265,(0,60010,4,1)),
- (7332,(0,60010,5,1)),
- (8398,(0,290,1,1)),
- (9198,(0,290,2,1)),
- (9731,(0,290,3,1)),
- (9931,(0,290,4,1)),
- (10000,(0,290,5,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 2职业奖励的物品
- (2,6):[
- # 饼图概率
- [
- (800,(0,3540,1,1)),
- (1400,(0,3540,2,1)),
- (1800,(0,3540,3,1)),
- (1950,(0,3540,4,1)),
- (2000,(0,3540,5,1)),
- (3066,(0,60000,1,1)),
- (3866,(0,60000,2,1)),
- (4399,(0,60000,3,1)),
- (4599,(0,60000,4,1)),
- (4666,(0,60000,5,1)),
- (5732,(0,60010,1,1)),
- (6532,(0,60010,2,1)),
- (7065,(0,60010,3,1)),
- (7265,(0,60010,4,1)),
- (7332,(0,60010,5,1)),
- (8398,(0,290,1,1)),
- (9198,(0,290,2,1)),
- (9731,(0,290,3,1)),
- (9931,(0,290,4,1)),
- (10000,(0,290,5,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21030.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21030.txt
deleted file mode 100644
index b42e56a..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21030.txt
+++ /dev/null
@@ -1,281 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]]
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-# 这是VIP副本奖励
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
-(50,(1,3008,1,0)),
-(52,(1,3030,1,0)),
-(56,(0,21337,1,0)),
-(64,(0,21336,1,0)),
-(80,(0,21335,1,0)),
-(112,(0,21334,1,0)),
-(142,(0,1207,1,0)),
-(212,(0,1206,1,0)),
-(315,(0,1204,4,0)),
-(483,(0,1204,3,0)),
-(807,(0,1204,2,0)),
-(1712,(0,1204,1,0)),
-(1736,(0,1705,1,0)),
-(1771,(0,1703,4,0)),
-(1826,(0,1703,3,0)),
-(1927,(0,1703,2,0)),
-(2186,(0,1703,1,0)),
-(2912,(0,1702,1,0)),
-(2940,(0,1506,1,0)),
-(2981,(0,1504,4,0)),
-(3045,(0,1504,3,0)),
-(3163,(0,1504,2,0)),
-(3465,(0,1504,1,0)),
-(4312,(0,1503,1,0)),
-(4326,(0,42017,1,0)),
-(4348,(0,42016,1,0)),
-(4391,(0,42018,1,0)),
-(4512,(0,42014,1,0)),
-(5689,(0,2000,1,0)),
-(6159,(0,2001,1,0)),
-(6943,(0,9036,1,0)),
-(7727,(0,300,1,0)),
-(8511,(0,9037,1,0)),
-(9295,(0,9028,1,0)),
-(9530,(0,2002,1,0)),
-(10000,(0,2003,1,0)),
-
-
-
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (500,0,11320,1,0),
- (5000,0,12228,1,0),
- (10000,0,12028,1,0),
- ]
- ]
- ],
-
- # 0职业奖励的物品
- (0,4):[
- # 饼图概率
- [
-(50,(1,3008,1,0)),
-(52,(1,3030,1,0)),
-(56,(0,21337,1,0)),
-(64,(0,21336,1,0)),
-(80,(0,21335,1,0)),
-(112,(0,21334,1,0)),
-(142,(0,1207,1,0)),
-(212,(0,1206,1,0)),
-(315,(0,1204,4,0)),
-(483,(0,1204,3,0)),
-(807,(0,1204,2,0)),
-(1712,(0,1204,1,0)),
-(1736,(0,1705,1,0)),
-(1771,(0,1703,4,0)),
-(1826,(0,1703,3,0)),
-(1927,(0,1703,2,0)),
-(2186,(0,1703,1,0)),
-(2912,(0,1702,1,0)),
-(2940,(0,1506,1,0)),
-(2981,(0,1504,4,0)),
-(3045,(0,1504,3,0)),
-(3163,(0,1504,2,0)),
-(3465,(0,1504,1,0)),
-(4312,(0,1503,1,0)),
-(4326,(0,42017,1,0)),
-(4348,(0,42016,1,0)),
-(4391,(0,42018,1,0)),
-(4512,(0,42014,1,0)),
-(5689,(0,2000,1,0)),
-(6159,(0,2001,1,0)),
-(6943,(0,9036,1,0)),
-(7727,(0,300,1,0)),
-(8511,(0,9037,1,0)),
-(9295,(0,9028,1,0)),
-(9530,(0,2002,1,0)),
-(10000,(0,2003,1,0)),
-
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (9,1,31220,1,0),
- (400,1,3008,1,0),
- ]
- ]
- ],
-
- # 1职业奖励的物品
- (1,5):[
- # 饼图概率
- [
-
-(50,(1,3008,1,0)),
-(52,(1,3030,1,0)),
-(56,(0,21337,1,0)),
-(64,(0,21336,1,0)),
-(80,(0,21335,1,0)),
-(112,(0,21334,1,0)),
-(142,(0,1207,1,0)),
-(212,(0,1206,1,0)),
-(315,(0,1204,4,0)),
-(483,(0,1204,3,0)),
-(807,(0,1204,2,0)),
-(1712,(0,1204,1,0)),
-(1736,(0,1705,1,0)),
-(1771,(0,1703,4,0)),
-(1826,(0,1703,3,0)),
-(1927,(0,1703,2,0)),
-(2186,(0,1703,1,0)),
-(2912,(0,1702,1,0)),
-(2940,(0,1506,1,0)),
-(2981,(0,1504,4,0)),
-(3045,(0,1504,3,0)),
-(3163,(0,1504,2,0)),
-(3465,(0,1504,1,0)),
-(4312,(0,1503,1,0)),
-(4326,(0,42017,1,0)),
-(4348,(0,42016,1,0)),
-(4391,(0,42018,1,0)),
-(4512,(0,42014,1,0)),
-(5689,(0,2000,1,0)),
-(6159,(0,2001,1,0)),
-(6943,(0,9036,1,0)),
-(7727,(0,300,1,0)),
-(8511,(0,9037,1,0)),
-(9295,(0,9028,1,0)),
-(9530,(0,2002,1,0)),
-(10000,(0,2003,1,0)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (9,1,31220,1,0),
- (400,1,3008,1,0),
- ]
- ]
- ],
-
- # 2职业奖励的物品
- (2,6):[
- # 饼图概率
- [
-(50,(1,3008,1,0)),
-(52,(1,3030,1,0)),
-(56,(0,21337,1,0)),
-(64,(0,21336,1,0)),
-(80,(0,21335,1,0)),
-(112,(0,21334,1,0)),
-(142,(0,1207,1,0)),
-(212,(0,1206,1,0)),
-(315,(0,1204,4,0)),
-(483,(0,1204,3,0)),
-(807,(0,1204,2,0)),
-(1712,(0,1204,1,0)),
-(1736,(0,1705,1,0)),
-(1771,(0,1703,4,0)),
-(1826,(0,1703,3,0)),
-(1927,(0,1703,2,0)),
-(2186,(0,1703,1,0)),
-(2912,(0,1702,1,0)),
-(2940,(0,1506,1,0)),
-(2981,(0,1504,4,0)),
-(3045,(0,1504,3,0)),
-(3163,(0,1504,2,0)),
-(3465,(0,1504,1,0)),
-(4312,(0,1503,1,0)),
-(4326,(0,42017,1,0)),
-(4348,(0,42016,1,0)),
-(4391,(0,42018,1,0)),
-(4512,(0,42014,1,0)),
-(5689,(0,2000,1,0)),
-(6159,(0,2001,1,0)),
-(6943,(0,9036,1,0)),
-(7727,(0,300,1,0)),
-(8511,(0,9037,1,0)),
-(9295,(0,9028,1,0)),
-(9530,(0,2002,1,0)),
-(10000,(0,2003,1,0)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (9,1,31220,1,0),
- (400,1,3008,1,0),
- ]
- ]
- ],
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21031.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21031.txt
deleted file mode 100644
index 99a7726..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21031.txt
+++ /dev/null
@@ -1,262 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-# 这是VIP副本奖励
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[ # 饼图概率
-[
-(50,(1,3009,1,0)),
-(52,(1,3031,1,0)),
-(56,(0,21337,1,0)),
-(64,(0,21336,1,0)),
-(80,(0,21335,1,0)),
-(112,(0,21334,1,0)),
-(142,(0,1207,1,0)),
-(212,(0,1206,1,0)),
-(315,(0,1204,4,0)),
-(483,(0,1204,3,0)),
-(807,(0,1204,2,0)),
-(1712,(0,1204,1,0)),
-(1736,(0,1705,1,0)),
-(1771,(0,1703,4,0)),
-(1826,(0,1703,3,0)),
-(1927,(0,1703,2,0)),
-(2186,(0,1703,1,0)),
-(2912,(0,1702,1,0)),
-(2940,(0,1506,1,0)),
-(2981,(0,1504,4,0)),
-(3045,(0,1504,3,0)),
-(3163,(0,1504,2,0)),
-(3465,(0,1504,1,0)),
-(4312,(0,1503,1,0)),
-(4326,(0,42017,1,0)),
-(4348,(0,42016,1,0)),
-(4391,(0,42018,1,0)),
-(4512,(0,42014,1,0)),
-(5689,(0,2000,1,0)),
-(6159,(0,2001,1,0)),
-(6943,(0,9036,1,0)),
-(7727,(0,300,1,0)),
-(8511,(0,9037,1,0)),
-(9295,(0,9028,1,0)),
-(9530,(0,2002,1,0)),
-(10000,(0,2003,1,0)),
-
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (500,1,11020,1,0),
- (5000,0,12228,1,0),
- (10000,0,12028,1,0),
- ]
- ]
- ],
-
- # 0职业奖励的物品
- (0,4):[ # 饼图概率
-[
-(50,(1,3009,1,0)),
-(52,(1,3031,1,0)),
-(56,(0,21337,1,0)),
-(64,(0,21336,1,0)),
-(80,(0,21335,1,0)),
-(112,(0,21334,1,0)),
-(142,(0,1207,1,0)),
-(212,(0,1206,1,0)),
-(315,(0,1204,4,0)),
-(483,(0,1204,3,0)),
-(807,(0,1204,2,0)),
-(1712,(0,1204,1,0)),
-(1736,(0,1705,1,0)),
-(1771,(0,1703,4,0)),
-(1826,(0,1703,3,0)),
-(1927,(0,1703,2,0)),
-(2186,(0,1703,1,0)),
-(2912,(0,1702,1,0)),
-(2940,(0,1506,1,0)),
-(2981,(0,1504,4,0)),
-(3045,(0,1504,3,0)),
-(3163,(0,1504,2,0)),
-(3465,(0,1504,1,0)),
-(4312,(0,1503,1,0)),
-(4326,(0,42017,1,0)),
-(4348,(0,42016,1,0)),
-(4391,(0,42018,1,0)),
-(4512,(0,42014,1,0)),
-(5689,(0,2000,1,0)),
-(6159,(0,2001,1,0)),
-(6943,(0,9036,1,0)),
-(7727,(0,300,1,0)),
-(8511,(0,9037,1,0)),
-(9295,(0,9028,1,0)),
-(9530,(0,2002,1,0)),
-(10000,(0,2003,1,0)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (9,1,31620,1,0),
- (400,1,3007,1,0), ]
- ]
- ],
- # 1职业奖励的物品
- (1,5):[ # 饼图概率
-[
-(50,(1,3009,1,0)),
-(52,(1,3031,1,0)),
-(56,(0,21337,1,0)),
-(64,(0,21336,1,0)),
-(80,(0,21335,1,0)),
-(112,(0,21334,1,0)),
-(142,(0,1207,1,0)),
-(212,(0,1206,1,0)),
-(315,(0,1204,4,0)),
-(483,(0,1204,3,0)),
-(807,(0,1204,2,0)),
-(1712,(0,1204,1,0)),
-(1736,(0,1705,1,0)),
-(1771,(0,1703,4,0)),
-(1826,(0,1703,3,0)),
-(1927,(0,1703,2,0)),
-(2186,(0,1703,1,0)),
-(2912,(0,1702,1,0)),
-(2940,(0,1506,1,0)),
-(2981,(0,1504,4,0)),
-(3045,(0,1504,3,0)),
-(3163,(0,1504,2,0)),
-(3465,(0,1504,1,0)),
-(4312,(0,1503,1,0)),
-(4326,(0,42017,1,0)),
-(4348,(0,42016,1,0)),
-(4391,(0,42018,1,0)),
-(4512,(0,42014,1,0)),
-(5689,(0,2000,1,0)),
-(6159,(0,2001,1,0)),
-(6943,(0,9036,1,0)),
-(7727,(0,300,1,0)),
-(8511,(0,9037,1,0)),
-(9295,(0,9028,1,0)),
-(9530,(0,2002,1,0)),
-(10000,(0,2003,1,0)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (9,1,31620,1,0),
- (400,1,3007,1,0), ]
- ]
- ],
-
- # 2职业奖励的物品
- (2,6):[ # 饼图概率
- [
-(50,(1,3009,1,0)),
-(52,(1,3031,1,0)),
-(56,(0,21337,1,0)),
-(64,(0,21336,1,0)),
-(80,(0,21335,1,0)),
-(112,(0,21334,1,0)),
-(142,(0,1207,1,0)),
-(212,(0,1206,1,0)),
-(315,(0,1204,4,0)),
-(483,(0,1204,3,0)),
-(807,(0,1204,2,0)),
-(1712,(0,1204,1,0)),
-(1736,(0,1705,1,0)),
-(1771,(0,1703,4,0)),
-(1826,(0,1703,3,0)),
-(1927,(0,1703,2,0)),
-(2186,(0,1703,1,0)),
-(2912,(0,1702,1,0)),
-(2940,(0,1506,1,0)),
-(2981,(0,1504,4,0)),
-(3045,(0,1504,3,0)),
-(3163,(0,1504,2,0)),
-(3465,(0,1504,1,0)),
-(4312,(0,1503,1,0)),
-(4326,(0,42017,1,0)),
-(4348,(0,42016,1,0)),
-(4391,(0,42018,1,0)),
-(4512,(0,42014,1,0)),
-(5689,(0,2000,1,0)),
-(6159,(0,2001,1,0)),
-(6943,(0,9036,1,0)),
-(7727,(0,300,1,0)),
-(8511,(0,9037,1,0)),
-(9295,(0,9028,1,0)),
-(9530,(0,2002,1,0)),
-(10000,(0,2003,1,0)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (9,1,31620,1,0),
- (400,1,3007,1,0), ]
- ]
- ],
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21032.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21032.txt
deleted file mode 100644
index 47f6122..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21032.txt
+++ /dev/null
@@ -1,261 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-# 这是VIP副本奖励
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[ # 饼图概率
- [
-(50,(1,3007,1,0)),
-(52,(1,3029,1,0)),
-(56,(0,21337,1,0)),
-(64,(0,21336,1,0)),
-(80,(0,21335,1,0)),
-(112,(0,21334,1,0)),
-(142,(0,1207,1,0)),
-(212,(0,1206,1,0)),
-(315,(0,1204,4,0)),
-(483,(0,1204,3,0)),
-(807,(0,1204,2,0)),
-(1712,(0,1204,1,0)),
-(1736,(0,1705,1,0)),
-(1771,(0,1703,4,0)),
-(1826,(0,1703,3,0)),
-(1927,(0,1703,2,0)),
-(2186,(0,1703,1,0)),
-(2912,(0,1702,1,0)),
-(2940,(0,1506,1,0)),
-(2981,(0,1504,4,0)),
-(3045,(0,1504,3,0)),
-(3163,(0,1504,2,0)),
-(3465,(0,1504,1,0)),
-(4312,(0,1503,1,0)),
-(4326,(0,42017,1,0)),
-(4348,(0,42016,1,0)),
-(4391,(0,42018,1,0)),
-(4512,(0,42014,1,0)),
-(5689,(0,2000,1,0)),
-(6159,(0,2001,1,0)),
-(6943,(0,9036,1,0)),
-(7727,(0,300,1,0)),
-(8511,(0,9037,1,0)),
-(9295,(0,9028,1,0)),
-(9530,(0,2002,1,0)),
-(10000,(0,2003,1,0)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (500,1,11020,1,0),
- (5000,0,12228,1,0),
- (10000,0,12028,1,0),
- ]
- ]
- ],
-
- # 0职业奖励的物品
- (0,4):[ # 饼图概率
- [
-(50,(1,3007,1,0)),
-(52,(1,3029,1,0)),
-(56,(0,21337,1,0)),
-(64,(0,21336,1,0)),
-(80,(0,21335,1,0)),
-(112,(0,21334,1,0)),
-(142,(0,1207,1,0)),
-(212,(0,1206,1,0)),
-(315,(0,1204,4,0)),
-(483,(0,1204,3,0)),
-(807,(0,1204,2,0)),
-(1712,(0,1204,1,0)),
-(1736,(0,1705,1,0)),
-(1771,(0,1703,4,0)),
-(1826,(0,1703,3,0)),
-(1927,(0,1703,2,0)),
-(2186,(0,1703,1,0)),
-(2912,(0,1702,1,0)),
-(2940,(0,1506,1,0)),
-(2981,(0,1504,4,0)),
-(3045,(0,1504,3,0)),
-(3163,(0,1504,2,0)),
-(3465,(0,1504,1,0)),
-(4312,(0,1503,1,0)),
-(4326,(0,42017,1,0)),
-(4348,(0,42016,1,0)),
-(4391,(0,42018,1,0)),
-(4512,(0,42014,1,0)),
-(5689,(0,2000,1,0)),
-(6159,(0,2001,1,0)),
-(6943,(0,9036,1,0)),
-(7727,(0,300,1,0)),
-(8511,(0,9037,1,0)),
-(9295,(0,9028,1,0)),
-(9530,(0,2002,1,0)),
-(10000,(0,2003,1,0)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (9,1,31120,1,0),
- (400,1,3009,1,0), ]
- ]
- ],
-
- # 1职业奖励的物品
- (1,5):[ # 饼图概率
- [
-(50,(1,3007,1,0)),
-(52,(1,3029,1,0)),
-(56,(0,21337,1,0)),
-(64,(0,21336,1,0)),
-(80,(0,21335,1,0)),
-(112,(0,21334,1,0)),
-(142,(0,1207,1,0)),
-(212,(0,1206,1,0)),
-(315,(0,1204,4,0)),
-(483,(0,1204,3,0)),
-(807,(0,1204,2,0)),
-(1712,(0,1204,1,0)),
-(1736,(0,1705,1,0)),
-(1771,(0,1703,4,0)),
-(1826,(0,1703,3,0)),
-(1927,(0,1703,2,0)),
-(2186,(0,1703,1,0)),
-(2912,(0,1702,1,0)),
-(2940,(0,1506,1,0)),
-(2981,(0,1504,4,0)),
-(3045,(0,1504,3,0)),
-(3163,(0,1504,2,0)),
-(3465,(0,1504,1,0)),
-(4312,(0,1503,1,0)),
-(4326,(0,42017,1,0)),
-(4348,(0,42016,1,0)),
-(4391,(0,42018,1,0)),
-(4512,(0,42014,1,0)),
-(5689,(0,2000,1,0)),
-(6159,(0,2001,1,0)),
-(6943,(0,9036,1,0)),
-(7727,(0,300,1,0)),
-(8511,(0,9037,1,0)),
-(9295,(0,9028,1,0)),
-(9530,(0,2002,1,0)),
-(10000,(0,2003,1,0)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (9,1,31120,1,0),
- (400,1,3009,1,0), ]
- ]
- ],
- # 2职业奖励的物品
- (2,6):[ # 饼图概率
- [
-(50,(1,3007,1,0)),
-(52,(1,3029,1,0)),
-(56,(0,21337,1,0)),
-(64,(0,21336,1,0)),
-(80,(0,21335,1,0)),
-(112,(0,21334,1,0)),
-(142,(0,1207,1,0)),
-(212,(0,1206,1,0)),
-(315,(0,1204,4,0)),
-(483,(0,1204,3,0)),
-(807,(0,1204,2,0)),
-(1712,(0,1204,1,0)),
-(1736,(0,1705,1,0)),
-(1771,(0,1703,4,0)),
-(1826,(0,1703,3,0)),
-(1927,(0,1703,2,0)),
-(2186,(0,1703,1,0)),
-(2912,(0,1702,1,0)),
-(2940,(0,1506,1,0)),
-(2981,(0,1504,4,0)),
-(3045,(0,1504,3,0)),
-(3163,(0,1504,2,0)),
-(3465,(0,1504,1,0)),
-(4312,(0,1503,1,0)),
-(4326,(0,42017,1,0)),
-(4348,(0,42016,1,0)),
-(4391,(0,42018,1,0)),
-(4512,(0,42014,1,0)),
-(5689,(0,2000,1,0)),
-(6159,(0,2001,1,0)),
-(6943,(0,9036,1,0)),
-(7727,(0,300,1,0)),
-(8511,(0,9037,1,0)),
-(9295,(0,9028,1,0)),
-(9530,(0,2002,1,0)),
-(10000,(0,2003,1,0)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (9,1,31120,1,0),
- (400,1,3009,1,0), ]
- ]
- ],
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21033.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21033.txt
deleted file mode 100644
index 8e4d317..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21033.txt
+++ /dev/null
@@ -1,78 +0,0 @@
- # 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]], [必出配置选配]]
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-# 这是VIP副本奖励
-# 必出配置选配[必出次数, (物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定)]
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
-(40,(0,55361,1,0)),
-(434,(0,55341,1,0)),
-(1486,(0,55321,1,0)),
-(1986,(0,2027,1,0)),
-(2386,(0,2028,1,0)),
-(3314,(0,41050,3,0)),
-(4342,(0,41060,3,0)),
-(5370,(0,41070,3,0)),
-(6398,(0,41051,1,0)),
-(7426,(0,41061,1,0)),
-(8454,(0,41071,1,0)),
-(8865,(0,41052,1,0)),
-(9276,(0,41062,1,0)),
-(9687,(0,41072,1,0)),
-(9769,(0,41053,1,0)),
-(9851,(0,41063,1,0)),
-(9933,(0,41073,1,0)),
-(9949,(0,41054,1,0)),
-(9965,(0,41064,1,0)),
-(10000,(0,41074,1,0)),
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- (0,0,12028,1,0),
- ]
- ],
-
- # 必出配置[必出次数, (物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定)]
- [5, (0,55341,1,0)],
- ],
-
-
-
-
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21034.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21034.txt
deleted file mode 100644
index 9c5a342..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21034.txt
+++ /dev/null
@@ -1,74 +0,0 @@
- # 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]]
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-# 这是VIP副本奖励
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
-(40,(0,55361,1,0)),
-(434,(0,55341,1,0)),
-(1486,(0,55321,1,0)),
-(1986,(0,2027,1,0)),
-(2386,(0,2028,1,0)),
-(3314,(0,41050,3,0)),
-(4342,(0,41060,3,0)),
-(5370,(0,41070,3,0)),
-(6398,(0,41051,1,0)),
-(7426,(0,41061,1,0)),
-(8454,(0,41071,1,0)),
-(8865,(0,41052,1,0)),
-(9276,(0,41062,1,0)),
-(9687,(0,41072,1,0)),
-(9769,(0,41053,1,0)),
-(9851,(0,41063,1,0)),
-(9933,(0,41073,1,0)),
-(9949,(0,41054,1,0)),
-(9965,(0,41064,1,0)),
-(10000,(0,41074,1,0)),
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- (0,0,12028,1,0),
- ]
- ]
- ],
-
-
-
-
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21035.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21035.txt
deleted file mode 100644
index 2d1c5c8..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21035.txt
+++ /dev/null
@@ -1,75 +0,0 @@
- # 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]]
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-# 这是VIP副本奖励
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
-(40,(0,55361,1,0)),
-(434,(0,55341,1,0)),
-(1486,(0,55321,1,0)),
-(1986,(0,2027,1,0)),
-(2386,(0,2028,1,0)),
-(3314,(0,41050,3,0)),
-(4342,(0,41060,3,0)),
-(5370,(0,41070,3,0)),
-(6398,(0,41051,1,0)),
-(7426,(0,41061,1,0)),
-(8454,(0,41071,1,0)),
-(8865,(0,41052,1,0)),
-(9276,(0,41062,1,0)),
-(9687,(0,41072,1,0)),
-(9769,(0,41053,1,0)),
-(9851,(0,41063,1,0)),
-(9933,(0,41073,1,0)),
-(9949,(0,41054,1,0)),
-(9965,(0,41064,1,0)),
-(10000,(0,41074,1,0)),
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- (0,0,12028,1,0),
- ]
- ]
- ],
-
-
-
-
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21036.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21036.txt
deleted file mode 100644
index b65df26..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21036.txt
+++ /dev/null
@@ -1,74 +0,0 @@
- # 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]]
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-# 这是VIP副本奖励
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
-(40,(0,55361,1,0)),
-(434,(0,55342,1,0)),
-(1486,(0,55322,1,0)),
-(1986,(0,2027,1,0)),
-(2386,(0,2028,1,0)),
-(3314,(0,41050,3,0)),
-(4342,(0,41060,3,0)),
-(5370,(0,41070,3,0)),
-(6398,(0,41051,1,0)),
-(7426,(0,41061,1,0)),
-(8454,(0,41071,1,0)),
-(8865,(0,41052,1,0)),
-(9276,(0,41062,1,0)),
-(9687,(0,41072,1,0)),
-(9769,(0,41053,1,0)),
-(9851,(0,41063,1,0)),
-(9933,(0,41073,1,0)),
-(9949,(0,41054,1,0)),
-(9965,(0,41064,1,0)),
-(10000,(0,41074,1,0)),
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- (0,0,12028,1,0),
- ]
- ]
- ],
-
-
-
-
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21037.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21037.txt
deleted file mode 100644
index 7cc13fe..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21037.txt
+++ /dev/null
@@ -1,75 +0,0 @@
- # 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]]
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-# 这是VIP副本奖励
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
-(40,(0,55361,1,0)),
-(434,(0,55342,1,0)),
-(1486,(0,55322,1,0)),
-(1986,(0,2027,1,0)),
-(2386,(0,2028,1,0)),
-(3314,(0,41050,3,0)),
-(4342,(0,41060,3,0)),
-(5370,(0,41070,3,0)),
-(6398,(0,41051,1,0)),
-(7426,(0,41061,1,0)),
-(8454,(0,41071,1,0)),
-(8865,(0,41052,1,0)),
-(9276,(0,41062,1,0)),
-(9687,(0,41072,1,0)),
-(9769,(0,41053,1,0)),
-(9851,(0,41063,1,0)),
-(9933,(0,41073,1,0)),
-(9949,(0,41054,1,0)),
-(9965,(0,41064,1,0)),
-(10000,(0,41074,1,0)),
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- (0,0,12028,1,0),
- ]
- ]
- ],
-
-
-
-
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21038.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21038.txt
deleted file mode 100644
index 063af90..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21038.txt
+++ /dev/null
@@ -1,74 +0,0 @@
- # 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]]
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-# 这是VIP副本奖励
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
-(40,(0,55361,1,0)),
-(434,(0,55343,1,0)),
-(1486,(0,55323,1,0)),
-(1986,(0,2027,1,0)),
-(2386,(0,2028,1,0)),
-(3314,(0,41050,3,0)),
-(4342,(0,41060,3,0)),
-(5370,(0,41070,3,0)),
-(6398,(0,41051,1,0)),
-(7426,(0,41061,1,0)),
-(8454,(0,41071,1,0)),
-(8865,(0,41052,1,0)),
-(9276,(0,41062,1,0)),
-(9687,(0,41072,1,0)),
-(9769,(0,41053,1,0)),
-(9851,(0,41063,1,0)),
-(9933,(0,41073,1,0)),
-(9949,(0,41054,1,0)),
-(9965,(0,41064,1,0)),
-(10000,(0,41074,1,0)),
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- (0,0,12028,1,0),
- ]
- ]
- ],
-
-
-
-
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21039.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21039.txt
deleted file mode 100644
index e59abe1..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21039.txt
+++ /dev/null
@@ -1,75 +0,0 @@
- # 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]]
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-# 这是VIP副本奖励
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
-(40,(0,55361,1,0)),
-(434,(0,55344,1,0)),
-(1486,(0,55324,1,0)),
-(1986,(0,2027,1,0)),
-(2386,(0,2028,1,0)),
-(3314,(0,41050,3,0)),
-(4342,(0,41060,3,0)),
-(5370,(0,41070,3,0)),
-(6398,(0,41051,1,0)),
-(7426,(0,41061,1,0)),
-(8454,(0,41071,1,0)),
-(8865,(0,41052,1,0)),
-(9276,(0,41062,1,0)),
-(9687,(0,41072,1,0)),
-(9769,(0,41053,1,0)),
-(9851,(0,41063,1,0)),
-(9933,(0,41073,1,0)),
-(9949,(0,41054,1,0)),
-(9965,(0,41064,1,0)),
-(10000,(0,41074,1,0)),
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- (0,0,12028,1,0),
- ]
- ]
- ],
-
-
-
-
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21046.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21046.txt
deleted file mode 100644
index 0937b9e..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21046.txt
+++ /dev/null
@@ -1,75 +0,0 @@
- # 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]]
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-# 这是VIP副本奖励
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
-(40,(0,55361,1,0)),
-(434,(0,55345,1,0)),
-(1486,(0,55325,1,0)),
-(1986,(0,2027,1,0)),
-(2386,(0,2028,1,0)),
-(3314,(0,41050,3,0)),
-(4342,(0,41060,3,0)),
-(5370,(0,41070,3,0)),
-(6398,(0,41051,1,0)),
-(7426,(0,41061,1,0)),
-(8454,(0,41071,1,0)),
-(8865,(0,41052,1,0)),
-(9276,(0,41062,1,0)),
-(9687,(0,41072,1,0)),
-(9769,(0,41053,1,0)),
-(9851,(0,41063,1,0)),
-(9933,(0,41073,1,0)),
-(9949,(0,41054,1,0)),
-(9965,(0,41064,1,0)),
-(10000,(0,41074,1,0)),
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- (0,0,12028,1,0),
- ]
- ]
- ],
-
-
-
-
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21047.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21047.txt
deleted file mode 100644
index f1c4e05..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21047.txt
+++ /dev/null
@@ -1,75 +0,0 @@
- # 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]]
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-# 这是VIP副本奖励
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
-(40,(0,55361,1,0)),
-(434,(0,55346,1,0)),
-(1486,(0,55326,1,0)),
-(1986,(0,2027,1,0)),
-(2386,(0,2028,1,0)),
-(3314,(0,41050,3,0)),
-(4342,(0,41060,3,0)),
-(5370,(0,41070,3,0)),
-(6398,(0,41051,1,0)),
-(7426,(0,41061,1,0)),
-(8454,(0,41071,1,0)),
-(8865,(0,41052,1,0)),
-(9276,(0,41062,1,0)),
-(9687,(0,41072,1,0)),
-(9769,(0,41053,1,0)),
-(9851,(0,41063,1,0)),
-(9933,(0,41073,1,0)),
-(9949,(0,41054,1,0)),
-(9965,(0,41064,1,0)),
-(10000,(0,41074,1,0)),
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- (0,0,12028,1,0),
- ]
- ]
- ],
-
-
-
-
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21048.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21048.txt
deleted file mode 100644
index f1c4e05..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_21048.txt
+++ /dev/null
@@ -1,75 +0,0 @@
- # 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]]
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-# 这是VIP副本奖励
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
-(40,(0,55361,1,0)),
-(434,(0,55346,1,0)),
-(1486,(0,55326,1,0)),
-(1986,(0,2027,1,0)),
-(2386,(0,2028,1,0)),
-(3314,(0,41050,3,0)),
-(4342,(0,41060,3,0)),
-(5370,(0,41070,3,0)),
-(6398,(0,41051,1,0)),
-(7426,(0,41061,1,0)),
-(8454,(0,41071,1,0)),
-(8865,(0,41052,1,0)),
-(9276,(0,41062,1,0)),
-(9687,(0,41072,1,0)),
-(9769,(0,41053,1,0)),
-(9851,(0,41063,1,0)),
-(9933,(0,41073,1,0)),
-(9949,(0,41054,1,0)),
-(9965,(0,41064,1,0)),
-(10000,(0,41074,1,0)),
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- (0,0,12028,1,0),
- ]
- ]
- ],
-
-
-
-
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_250.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_250.txt
deleted file mode 100644
index 1996496..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_250.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]](概率,(类型,ID,数量,是否绑定)),
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
- (10000,(0,60060,1,1)),
-],
-
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
-
- ]
- ]
- ],
-
- # 0职业奖励的物品
- (0,4):[
- # 饼图概率
- [
- (10000,(0,60060,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 1职业奖励的物品
- (1,5):[
- # 饼图概率
- [
- (10000,(0,60060,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 2职业奖励的物品
- (2,6):[
- # 饼图概率
- [
- (10000,(0,60060,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_251.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_251.txt
deleted file mode 100644
index 08b3e03..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_251.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]](概率,(类型,ID,数量,是否绑定)),
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
- (10000,(0,3501,1,1)),
-],
-
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
-
- ]
- ]
- ],
-
- # 0职业奖励的物品
- (0,4):[
- # 饼图概率
- [
- (10000,(0,3501,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 1职业奖励的物品
- (1,5):[
- # 饼图概率
- [
- (10000,(0,3501,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 2职业奖励的物品
- (2,6):[
- # 饼图概率
- [
- (10000,(0,3501,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_252.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_252.txt
deleted file mode 100644
index 0583a7e..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_252.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]](概率,(类型,ID,数量,是否绑定)),
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
- (10000,(0,3505,1,1)),
-],
-
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
-
- ]
- ]
- ],
-
- # 0职业奖励的物品
- (0,4):[
- # 饼图概率
- [
- (10000,(0,3505,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 1职业奖励的物品
- (1,5):[
- # 饼图概率
- [
- (10000,(0,3505,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 2职业奖励的物品
- (2,6):[
- # 饼图概率
- [
- (10000,(0,3505,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_256.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_256.txt
deleted file mode 100644
index 9784b7c..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_256.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]](概率,(类型,ID,数量,是否绑定)),
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
- (10000,(0,60061,1,1)),
-],
-
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
-
- ]
- ]
- ],
-
- # 0职业奖励的物品
- (0,4):[
- # 饼图概率
- [
- (10000,(0,60061,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 1职业奖励的物品
- (1,5):[
- # 饼图概率
- [
- (10000,(0,60061,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 2职业奖励的物品
- (2,6):[
- # 饼图概率
- [
- (10000,(0,60061,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_300.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_300.txt
deleted file mode 100644
index 33a623c..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_300.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]](概率,(类型,ID,数量,是否绑定)),
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
- (10000,(0,9131,1,1)),
-],
-
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
-
- ]
- ]
- ],
-
- # 0职业奖励的物品
- (0,4):[
- # 饼图概率
- [
- (10000,(0,9131,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 1职业奖励的物品
- (1,5):[
- # 饼图概率
- [
- (10000,(0,9131,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 2职业奖励的物品
- (2,6):[
- # 饼图概率
- [
- (10000,(0,9131,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_30650.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_30650.txt
deleted file mode 100644
index 2e80b04..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_30650.txt
+++ /dev/null
@@ -1,325 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[# 饼图概率
- [
-
-(216,(0,43000,1,1)),
-(378,(0,43001,1,1)),
-(414,(0,7560,1,1)),
-(522,(0,7557,1,1)),
-(846,(0,7556,1,1)),
-(1818,(0,7555,1,1)),
-(4734,(0,7554,1,1)),
-(4738,(0,21332,1,1)),
-(4746,(0,21331,1,1)),
-(4762,(0,21330,1,1)),
-(4766,(0,21336,1,1)),
-(4774,(0,21335,1,1)),
-(4790,(0,21334,1,1)),
-(4794,(0,21306,1,1)),
-(4802,(0,21305,1,1)),
-(4818,(0,21304,1,1)),
-(4826,(0,7453,1,1)),
-(4842,(0,7452,1,1)),
-(4874,(0,7451,1,1)),
-(4894,(0,1207,1,1)),
-(4923,(0,1205,4,1)),
-(4969,(0,1205,3,1)),
-(5053,(0,1205,2,1)),
-(5269,(0,1205,1,1)),
-(5874,(0,1204,1,1)),
-(5894,(0,1703,5,1)),
-(5923,(0,1703,4,1)),
-(5969,(0,1703,3,1)),
-(6053,(0,1703,2,1)),
-(6269,(0,1703,1,1)),
-(6874,(0,1702,1,1)),
-(6894,(0,1506,1,1)),
-(6923,(0,1504,4,1)),
-(6969,(0,1504,3,1)),
-(7053,(0,1504,2,1)),
-(7269,(0,1504,1,1)),
-(7874,(0,1503,1,1)),
-(7924,(0,42014,1,1)),
-(8024,(0,42010,1,1)),
-(8287,(0,2000,1,1)),
-(8444,(0,2001,1,1)),
-(8705,(0,9036,1,1)),
-(8966,(0,300,1,1)),
-(9227,(0,9037,1,1)),
-(9488,(0,9028,1,1)),
-(9586,(0,2002,1,1)),
-(9782,(0,2003,1,1)),
-(9869,(0,43036,1,1)),
-(10000,(0,9039,1,1)),
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (500,1,11020,1,0),
- (5000,0,12228,1,0),
- (10000,0,12028,1,0),
- ]
- ]
- ],
-
-
- # 0职业奖励的物品
- (0,4):[# 饼图概率
- [
-(216,(0,43000,1,1)),
-(378,(0,43001,1,1)),
-(414,(0,7560,1,1)),
-(522,(0,7557,1,1)),
-(846,(0,7556,1,1)),
-(1818,(0,7555,1,1)),
-(4734,(0,7554,1,1)),
-(4738,(0,21332,1,1)),
-(4746,(0,21331,1,1)),
-(4762,(0,21330,1,1)),
-(4766,(0,21336,1,1)),
-(4774,(0,21335,1,1)),
-(4790,(0,21334,1,1)),
-(4794,(0,21306,1,1)),
-(4802,(0,21305,1,1)),
-(4818,(0,21304,1,1)),
-(4826,(0,7453,1,1)),
-(4842,(0,7452,1,1)),
-(4874,(0,7451,1,1)),
-(4894,(0,1207,1,1)),
-(4923,(0,1205,4,1)),
-(4969,(0,1205,3,1)),
-(5053,(0,1205,2,1)),
-(5269,(0,1205,1,1)),
-(5874,(0,1204,1,1)),
-(5894,(0,1703,5,1)),
-(5923,(0,1703,4,1)),
-(5969,(0,1703,3,1)),
-(6053,(0,1703,2,1)),
-(6269,(0,1703,1,1)),
-(6874,(0,1702,1,1)),
-(6894,(0,1506,1,1)),
-(6923,(0,1504,4,1)),
-(6969,(0,1504,3,1)),
-(7053,(0,1504,2,1)),
-(7269,(0,1504,1,1)),
-(7874,(0,1503,1,1)),
-(7924,(0,42014,1,1)),
-(8024,(0,42010,1,1)),
-(8287,(0,2000,1,1)),
-(8444,(0,2001,1,1)),
-(8705,(0,9036,1,1)),
-(8966,(0,300,1,1)),
-(9227,(0,9037,1,1)),
-(9488,(0,9028,1,1)),
-(9586,(0,2002,1,1)),
-(9782,(0,2003,1,1)),
-(9869,(0,43036,1,1)),
-(10000,(0,9039,1,1)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (100,1,3005,1,0),
- (6,1,36258,1,0), ]
- ]
- ],
-
-
- # 1职业奖励的物品
- (1,5):[# 饼图概率
- [
-(216,(0,43000,1,1)),
-(378,(0,43001,1,1)),
-(414,(0,7560,1,1)),
-(522,(0,7557,1,1)),
-(846,(0,7556,1,1)),
-(1818,(0,7555,1,1)),
-(4734,(0,7554,1,1)),
-(4738,(0,21332,1,1)),
-(4746,(0,21331,1,1)),
-(4762,(0,21330,1,1)),
-(4766,(0,21336,1,1)),
-(4774,(0,21335,1,1)),
-(4790,(0,21334,1,1)),
-(4794,(0,21306,1,1)),
-(4802,(0,21305,1,1)),
-(4818,(0,21304,1,1)),
-(4826,(0,7453,1,1)),
-(4842,(0,7452,1,1)),
-(4874,(0,7451,1,1)),
-(4894,(0,1207,1,1)),
-(4923,(0,1205,4,1)),
-(4969,(0,1205,3,1)),
-(5053,(0,1205,2,1)),
-(5269,(0,1205,1,1)),
-(5874,(0,1204,1,1)),
-(5894,(0,1703,5,1)),
-(5923,(0,1703,4,1)),
-(5969,(0,1703,3,1)),
-(6053,(0,1703,2,1)),
-(6269,(0,1703,1,1)),
-(6874,(0,1702,1,1)),
-(6894,(0,1506,1,1)),
-(6923,(0,1504,4,1)),
-(6969,(0,1504,3,1)),
-(7053,(0,1504,2,1)),
-(7269,(0,1504,1,1)),
-(7874,(0,1503,1,1)),
-(7924,(0,42014,1,1)),
-(8024,(0,42010,1,1)),
-(8287,(0,2000,1,1)),
-(8444,(0,2001,1,1)),
-(8705,(0,9036,1,1)),
-(8966,(0,300,1,1)),
-(9227,(0,9037,1,1)),
-(9488,(0,9028,1,1)),
-(9586,(0,2002,1,1)),
-(9782,(0,2003,1,1)),
-(9869,(0,43036,1,1)),
-(10000,(0,9039,1,1)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (100,1,3005,1,0),
- (6,1,37258,1,0), ]
- ]
- ],
-
-
- # 2职业奖励的物品
- (2,6):[# 饼图概率
- [
-(216,(0,43000,1,1)),
-(378,(0,43001,1,1)),
-(414,(0,7560,1,1)),
-(522,(0,7557,1,1)),
-(846,(0,7556,1,1)),
-(1818,(0,7555,1,1)),
-(4734,(0,7554,1,1)),
-(4738,(0,21332,1,1)),
-(4746,(0,21331,1,1)),
-(4762,(0,21330,1,1)),
-(4766,(0,21336,1,1)),
-(4774,(0,21335,1,1)),
-(4790,(0,21334,1,1)),
-(4794,(0,21306,1,1)),
-(4802,(0,21305,1,1)),
-(4818,(0,21304,1,1)),
-(4826,(0,7453,1,1)),
-(4842,(0,7452,1,1)),
-(4874,(0,7451,1,1)),
-(4894,(0,1207,1,1)),
-(4923,(0,1205,4,1)),
-(4969,(0,1205,3,1)),
-(5053,(0,1205,2,1)),
-(5269,(0,1205,1,1)),
-(5874,(0,1204,1,1)),
-(5894,(0,1703,5,1)),
-(5923,(0,1703,4,1)),
-(5969,(0,1703,3,1)),
-(6053,(0,1703,2,1)),
-(6269,(0,1703,1,1)),
-(6874,(0,1702,1,1)),
-(6894,(0,1506,1,1)),
-(6923,(0,1504,4,1)),
-(6969,(0,1504,3,1)),
-(7053,(0,1504,2,1)),
-(7269,(0,1504,1,1)),
-(7874,(0,1503,1,1)),
-(7924,(0,42014,1,1)),
-(8024,(0,42010,1,1)),
-(8287,(0,2000,1,1)),
-(8444,(0,2001,1,1)),
-(8705,(0,9036,1,1)),
-(8966,(0,300,1,1)),
-(9227,(0,9037,1,1)),
-(9488,(0,9028,1,1)),
-(9586,(0,2002,1,1)),
-(9782,(0,2003,1,1)),
-(9869,(0,43036,1,1)),
-(10000,(0,9039,1,1)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (100,1,3005,1,0),
- (6,1,38258,1,0), ]
- ]
- ],
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_30651.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_30651.txt
deleted file mode 100644
index 2e80b04..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_30651.txt
+++ /dev/null
@@ -1,325 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[# 饼图概率
- [
-
-(216,(0,43000,1,1)),
-(378,(0,43001,1,1)),
-(414,(0,7560,1,1)),
-(522,(0,7557,1,1)),
-(846,(0,7556,1,1)),
-(1818,(0,7555,1,1)),
-(4734,(0,7554,1,1)),
-(4738,(0,21332,1,1)),
-(4746,(0,21331,1,1)),
-(4762,(0,21330,1,1)),
-(4766,(0,21336,1,1)),
-(4774,(0,21335,1,1)),
-(4790,(0,21334,1,1)),
-(4794,(0,21306,1,1)),
-(4802,(0,21305,1,1)),
-(4818,(0,21304,1,1)),
-(4826,(0,7453,1,1)),
-(4842,(0,7452,1,1)),
-(4874,(0,7451,1,1)),
-(4894,(0,1207,1,1)),
-(4923,(0,1205,4,1)),
-(4969,(0,1205,3,1)),
-(5053,(0,1205,2,1)),
-(5269,(0,1205,1,1)),
-(5874,(0,1204,1,1)),
-(5894,(0,1703,5,1)),
-(5923,(0,1703,4,1)),
-(5969,(0,1703,3,1)),
-(6053,(0,1703,2,1)),
-(6269,(0,1703,1,1)),
-(6874,(0,1702,1,1)),
-(6894,(0,1506,1,1)),
-(6923,(0,1504,4,1)),
-(6969,(0,1504,3,1)),
-(7053,(0,1504,2,1)),
-(7269,(0,1504,1,1)),
-(7874,(0,1503,1,1)),
-(7924,(0,42014,1,1)),
-(8024,(0,42010,1,1)),
-(8287,(0,2000,1,1)),
-(8444,(0,2001,1,1)),
-(8705,(0,9036,1,1)),
-(8966,(0,300,1,1)),
-(9227,(0,9037,1,1)),
-(9488,(0,9028,1,1)),
-(9586,(0,2002,1,1)),
-(9782,(0,2003,1,1)),
-(9869,(0,43036,1,1)),
-(10000,(0,9039,1,1)),
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (500,1,11020,1,0),
- (5000,0,12228,1,0),
- (10000,0,12028,1,0),
- ]
- ]
- ],
-
-
- # 0职业奖励的物品
- (0,4):[# 饼图概率
- [
-(216,(0,43000,1,1)),
-(378,(0,43001,1,1)),
-(414,(0,7560,1,1)),
-(522,(0,7557,1,1)),
-(846,(0,7556,1,1)),
-(1818,(0,7555,1,1)),
-(4734,(0,7554,1,1)),
-(4738,(0,21332,1,1)),
-(4746,(0,21331,1,1)),
-(4762,(0,21330,1,1)),
-(4766,(0,21336,1,1)),
-(4774,(0,21335,1,1)),
-(4790,(0,21334,1,1)),
-(4794,(0,21306,1,1)),
-(4802,(0,21305,1,1)),
-(4818,(0,21304,1,1)),
-(4826,(0,7453,1,1)),
-(4842,(0,7452,1,1)),
-(4874,(0,7451,1,1)),
-(4894,(0,1207,1,1)),
-(4923,(0,1205,4,1)),
-(4969,(0,1205,3,1)),
-(5053,(0,1205,2,1)),
-(5269,(0,1205,1,1)),
-(5874,(0,1204,1,1)),
-(5894,(0,1703,5,1)),
-(5923,(0,1703,4,1)),
-(5969,(0,1703,3,1)),
-(6053,(0,1703,2,1)),
-(6269,(0,1703,1,1)),
-(6874,(0,1702,1,1)),
-(6894,(0,1506,1,1)),
-(6923,(0,1504,4,1)),
-(6969,(0,1504,3,1)),
-(7053,(0,1504,2,1)),
-(7269,(0,1504,1,1)),
-(7874,(0,1503,1,1)),
-(7924,(0,42014,1,1)),
-(8024,(0,42010,1,1)),
-(8287,(0,2000,1,1)),
-(8444,(0,2001,1,1)),
-(8705,(0,9036,1,1)),
-(8966,(0,300,1,1)),
-(9227,(0,9037,1,1)),
-(9488,(0,9028,1,1)),
-(9586,(0,2002,1,1)),
-(9782,(0,2003,1,1)),
-(9869,(0,43036,1,1)),
-(10000,(0,9039,1,1)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (100,1,3005,1,0),
- (6,1,36258,1,0), ]
- ]
- ],
-
-
- # 1职业奖励的物品
- (1,5):[# 饼图概率
- [
-(216,(0,43000,1,1)),
-(378,(0,43001,1,1)),
-(414,(0,7560,1,1)),
-(522,(0,7557,1,1)),
-(846,(0,7556,1,1)),
-(1818,(0,7555,1,1)),
-(4734,(0,7554,1,1)),
-(4738,(0,21332,1,1)),
-(4746,(0,21331,1,1)),
-(4762,(0,21330,1,1)),
-(4766,(0,21336,1,1)),
-(4774,(0,21335,1,1)),
-(4790,(0,21334,1,1)),
-(4794,(0,21306,1,1)),
-(4802,(0,21305,1,1)),
-(4818,(0,21304,1,1)),
-(4826,(0,7453,1,1)),
-(4842,(0,7452,1,1)),
-(4874,(0,7451,1,1)),
-(4894,(0,1207,1,1)),
-(4923,(0,1205,4,1)),
-(4969,(0,1205,3,1)),
-(5053,(0,1205,2,1)),
-(5269,(0,1205,1,1)),
-(5874,(0,1204,1,1)),
-(5894,(0,1703,5,1)),
-(5923,(0,1703,4,1)),
-(5969,(0,1703,3,1)),
-(6053,(0,1703,2,1)),
-(6269,(0,1703,1,1)),
-(6874,(0,1702,1,1)),
-(6894,(0,1506,1,1)),
-(6923,(0,1504,4,1)),
-(6969,(0,1504,3,1)),
-(7053,(0,1504,2,1)),
-(7269,(0,1504,1,1)),
-(7874,(0,1503,1,1)),
-(7924,(0,42014,1,1)),
-(8024,(0,42010,1,1)),
-(8287,(0,2000,1,1)),
-(8444,(0,2001,1,1)),
-(8705,(0,9036,1,1)),
-(8966,(0,300,1,1)),
-(9227,(0,9037,1,1)),
-(9488,(0,9028,1,1)),
-(9586,(0,2002,1,1)),
-(9782,(0,2003,1,1)),
-(9869,(0,43036,1,1)),
-(10000,(0,9039,1,1)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (100,1,3005,1,0),
- (6,1,37258,1,0), ]
- ]
- ],
-
-
- # 2职业奖励的物品
- (2,6):[# 饼图概率
- [
-(216,(0,43000,1,1)),
-(378,(0,43001,1,1)),
-(414,(0,7560,1,1)),
-(522,(0,7557,1,1)),
-(846,(0,7556,1,1)),
-(1818,(0,7555,1,1)),
-(4734,(0,7554,1,1)),
-(4738,(0,21332,1,1)),
-(4746,(0,21331,1,1)),
-(4762,(0,21330,1,1)),
-(4766,(0,21336,1,1)),
-(4774,(0,21335,1,1)),
-(4790,(0,21334,1,1)),
-(4794,(0,21306,1,1)),
-(4802,(0,21305,1,1)),
-(4818,(0,21304,1,1)),
-(4826,(0,7453,1,1)),
-(4842,(0,7452,1,1)),
-(4874,(0,7451,1,1)),
-(4894,(0,1207,1,1)),
-(4923,(0,1205,4,1)),
-(4969,(0,1205,3,1)),
-(5053,(0,1205,2,1)),
-(5269,(0,1205,1,1)),
-(5874,(0,1204,1,1)),
-(5894,(0,1703,5,1)),
-(5923,(0,1703,4,1)),
-(5969,(0,1703,3,1)),
-(6053,(0,1703,2,1)),
-(6269,(0,1703,1,1)),
-(6874,(0,1702,1,1)),
-(6894,(0,1506,1,1)),
-(6923,(0,1504,4,1)),
-(6969,(0,1504,3,1)),
-(7053,(0,1504,2,1)),
-(7269,(0,1504,1,1)),
-(7874,(0,1503,1,1)),
-(7924,(0,42014,1,1)),
-(8024,(0,42010,1,1)),
-(8287,(0,2000,1,1)),
-(8444,(0,2001,1,1)),
-(8705,(0,9036,1,1)),
-(8966,(0,300,1,1)),
-(9227,(0,9037,1,1)),
-(9488,(0,9028,1,1)),
-(9586,(0,2002,1,1)),
-(9782,(0,2003,1,1)),
-(9869,(0,43036,1,1)),
-(10000,(0,9039,1,1)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (100,1,3005,1,0),
- (6,1,38258,1,0), ]
- ]
- ],
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_30652.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_30652.txt
deleted file mode 100644
index 2e80b04..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_30652.txt
+++ /dev/null
@@ -1,325 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[# 饼图概率
- [
-
-(216,(0,43000,1,1)),
-(378,(0,43001,1,1)),
-(414,(0,7560,1,1)),
-(522,(0,7557,1,1)),
-(846,(0,7556,1,1)),
-(1818,(0,7555,1,1)),
-(4734,(0,7554,1,1)),
-(4738,(0,21332,1,1)),
-(4746,(0,21331,1,1)),
-(4762,(0,21330,1,1)),
-(4766,(0,21336,1,1)),
-(4774,(0,21335,1,1)),
-(4790,(0,21334,1,1)),
-(4794,(0,21306,1,1)),
-(4802,(0,21305,1,1)),
-(4818,(0,21304,1,1)),
-(4826,(0,7453,1,1)),
-(4842,(0,7452,1,1)),
-(4874,(0,7451,1,1)),
-(4894,(0,1207,1,1)),
-(4923,(0,1205,4,1)),
-(4969,(0,1205,3,1)),
-(5053,(0,1205,2,1)),
-(5269,(0,1205,1,1)),
-(5874,(0,1204,1,1)),
-(5894,(0,1703,5,1)),
-(5923,(0,1703,4,1)),
-(5969,(0,1703,3,1)),
-(6053,(0,1703,2,1)),
-(6269,(0,1703,1,1)),
-(6874,(0,1702,1,1)),
-(6894,(0,1506,1,1)),
-(6923,(0,1504,4,1)),
-(6969,(0,1504,3,1)),
-(7053,(0,1504,2,1)),
-(7269,(0,1504,1,1)),
-(7874,(0,1503,1,1)),
-(7924,(0,42014,1,1)),
-(8024,(0,42010,1,1)),
-(8287,(0,2000,1,1)),
-(8444,(0,2001,1,1)),
-(8705,(0,9036,1,1)),
-(8966,(0,300,1,1)),
-(9227,(0,9037,1,1)),
-(9488,(0,9028,1,1)),
-(9586,(0,2002,1,1)),
-(9782,(0,2003,1,1)),
-(9869,(0,43036,1,1)),
-(10000,(0,9039,1,1)),
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (500,1,11020,1,0),
- (5000,0,12228,1,0),
- (10000,0,12028,1,0),
- ]
- ]
- ],
-
-
- # 0职业奖励的物品
- (0,4):[# 饼图概率
- [
-(216,(0,43000,1,1)),
-(378,(0,43001,1,1)),
-(414,(0,7560,1,1)),
-(522,(0,7557,1,1)),
-(846,(0,7556,1,1)),
-(1818,(0,7555,1,1)),
-(4734,(0,7554,1,1)),
-(4738,(0,21332,1,1)),
-(4746,(0,21331,1,1)),
-(4762,(0,21330,1,1)),
-(4766,(0,21336,1,1)),
-(4774,(0,21335,1,1)),
-(4790,(0,21334,1,1)),
-(4794,(0,21306,1,1)),
-(4802,(0,21305,1,1)),
-(4818,(0,21304,1,1)),
-(4826,(0,7453,1,1)),
-(4842,(0,7452,1,1)),
-(4874,(0,7451,1,1)),
-(4894,(0,1207,1,1)),
-(4923,(0,1205,4,1)),
-(4969,(0,1205,3,1)),
-(5053,(0,1205,2,1)),
-(5269,(0,1205,1,1)),
-(5874,(0,1204,1,1)),
-(5894,(0,1703,5,1)),
-(5923,(0,1703,4,1)),
-(5969,(0,1703,3,1)),
-(6053,(0,1703,2,1)),
-(6269,(0,1703,1,1)),
-(6874,(0,1702,1,1)),
-(6894,(0,1506,1,1)),
-(6923,(0,1504,4,1)),
-(6969,(0,1504,3,1)),
-(7053,(0,1504,2,1)),
-(7269,(0,1504,1,1)),
-(7874,(0,1503,1,1)),
-(7924,(0,42014,1,1)),
-(8024,(0,42010,1,1)),
-(8287,(0,2000,1,1)),
-(8444,(0,2001,1,1)),
-(8705,(0,9036,1,1)),
-(8966,(0,300,1,1)),
-(9227,(0,9037,1,1)),
-(9488,(0,9028,1,1)),
-(9586,(0,2002,1,1)),
-(9782,(0,2003,1,1)),
-(9869,(0,43036,1,1)),
-(10000,(0,9039,1,1)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (100,1,3005,1,0),
- (6,1,36258,1,0), ]
- ]
- ],
-
-
- # 1职业奖励的物品
- (1,5):[# 饼图概率
- [
-(216,(0,43000,1,1)),
-(378,(0,43001,1,1)),
-(414,(0,7560,1,1)),
-(522,(0,7557,1,1)),
-(846,(0,7556,1,1)),
-(1818,(0,7555,1,1)),
-(4734,(0,7554,1,1)),
-(4738,(0,21332,1,1)),
-(4746,(0,21331,1,1)),
-(4762,(0,21330,1,1)),
-(4766,(0,21336,1,1)),
-(4774,(0,21335,1,1)),
-(4790,(0,21334,1,1)),
-(4794,(0,21306,1,1)),
-(4802,(0,21305,1,1)),
-(4818,(0,21304,1,1)),
-(4826,(0,7453,1,1)),
-(4842,(0,7452,1,1)),
-(4874,(0,7451,1,1)),
-(4894,(0,1207,1,1)),
-(4923,(0,1205,4,1)),
-(4969,(0,1205,3,1)),
-(5053,(0,1205,2,1)),
-(5269,(0,1205,1,1)),
-(5874,(0,1204,1,1)),
-(5894,(0,1703,5,1)),
-(5923,(0,1703,4,1)),
-(5969,(0,1703,3,1)),
-(6053,(0,1703,2,1)),
-(6269,(0,1703,1,1)),
-(6874,(0,1702,1,1)),
-(6894,(0,1506,1,1)),
-(6923,(0,1504,4,1)),
-(6969,(0,1504,3,1)),
-(7053,(0,1504,2,1)),
-(7269,(0,1504,1,1)),
-(7874,(0,1503,1,1)),
-(7924,(0,42014,1,1)),
-(8024,(0,42010,1,1)),
-(8287,(0,2000,1,1)),
-(8444,(0,2001,1,1)),
-(8705,(0,9036,1,1)),
-(8966,(0,300,1,1)),
-(9227,(0,9037,1,1)),
-(9488,(0,9028,1,1)),
-(9586,(0,2002,1,1)),
-(9782,(0,2003,1,1)),
-(9869,(0,43036,1,1)),
-(10000,(0,9039,1,1)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (100,1,3005,1,0),
- (6,1,37258,1,0), ]
- ]
- ],
-
-
- # 2职业奖励的物品
- (2,6):[# 饼图概率
- [
-(216,(0,43000,1,1)),
-(378,(0,43001,1,1)),
-(414,(0,7560,1,1)),
-(522,(0,7557,1,1)),
-(846,(0,7556,1,1)),
-(1818,(0,7555,1,1)),
-(4734,(0,7554,1,1)),
-(4738,(0,21332,1,1)),
-(4746,(0,21331,1,1)),
-(4762,(0,21330,1,1)),
-(4766,(0,21336,1,1)),
-(4774,(0,21335,1,1)),
-(4790,(0,21334,1,1)),
-(4794,(0,21306,1,1)),
-(4802,(0,21305,1,1)),
-(4818,(0,21304,1,1)),
-(4826,(0,7453,1,1)),
-(4842,(0,7452,1,1)),
-(4874,(0,7451,1,1)),
-(4894,(0,1207,1,1)),
-(4923,(0,1205,4,1)),
-(4969,(0,1205,3,1)),
-(5053,(0,1205,2,1)),
-(5269,(0,1205,1,1)),
-(5874,(0,1204,1,1)),
-(5894,(0,1703,5,1)),
-(5923,(0,1703,4,1)),
-(5969,(0,1703,3,1)),
-(6053,(0,1703,2,1)),
-(6269,(0,1703,1,1)),
-(6874,(0,1702,1,1)),
-(6894,(0,1506,1,1)),
-(6923,(0,1504,4,1)),
-(6969,(0,1504,3,1)),
-(7053,(0,1504,2,1)),
-(7269,(0,1504,1,1)),
-(7874,(0,1503,1,1)),
-(7924,(0,42014,1,1)),
-(8024,(0,42010,1,1)),
-(8287,(0,2000,1,1)),
-(8444,(0,2001,1,1)),
-(8705,(0,9036,1,1)),
-(8966,(0,300,1,1)),
-(9227,(0,9037,1,1)),
-(9488,(0,9028,1,1)),
-(9586,(0,2002,1,1)),
-(9782,(0,2003,1,1)),
-(9869,(0,43036,1,1)),
-(10000,(0,9039,1,1)),
-
-
- ],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
- (5000,0,21312,1,0),
- (100,0,21350,1,0),
- (50,0,21307,1,0),
- (100,0,21306,1,0),
- (150,0,21305,1,0),
- (200,0,21304,1,0),
- (500,0,2000,1,0),
- (300,0,300,1,0),
- (300,0,9036,1,0),
- (300,0,2000,1,0),
- (200,0,2001,1,0),
- (300,0,9037,1,0),
- (300,0,9028,1,0),
- (200,0,22,1,0),
- (400,0,42014,1,0),
- (500,0,1504,1,0),
- (400,0,1703,1,0),
- (500,0,1205,1,0),
- (100,1,3005,1,0),
- (6,1,38258,1,0), ]
- ]
- ],
-
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_310.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_310.txt
deleted file mode 100644
index 1996496..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_310.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]](概率,(类型,ID,数量,是否绑定)),
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
- (10000,(0,60060,1,1)),
-],
-
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
-
- ]
- ]
- ],
-
- # 0职业奖励的物品
- (0,4):[
- # 饼图概率
- [
- (10000,(0,60060,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 1职业奖励的物品
- (1,5):[
- # 饼图概率
- [
- (10000,(0,60060,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 2职业奖励的物品
- (2,6):[
- # 饼图概率
- [
- (10000,(0,60060,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_311.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_311.txt
deleted file mode 100644
index ab6b850..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_311.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]](概率,(类型,ID,数量,是否绑定)),
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
- (10000,(0,3501,1,1)),
-],
-
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
-
- ]
- ]
- ],
-
- # 0职业奖励的物品
- (0,4):[
- # 饼图概率
- [
- (10000,(0,30093,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 1职业奖励的物品
- (1,5):[
- # 饼图概率
- [
- (10000,(0,30094,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 2职业奖励的物品
- (2,6):[
- # 饼图概率
- [
- (10000,(0,30095,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_312.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_312.txt
deleted file mode 100644
index 6b516a5..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_312.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]](概率,(类型,ID,数量,是否绑定)),
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
- (10000,(0,3505,1,1)),
-],
-
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
-
- ]
- ]
- ],
-
- # 0职业奖励的物品
- (0,4):[
- # 饼图概率
- [
- (10000,(0,30072,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 1职业奖励的物品
- (1,5):[
- # 饼图概率
- [
- (10000,(0,30073,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 2职业奖励的物品
- (2,6):[
- # 饼图概率
- [
- (10000,(0,30074,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_319.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_319.txt
deleted file mode 100644
index 9784b7c..0000000
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectItemInfo_319.txt
+++ /dev/null
@@ -1,73 +0,0 @@
-# 采集物给物品模板
-# {(职业):[对应奖励], (职业):[对应奖励], ...}
-# 没有配置的职业默认取()职业的奖励
-# 有指定的职业可配置()里,支持多职业如(0,1,2),如果只配一个职业,则必须加一个逗号,如(0,)
-# 职业:0:剑士,1:魔法师,2:弓箭手,3:魔剑士,4:骑士,5:魔导师,6:圣射手
-# 对应奖励[饼图物品概率, [最大随机个数, [非饼图物品获得万分率列表]]](概率,(类型,ID,数量,是否绑定)),
-# 采集给物品概率列表[(概率, 物品类型, 物品id/定制表ItemIndex, 个数, 是否绑定), ...]
-# 物品类型说明:0-表示普通物品,物品id即普通物品id;1-表示定制表物品,物品id表示定制表ItemIndex
-
-
-(
-
-# 按职业给物品,没有配置的职业则默认取()的物品
-{
- # ()如果有配置,则未配置职业的取该物品
- ():[
- # 饼图概率
- [
- (10000,(0,60061,1,1)),
-],
-
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
-
- ]
- ]
- ],
-
- # 0职业奖励的物品
- (0,4):[
- # 饼图概率
- [
- (10000,(0,60061,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 1职业奖励的物品
- (1,5):[
- # 饼图概率
- [
- (10000,(0,60061,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-
- # 2职业奖励的物品
- (2,6):[
- # 饼图概率
- [
- (10000,(0,60061,1,1)),
-],
- # 随机概率[最多个数, [物品概率列表]]
- [0,
- [
-
- ]
- ]
- ],
-}
-)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectNPCCfg.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectNPCCfg.txt
index d3416ff..8acaa83 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectNPCCfg.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCLogic_Collect/CollectNPCCfg.txt
@@ -1,6 +1,6 @@
# 任务采集NPC信息配置
# {
-# npcID:[是否可同时采, 不可同时采集提示, (采集消耗物品id, 个数), 采集耗时毫秒, 经验公式, 金币公式, 魔魂值, 等级对应产出物品概率模板编号字典],
+# npcID:[是否可同时采, 不可同时采集提示, (采集消耗物品id, 个数), 采集耗时毫秒, 经验公式, 金币公式, 魔魂值, 等级对应产出物品概率模板编号字典,道具不足提示,采集上限提示],
# ...
# }
# 等级对应产出物品概率模板编号字典 {(等级A, 等级B):模板编号, ...},不产出请配置{}
@@ -11,49 +11,8 @@
# 神殿探秘
(
{
-#打坐采集
-10000:[1, 'GeRen_liubo_436832', (0, 0), 30000, '0', '0', 0, {}, 'GeRen_liubo_612029'],
#神兽副本
-20302001:[1, 'GeRen_liubo_436832', (0, 0), 10000, '0', '0', 0, {(0,9999):'20302001'}, 'GeRen_liubo_612029'],
-20302002:[1, 'GeRen_liubo_436832', (0, 0), 20000, '0', '0', 0, {(0,9999):'20302002'}, 'GeRen_liubo_612029'],
-21013:[0, 'GeRen_liubo_436832', (0, 0), 20000, '0', 'int( reMoney*0.8+reLV*reLV*0.1)', 0, {}, 'GeRen_liubo_612029'],
-21014:[0, 'GeRen_liubo_436832', (0, 0), 20000, 'int(reExp*0.028*10*1800)', '0', 0, {}, 'GeRen_liubo_612029'],
-21015:[0, 'GeRen_liubo_436832', (0, 0), 20000, '0', '0', 10000, {}, 'GeRen_liubo_612029'],
-21016:[0, 'GeRen_liubo_436832', (0, 0), 30000, '0', '0', 0, {(0,9999):'21016'}, 'GeRen_liubo_612029'],
-21017:[0, 'GeRen_liubo_436832', (0, 0), 10000, '0', 'int( reMoney*0.8*0.5+reLV*reLV*0.1*0.5)', 0, {}, 'GeRen_liubo_612029'],
-21018:[0, 'GeRen_liubo_436832', (0, 0), 10000, 'int(reExp*0.028*10*1800*0.5)', '0', 0, {}, 'GeRen_liubo_612029'],
-21030:[0, 'GeRen_liubo_436832', (50030, 1), 1000, 'int(reExp*10)', '0', 1000, {(0,9999):'21030'}, 'GeRen_liubo_612029'],
-21031:[0, 'GeRen_liubo_436832', (50030, 1), 1000, 'int(reExp*10)', '0', 1000, {(0,9999):'21031'}, 'GeRen_liubo_612029'],
-21032:[0, 'GeRen_liubo_436832', (50030, 1), 1000, 'int(reExp*10)', '0', 1000, {(0,9999):'21032'}, 'GeRen_liubo_612029'],
-21033:[0, 'GeRen_liubo_436832', (50030, 1), 1000, 'int(reExp*10)', '0', 1000, {(0,9999):'21033'}, 'GeRen_liubo_612029'],
-21034:[0, 'GeRen_liubo_436832', (50030, 1), 1000, 'int(reExp*10)', '0', 1000, {(0,9999):'21034'}, 'GeRen_liubo_612029'],
-21035:[0, 'GeRen_liubo_436832', (50030, 1), 1000, 'int(reExp*10)', '0', 1000, {(0,9999):'21035'}, 'GeRen_liubo_612029'],
-21036:[0, 'GeRen_liubo_436832', (50030, 1), 1000, 'int(reExp*10)', '0', 1000, {(0,9999):'21036'}, 'GeRen_liubo_612029'],
-21037:[0, 'GeRen_liubo_436832', (50030, 1), 1000, 'int(reExp*10)', '0', 1000, {(0,9999):'21037'}, 'GeRen_liubo_612029'],
-21038:[0, 'GeRen_liubo_436832', (50030, 1), 1000, 'int(reExp*10)', '0', 1000, {(0,9999):'21038'}, 'GeRen_liubo_612029'],
-21039:[0, 'GeRen_liubo_436832', (50030, 1), 1000, 'int(reExp*10)', '0', 1000, {(0,9999):'21039'}, 'GeRen_liubo_612029'],
-21046:[0, 'GeRen_liubo_436832', (50030, 1), 1000, 'int(reExp*10)', '0', 1000, {(0,9999):'21046'}, 'GeRen_liubo_612029'],
-21047:[0, 'GeRen_liubo_436832', (50030, 1), 1000, 'int(reExp*10)', '0', 1000, {(0,9999):'21047'}, 'GeRen_liubo_612029'],
-21048:[0, 'GeRen_liubo_436832', (50030, 1), 1000, 'int(reExp*10)', '0', 1000, {(0,9999):'21048'}, 'GeRen_liubo_612029'],
-
-# 领地家园矿石
-30650:[0, 'GeRen_liubo_436832', (5050, 1), 1000, '0', '0', 0, {(0,401):'30650'}, 'GeRen_hgg_227479'],
-30651:[0, 'GeRen_liubo_436832', (5050, 1), 1000, '0', '0', 0, {(0,401):'30651'}, 'GeRen_hgg_227479'],
-30652:[0, 'GeRen_liubo_436832', (5050, 1), 1000, '0', '0', 0, {(0,401):'30652'}, 'GeRen_hgg_227479'],
-
-# 混乱宝箱
-1430:[0, 'GeRen_liubo_436832', (50097, 1), 1000, '0', '0', 0, {(0,401):'1430'}, 'GeRen_hgg_723591'],
-
-
-# 中立采集
-250:[0, 'GeRen_liubo_436832', (0, 0), 120000, '0', '0', 0, {(0,9999):'250'}, 'GeRen_hgg_723591'],
-251:[0, 'GeRen_liubo_436832', (0, 0), 120000, '0', '0', 0, {(0,9999):'251'}, 'GeRen_hgg_723591'],
-252:[0, 'GeRen_liubo_436832', (0, 0), 120000, '0', '0', 0, {(0,9999):'252'}, 'GeRen_hgg_723591'],
-300:[0, 'GeRen_liubo_436832', (0, 0), 120000, '0', '0', 0, {(0,9999):'300'}, 'GeRen_hgg_723591'],
-310:[0, 'GeRen_liubo_436832', (0, 0), 120000, '0', '0', 0, {(0,9999):'310'}, 'GeRen_hgg_723591'],
-311:[0, 'GeRen_liubo_436832', (0, 0), 120000, '0', '0', 0, {(0,9999):'311'}, 'GeRen_hgg_723591'],
-312:[0, 'GeRen_liubo_436832', (0, 0), 120000, '0', '0', 0, {(0,9999):'312'}, 'GeRen_hgg_723591'],
-256:[0, 'GeRen_liubo_436832', (0, 0), 36000, '0', '0', 0, {(0,9999):'256'}, 'GeRen_hgg_723591'],
-319:[0, 'GeRen_liubo_436832', (0, 0), 36000, '0', '0', 0, {(0,9999):'319'}, 'GeRen_hgg_723591'],
+20302001:[1, 'GeRen_liubo_436832', (0, 0), 10000, '0', '0', 0, {(0,9999):'20302001'}, 'GeRen_liubo_612029', 'DogzSmallTreasureLimit'],
+20302002:[1, 'GeRen_liubo_436832', (0, 0), 20000, '0', '0', 0, {(0,9999):'20302002'}, 'GeRen_liubo_612029', 'DogzBigTreasureLimit'],
}
)
\ No newline at end of file
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.pyc b/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.pyc
index 5da3ba1..97f356f 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.pyc
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.pyc
Binary files differ
--
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