From 220029df36178777e7bdc7956b62a98777f1b6e9 Mon Sep 17 00:00:00 2001 From: cehua_wcy <781813756@qq.com> Date: 星期二, 20 十一月 2018 17:01:06 +0800 Subject: [PATCH] 4871 【1.3】【测试】符印塔战斗公式修改去除等级压制 --- ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt index 402a413..b4eb2ae 100644 --- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt +++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt @@ -108,7 +108,7 @@ #_100 前2座塔,等级碾压 "EVP_1_100" :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0-dDef,0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+min(suppressLV,1)*0.2*dMaxHP+suppressValueFP-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),aMaxAtk*0.05+rand*aMaxAtk*0.05))", #_101 后10座塔,等级压制 - "EVP_1_101" :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+min(max(suppressLV-10,0)*0.01,0.2)+min(max(suppressFightPower*1.0/suppressNPCFightPower-0,-0.02),0.05)*8+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.05,0),0.15)*10+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.2,0),1)*15)-dDef,0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+min(max((suppressLV-10)*0.01,0),0.25)*dMaxHP+suppressValueFP-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),aMaxAtk*0.05+rand*aMaxAtk*0.05))", + "EVP_1_101" :"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+min(max(suppressLV-10,0)*0.01,0.2)+min(max(suppressFightPower*1.0/suppressNPCFightPower-0,-0.02),0.05)*8+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.05,0),0.15)*10+min(max(suppressFightPower*1.0/suppressNPCFightPower-0.2,0),1)*15)-dDef,0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+suppressValueFP-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),aMaxAtk*0.05+rand*aMaxAtk*0.05))", #BOSS境界压制公式 -- Gitblit v1.8.0