From 9b4777443370dcfea5455637ec8202ec16daec77 Mon Sep 17 00:00:00 2001 From: cehua_ZWJ <123456> Date: 星期三, 23 一月 2019 14:26:05 +0800 Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxx_server --- ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt | 40 ++++++++++++++++++++++++++++++++++------ 1 files changed, 34 insertions(+), 6 deletions(-) diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt index 645848c..e6cd860 100644 --- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt +++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt @@ -47,6 +47,7 @@ }, # 等级成长属性公式 +{0: [ ["Hit","0.95*ReMiss/(1-HitRate/10000.0)-ReMiss"], ["Miss","ReHit*MissRate/10000.0/(0.95-MissRate/10000.0)"], @@ -59,12 +60,26 @@ ["MaxHP","((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0"], ], +1: +[ + ["Hit","0.95*ReMiss/(1-HitRate/10000.0)-ReMiss"], + ["Miss","ReHit*MissRate/10000.0/(0.95-MissRate/10000.0)"], + ["IceAtk","IceAtkCoefficient/10000.0*ReIceAtk"], + ["IceDef","IceDefCoefficient/10000.0*ReIceDef"], + ["Def","ReAtk*AtkCoefficient/10000.0"], + ["MinAtk","(((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0)*max((1-max(strengthenLV-350,0)/10*0.03),0.75)/60.0"], + ["MaxAtk","(((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0)*max((1-max(strengthenLV-350,0)/10*0.03),0.75)/60.0"], + ["FireAtk","0"], + ["MaxHP","(((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0)*max((1-max(strengthenLV-350,0)/10*0.03),0.75)"], -# 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...} -# key支持两个格式:1-直接配,2-范围用小括号(min,max) +], +}, + +# 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...} 或 {mapID:{"属性名":"人数成长系数公式", ...}, ...} +# key支持两个格式:1-直接配,2-范围用小括号(min,max); 公式人数参数名: strengthenPlayerCnt { # 娲皇遗迹 - 51010:{"MaxHP":{1:1, 2:1.8, 3:2.46, 4:3}, "Def":{4:1, 3:1, 2:1, 1:1}}, + 51010:{"MaxHP":{1:1, 2:1.4, 3:1.8, 4:2}, "Def":{4:1, 3:1, 2:1, 1:1}}, # 混乱妖域 31180:{"MaxHP":{1:1, 2:1.3, 3:1.5, 4:1.6}, "Def":{4:1, 3:1, 2:1, 1:1}}, @@ -76,15 +91,28 @@ 31210:{"MaxHP":{1:1, 2:1.8, 3:2.4, 4:2.8, 5:3, 6:3.3, 7:3.5,(8,100):4}, "Def":{(1,10):1, (11,100):1}}, #宗门试炼 - 60010:{"MaxHP":{1:1, 2:1.8, 3:2.25, 4:2.4}, "Def":{4:1, 3:1, 2:1, 1:1}}, + 60010:{"MaxHP":{1:1, 2:1.4, 3:1.8, 4:2}, "Def":{4:1, 3:1, 2:1, 1:1}}, #大境界渡劫 - 31110:{"MaxHP":{1:1, 2:1.3, 3:1.5, 4:1.6}, "Def":{4:1, 3:1, 2:1, 1:1}}, + 31110:{"MaxHP":{1:1, 2:1.2, 3:1.2, 4:1.2}, "Def":{4:1, 3:1, 2:1, 1:1}}, }, +# NPC特殊成长人数对应属性额外成长系数 {npcID:{"属性名":{人数:系数, ...}, ...}, ...}, 优先级大于地图人数系数 或 {npcID:{"属性名":"人数成长系数公式", ...}, ...} +# key支持两个格式:1-直接配,2-范围用小括号(min,max); 公式 人数参数名: strengthenPlayerCnt, 成长等级:strengthenLV 等级由成长表配置的类型决定 +{ + #骑宠boss + 50103001:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, + 50103002:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, + 50103003:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, + 50103004:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, + 50103005:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, + 50103006:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, + 50103007:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, +}, + # 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...] -[31170], +[31160,31170,31080], # 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...} {31170:1, 51010:1, 31210:1}, -- Gitblit v1.8.0