From 21be05a5bc15d3d2c7642abeb41938b5d1275d14 Mon Sep 17 00:00:00 2001
From: cehua_wcy <781813756@qq.com>
Date: 星期三, 12 九月 2018 15:11:21 +0800
Subject: [PATCH] 3415 【测试】主干 骑宠争夺boss血量成长和伤害buff增加
---
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt | 14 +++++++-------
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt | 2 +-
2 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt
index dac3f72..279379c 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt
@@ -87,13 +87,13 @@
# key支持两个格式:1-直接配,2-范围用小括号(min,max)
{
#骑宠boss
- 50103001:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
- 50103002:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
- 50103003:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
- 50103004:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
- 50103005:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
- 50103006:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
- 50103007:{"MaxHP":{(0,5):1, (6,10):1.2, (11,99999):1.5}, "Def":{(1,10):1, (11,99999):1.5}},
+ 50103001:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
+ 50103002:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
+ 50103003:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
+ 50103004:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
+ 50103005:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
+ 50103006:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
+ 50103007:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
},
# 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
index 5d0942e..5ad8be9 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
@@ -130,7 +130,7 @@
"EVP_1_31190" :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*(1+suppressValueFP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
#抢boss
- "PVE_1_5" :"int(wReFightPower/15.0+SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
+ "PVE_1_5" :"int((wReFightPower/15.0+SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))*(1+aFinalHurtPer/10000.0)",
}
--
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