From 9b4777443370dcfea5455637ec8202ec16daec77 Mon Sep 17 00:00:00 2001
From: cehua_ZWJ <123456>
Date: 星期三, 23 一月 2019 14:26:05 +0800
Subject: [PATCH] Merge branch 'master' of http://192.168.0.87:10010/r/snxx_server

---
 ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt |  214 ++++++++++++++++++++++++++++++-----------------------
 1 files changed, 121 insertions(+), 93 deletions(-)

diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt
index 01c873b..e6cd860 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt
@@ -1,94 +1,122 @@
-# NPC属性增强公式配置
-# 可用参数:
-# 参考玩家属性参数
-#	ReMaxHP					最大生命值
-#	ReAtk					攻击(最小、最大攻击)
-#	ReDef					防御
-#	ReHit					命中
-#	ReMiss					闪避
-#	ReAtkSpeed				攻击速度
-#	ReSkillAtkRate			技能伤害比例
-#	ReDamagePer				增加伤害
-#	ReDamReduce				减少伤害
-#	ReIgnoreDefRate			无视防御比例
-#	ReLuckyHitRate			会心一击率
-#	ReLuckyHit				会心一击伤害
-#	ReBleedDamage			流血伤害增加
-#	ReIceAtk				真实伤害
-#	ReIceDef				真实抵御
-#	RePetAtk				灵宠攻击
-#	RePetSkillAtkRate		灵宠技能
-#	RePetDamPer				灵宠伤害增加
-#   ReFinalHurt				固定伤害增加
-#	ReFinalHurtReduce		固定伤害减少
-#	RePotionReply			血瓶恢复量
-#	RePotionCD				血瓶CD
-#
-# 固定参数
-#	HitTime					怪物受击次数
-#	DefCoefficient			人物防御系数
-#	AtkCoefficient			人物攻击系数
-#	AdjustCoefficient		调整系数比例
-
-(
-
-[
-
-# 过程参数公式
-{
-	# 怪物攻击回复调整值
-	"AtkReplyCoefficient":"(RePotionReply/(RePotionCD*1.0)+(0 if MaxEnduranceTime==0 else ReMaxHP/(MaxEnduranceTime*1.0)))/(MonterNum*1.0)*AtkInterval/(1+SkillAtkRate/10000.0)/(1-ReDamReduce/10000.0)*AdjustCoefficient/10000.0",
-
-	# 怪物固定伤害 暂时没用
-	"MonterHurt":"100",
-
-	# 玩家每秒掉血量
-	"LostHPPerSecond":"0 if MaxEnduranceTime==0 else ReMaxHP/(MaxEnduranceTime*1.0)",
-},
-
-# 等级成长属性公式
-[
-	["Hit","0.95*ReMiss/(1-HitRate/10000.0)-ReMiss"],
-	["Miss","ReHit*MissRate/10000.0/(0.95-MissRate/10000.0)"],
-	["IceAtk","IceAtkCoefficient/10000.0*ReIceAtk"],
-	["IceDef","IceDefCoefficient/10000.0*ReIceDef"],
-	["MinAtk","DefCoefficient/10000.0*ReDef+AtkReplyCoefficient"],
-	["MaxAtk","DefCoefficient/10000.0*ReDef+AtkReplyCoefficient"],
-	["Def","ReAtk*AtkCoefficient/10000.0"],
-	["FireAtk","(RePotionReply/(RePotionCD*1.0)+LostHPPerSecond)/(MonterNum*1.0)*(1-AdjustCoefficient/10000.0)*AtkInterval/(1+SkillAtkRate/10000.0)+ReFinalHurtReduce/(MonterNum*1.0)*AtkInterval"],
-	["MaxHP","((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0"],
-
-],
-
-# 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...}
-# key支持两个格式:1-直接配,2-范围用小括号(min,max)
-{
-	# 娲皇遗迹
-	51010:{"MaxHP":{1:1, 2:1.8, 3:2.46, 4:3}, "Def":{4:1, 3:1, 2:1, 1:1}},
-	
-	# 混乱妖域
-	31180:{"MaxHP":{1:1, 2:1.3, 3:1.5, 4:1.6}, "Def":{4:1, 3:1, 2:1, 1:1}},
-	
-	#守卫人皇
-	31170:{"MaxHP":{1:1, 2:1.9, 3:2.7, 4:3.4, 5:4, 6:4.5, 7:4.9,(8,100):5.5}, "Def":{(1,10):1, (11,100):1}},
-
-	# 仙盟boss
-	31210:{"MaxHP":{1:1, 2:1.8, 3:2.4, 4:2.8, 5:3, 6:3.3, 7:3.5,(8,100):4}, "Def":{(1,10):1, (11,100):1}},
-	
-	#宗门试炼
-	60010:{"MaxHP":{1:1, 2:1.8, 3:2.25, 4:2.4}, "Def":{4:1, 3:1, 2:1, 1:1}},
-	
-	#大境界渡劫
-	31110:{"MaxHP":{1:1, 2:1.3, 3:1.5, 4:1.6}, "Def":{4:1, 3:1, 2:1, 1:1}},
-	
-},
-
-# 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
-[31170],
-
-# 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...}
-{31170:1, 51010:1, 31210:1},
-
-]
-
+# NPC属性增强公式配置
+# 可用参数:
+# 参考玩家属性参数
+#	ReMaxHP					最大生命值
+#	ReAtk					攻击(最小、最大攻击)
+#	ReDef					防御
+#	ReHit					命中
+#	ReMiss					闪避
+#	ReAtkSpeed				攻击速度
+#	ReSkillAtkRate			技能伤害比例
+#	ReDamagePer				增加伤害
+#	ReDamReduce				减少伤害
+#	ReIgnoreDefRate			无视防御比例
+#	ReLuckyHitRate			会心一击率
+#	ReLuckyHit				会心一击伤害
+#	ReBleedDamage			流血伤害增加
+#	ReIceAtk				真实伤害
+#	ReIceDef				真实抵御
+#	RePetAtk				灵宠攻击
+#	RePetSkillAtkRate		灵宠技能
+#	RePetDamPer				灵宠伤害增加
+#   ReFinalHurt				固定伤害增加
+#	ReFinalHurtReduce		固定伤害减少
+#	RePotionReply			血瓶恢复量
+#	RePotionCD				血瓶CD
+#
+# 固定参数
+#	HitTime					怪物受击次数
+#	DefCoefficient			人物防御系数
+#	AtkCoefficient			人物攻击系数
+#	AdjustCoefficient		调整系数比例
+
+(
+
+[
+
+# 过程参数公式
+{
+	# 怪物攻击回复调整值
+	"AtkReplyCoefficient":"(RePotionReply/(RePotionCD*1.0)+(0 if MaxEnduranceTime==0 else ReMaxHP/(MaxEnduranceTime*1.0)))/(MonterNum*1.0)*AtkInterval/(1+SkillAtkRate/10000.0)/(1-ReDamReduce/10000.0)*AdjustCoefficient/10000.0",
+
+	# 怪物固定伤害 暂时没用
+	"MonterHurt":"100",
+
+	# 玩家每秒掉血量
+	"LostHPPerSecond":"0 if MaxEnduranceTime==0 else ReMaxHP/(MaxEnduranceTime*1.0)",
+},
+
+# 等级成长属性公式
+{0:
+[
+	["Hit","0.95*ReMiss/(1-HitRate/10000.0)-ReMiss"],
+	["Miss","ReHit*MissRate/10000.0/(0.95-MissRate/10000.0)"],
+	["IceAtk","IceAtkCoefficient/10000.0*ReIceAtk"],
+	["IceDef","IceDefCoefficient/10000.0*ReIceDef"],
+	["MinAtk","DefCoefficient/10000.0*ReDef+AtkReplyCoefficient"],
+	["MaxAtk","DefCoefficient/10000.0*ReDef+AtkReplyCoefficient"],
+	["Def","ReAtk*AtkCoefficient/10000.0"],
+	["FireAtk","(RePotionReply/(RePotionCD*1.0)+LostHPPerSecond)/(MonterNum*1.0)*(1-AdjustCoefficient/10000.0)*AtkInterval/(1+SkillAtkRate/10000.0)+ReFinalHurtReduce/(MonterNum*1.0)*AtkInterval"],
+	["MaxHP","((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0"],
+
+],
+1:
+[
+	["Hit","0.95*ReMiss/(1-HitRate/10000.0)-ReMiss"],
+	["Miss","ReHit*MissRate/10000.0/(0.95-MissRate/10000.0)"],
+	["IceAtk","IceAtkCoefficient/10000.0*ReIceAtk"],
+	["IceDef","IceDefCoefficient/10000.0*ReIceDef"],
+	["Def","ReAtk*AtkCoefficient/10000.0"],
+	["MinAtk","(((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0)*max((1-max(strengthenLV-350,0)/10*0.03),0.75)/60.0"],
+	["MaxAtk","(((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0)*max((1-max(strengthenLV-350,0)/10*0.03),0.75)/60.0"],
+	["FireAtk","0"],
+	["MaxHP","(((ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))+max((RePetAtk-Def)*(1+RePetDamPer/10000.0)*RePetSkillAtkRate/10000.0,0)+max((ReIceAtk-IceDef)*ReSkillAtkRate/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0)),0)+ReFinalHurt)*HitTime/100.0*math.sqrt((ReAtkSpeed+10000)/10000.0)+(ReAtk-Def*(1-ReIgnoreDefRate/10000.0))*ReBleedDamage/10000.0*(1+ReDamagePer/10000.0)*(1-ReLuckyHitRate/10000.0+ReLuckyHitRate/10000.0*(1.2+ReLuckyHit/10000.0))*HitTime/100.0)*max((1-max(strengthenLV-350,0)/10*0.03),0.75)"],
+
+],
+},
+
+# 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...}  或 {mapID:{"属性名":"人数成长系数公式", ...}, ...}
+# key支持两个格式:1-直接配,2-范围用小括号(min,max); 公式人数参数名: strengthenPlayerCnt
+{
+	# 娲皇遗迹
+	51010:{"MaxHP":{1:1, 2:1.4, 3:1.8, 4:2}, "Def":{4:1, 3:1, 2:1, 1:1}},
+	
+	# 混乱妖域
+	31180:{"MaxHP":{1:1, 2:1.3, 3:1.5, 4:1.6}, "Def":{4:1, 3:1, 2:1, 1:1}},
+	
+	#守卫人皇
+	31170:{"MaxHP":{1:1, 2:1.9, 3:2.7, 4:3.4, 5:4, 6:4.5, 7:4.9,(8,100):5.5}, "Def":{(1,10):1, (11,100):1}},
+
+	# 仙盟boss
+	31210:{"MaxHP":{1:1, 2:1.8, 3:2.4, 4:2.8, 5:3, 6:3.3, 7:3.5,(8,100):4}, "Def":{(1,10):1, (11,100):1}},
+	
+	#宗门试炼
+	60010:{"MaxHP":{1:1, 2:1.4, 3:1.8, 4:2}, "Def":{4:1, 3:1, 2:1, 1:1}},
+	
+	#大境界渡劫
+	31110:{"MaxHP":{1:1, 2:1.2, 3:1.2, 4:1.2}, "Def":{4:1, 3:1, 2:1, 1:1}},
+	
+},
+
+# NPC特殊成长人数对应属性额外成长系数 {npcID:{"属性名":{人数:系数, ...}, ...}, ...}, 优先级大于地图人数系数 或 {npcID:{"属性名":"人数成长系数公式", ...}, ...}
+# key支持两个格式:1-直接配,2-范围用小括号(min,max); 公式 人数参数名: strengthenPlayerCnt,   成长等级:strengthenLV 等级由成长表配置的类型决定
+{
+	#骑宠boss
+	50103001:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, 
+	50103002:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, 
+	50103003:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, 
+	50103004:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, 
+	50103005:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, 
+	50103006:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, 
+	50103007:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"}, 
+},
+
+# 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
+[31160,31170,31080],
+
+# 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...}
+{31170:1, 51010:1, 31210:1},
+
+]
+
 )
\ No newline at end of file

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