From 350b160afba9ea8bb869a428334c501d61f4c9b6 Mon Sep 17 00:00:00 2001
From: cehua_wcy <781813756@qq.com>
Date: 星期日, 30 十二月 2018 10:50:22 +0800
Subject: [PATCH] 5633 【测试】【1.4】boss血量百分比压制50级修改为70级

---
 ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
index 086d6bd..0653c5d 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
@@ -119,7 +119,7 @@
 
 	#BOSS境界压制公式
 	"PVE_1_3"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer/10000.0*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
-	"EVP_1_3"	:"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV*1.3)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*(1+suppressValueFP)+min(max(suppressLV-70,0)*0.01,0.30)*dMaxHP,aMaxAtk*0.05+rand*aMaxAtk*0.05))",
+	"EVP_1_3"	:"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV*1.3)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*(1+suppressValueFP)+min(max(suppressLV-80,0)*0.01,0.30)*dMaxHP,aMaxAtk*0.05+rand*aMaxAtk*0.05))",
 
 
 	#抢boss

--
Gitblit v1.8.0