From 9b68882231a0a33fb79b5ac809b03ca873b9e189 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期一, 03 十二月 2018 19:51:43 +0800
Subject: [PATCH] 2546 【1.3】【1.3.100】自动分解装备增加防范
---
ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt | 28 ++++++++++++++--------------
1 files changed, 14 insertions(+), 14 deletions(-)
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt
index 279379c..bafd842 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/NPCLogic/NPCAttrStrengthen.txt
@@ -60,11 +60,11 @@
],
-# 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...}
-# key支持两个格式:1-直接配,2-范围用小括号(min,max)
+# 地图人数对应属性额外成长系数 {mapID:{"属性名":{组队进入人数:系数, ...}, ...}, ...} 或 {mapID:{"属性名":"人数成长系数公式", ...}, ...}
+# key支持两个格式:1-直接配,2-范围用小括号(min,max); 公式人数参数名: strengthenPlayerCnt
{
# 娲皇遗迹
- 51010:{"MaxHP":{1:1, 2:1.8, 3:2.46, 4:3}, "Def":{4:1, 3:1, 2:1, 1:1}},
+ 51010:{"MaxHP":{1:1, 2:1.4, 3:1.8, 4:2}, "Def":{4:1, 3:1, 2:1, 1:1}},
# 混乱妖域
31180:{"MaxHP":{1:1, 2:1.3, 3:1.5, 4:1.6}, "Def":{4:1, 3:1, 2:1, 1:1}},
@@ -76,28 +76,28 @@
31210:{"MaxHP":{1:1, 2:1.8, 3:2.4, 4:2.8, 5:3, 6:3.3, 7:3.5,(8,100):4}, "Def":{(1,10):1, (11,100):1}},
#宗门试炼
- 60010:{"MaxHP":{1:1, 2:1.8, 3:2.25, 4:2.4}, "Def":{4:1, 3:1, 2:1, 1:1}},
+ 60010:{"MaxHP":{1:1, 2:1.4, 3:1.8, 4:2}, "Def":{4:1, 3:1, 2:1, 1:1}},
#大境界渡劫
31110:{"MaxHP":{1:1, 2:1.2, 3:1.2, 4:1.2}, "Def":{4:1, 3:1, 2:1, 1:1}},
},
-# NPC特殊成长人数对应属性额外成长系数 {npcID:{"属性名":{人数:系数, ...}, ...}, ...}, 优先级大于地图人数系数
-# key支持两个格式:1-直接配,2-范围用小括号(min,max)
+# NPC特殊成长人数对应属性额外成长系数 {npcID:{"属性名":{人数:系数, ...}, ...}, ...}, 优先级大于地图人数系数 或 {npcID:{"属性名":"人数成长系数公式", ...}, ...}
+# key支持两个格式:1-直接配,2-范围用小括号(min,max); 公式 人数参数名: strengthenPlayerCnt, 成长等级:strengthenLV 等级由成长表配置的类型决定
{
#骑宠boss
- 50103001:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
- 50103002:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
- 50103003:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
- 50103004:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
- 50103005:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
- 50103006:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
- 50103007:{"MaxHP":{(0,30):1, (31,40):1.1, (41,99999):1.2}, "Def":{(1,99999):1}},
+ 50103001:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"},
+ 50103002:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"},
+ 50103003:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"},
+ 50103004:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"},
+ 50103005:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"},
+ 50103006:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"},
+ 50103007:{"MaxHP":"(1+(min(max(strengthenPlayerCnt-10,0),50)*0.09)+min(max(strengthenPlayerCnt-60,0),40)*0.07+min(max(strengthenPlayerCnt-100,0),40)*0.04+min(max(strengthenPlayerCnt-110,0),99999)*0.01)*min(max(strengthenLV-200,0.6),1)"},
},
# 动态等级的地图ID列表,默认已刷新出来的NPC等级不会再变更,下次刷出来的怪物等级变更 [地图ID, ...]
-[31170],
+[31170,31080],
# 动态人数系数的地图ID {地图ID:是否马上刷新属性, ...}
{31170:1, 51010:1, 31210:1},
--
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