From d202855fece8914b6f91f9ba01e0c75be3c93bf6 Mon Sep 17 00:00:00 2001
From: cehua-TT <448191260@qq.com>
Date: 星期二, 11 九月 2018 14:08:00 +0800
Subject: [PATCH] Merge branch '1.0.15' of http://192.168.0.87:10010/r/snxx_server into 1.0.15

---
 db/PyMongoDataServer/PySysDB/tagStore.txt                                                        |    5 +++--
 Robot/AI/AIFile/AILoginout.pyc                                                                   |    0 
 Robot/Robot/RobotMgr.pyc                                                                         |    0 
 db/PyMongoDataServer/PySysDB/tagFuncConfig.txt                                                   |    2 +-
 ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt |   18 +++++++++---------
 5 files changed, 13 insertions(+), 12 deletions(-)

diff --git a/Robot/AI/AIFile/AILoginout.pyc b/Robot/AI/AIFile/AILoginout.pyc
index 476f8c4..efd8eb1 100644
--- a/Robot/AI/AIFile/AILoginout.pyc
+++ b/Robot/AI/AIFile/AILoginout.pyc
Binary files differ
diff --git a/Robot/Robot/RobotMgr.pyc b/Robot/Robot/RobotMgr.pyc
index dfcf230..5cc2340 100644
--- a/Robot/Robot/RobotMgr.pyc
+++ b/Robot/Robot/RobotMgr.pyc
Binary files differ
diff --git a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
index bacd167..5397b09 100644
--- a/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
+++ b/ZoneServerGroup/map1_8G/MapServer/MapServerData/MapServerConfig/PlayerAttack/CalcAttackValue.txt
@@ -45,7 +45,7 @@
 #	FinalHurtPer			最终伤害百分比		万分率
 #	aOnlyFinalHurt			附加伤害		固定值
 #	aReFightPower			等级表参考战力		固定值
-#
+#	aNPCHurtAddPer			pve附加伤害		百分比
 # 防守方:
 #	dMinAtk		最低攻击
 #	dMaxAtk		最高攻击
@@ -82,7 +82,7 @@
 	
 	#常规公式-通用
 	"PVP_1"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))- dDef*(1-max(aIgnoreDefRate - dIgnoreDefRateReduce,0)/10000.0),0))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+ (aSuperHit*max(1-dSuperHitReduce/10000.0,0) if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+max(aSkillAtkRate-dSkillAtkRateReduce,0)/10000.0)*(1+(aDamagePer+aDamagePerPVP)/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamagePerPVPReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
-	"PVE_1"	:"int(max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*max(1+aFinalHurtPer/10000.0,1),(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
+	"PVE_1"	:"int(max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*max(1+aFinalHurtPer/10000.0,1)+aNPCHurtAddPer*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
 	"EVP_1"	:"int(max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*(1+suppressValueFP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
 	"EVE_1"	:"max(aMaxAtk-dDef,1)",
 	"PetVE_1":"max(((aMinAtk + aMaxAtk)/2.0-dDef)*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0),(aMinAtk+aMaxAtk)/2.0*0.05 + (aMinAtk+aMaxAtk)/2.0*0.1*rand)",
@@ -101,7 +101,7 @@
 
 
 	#渡劫
-	"PVE_1_31110"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
+	"PVE_1_31110"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
 	"EVP_1_31110"	:"int(max(min(SuppressValueRealmRate/10000.0,1.1),0.9)*max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*(1+suppressValueFP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
 
 	#符印塔特殊公式等级压制
@@ -110,27 +110,27 @@
 	#_101 后10座塔,等级压制
 	"EVP_1_101"	:"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+min(max((suppressLV-5)*0.025,0),2))-dDef,0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt+min(max((suppressLV-10)*0.01,0),0.25)*dMaxHP+suppressValueFP-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
 	#符印塔境界压制
-	"PVE_1_31130"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
+	"PVE_1_31130"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
 
 	#娲皇遗迹
-	"PVE_1_51010"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
+	"PVE_1_51010"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
 	"EVP_1_51010"	:"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*(1+suppressValueFP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
 
 
 	#BOSS境界压制公式
-	"PVE_1_3"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
+	"PVE_1_3"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
 	"EVP_1_3"	:"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*(1+suppressValueFP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
 
 	#宗门试炼
-	"PVE_1_60010"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
+	"PVE_1_60010"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
 	"EVP_1_60010"	:"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*(1+suppressValueFP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
 
 	#麒麟之府
-	"PVE_1_31190"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
+	"PVE_1_31190"	:"int(SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
 	"EVP_1_31190"	:"int(SuppressValueRealmRate/10000.0*max(((max((aMinAtk+aMaxAtk)/2.0*(1+suppressValueLV)-dDef,0)+max(aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1-min(dDamReduce,8000)/10000.0)*(1-min(dDamChanceDef,8000)/10000.0)+max(aFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)*(1+suppressValueFP),aMaxAtk*0.05+rand*aMaxAtk*0.05))",
 
 	#抢boss
-	"PVE_1_5"	:"int(wReFightPower/15.0+SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0),(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
+	"PVE_1_5"	:"int(wReFightPower/15.0+SuppressValueRealmRate/10000.0*max((((max((aMaxAtk if isLuckyHit else (aMinAtk + (aMaxAtk - aMinAtk)*rand))-dDef*max(1-aIgnoreDefRate/10000.0,0),1))*(1+(aLuckyHit/10000.0 if isLuckyHit else 0))+(aSuperHit if isSuperHit else 0)+ max(aIceAtkSuperHit*aIceAtk - dIceDef, 0))*(atkSkillPer+aSkillAtkRate/10000.0)*(1+aDamagePer/10000.0)+max(aFinalHurt+aOnlyFinalHurt-dFinalHurtReduce, 0)+atkSkillValue)*(1+dBeHurtPer/10000.0)+aNPCHurtAddPer*(aMinAtk+aMaxAtk)/2.0,(aMinAtk+aMaxAtk)/2*0.05 + (aMinAtk+aMaxAtk)/2*0.1*rand))",
 
 }
 
diff --git a/db/PyMongoDataServer/PySysDB/tagFuncConfig.txt b/db/PyMongoDataServer/PySysDB/tagFuncConfig.txt
index ceb1b0f..aae6884 100644
--- a/db/PyMongoDataServer/PySysDB/tagFuncConfig.txt
+++ b/db/PyMongoDataServer/PySysDB/tagFuncConfig.txt
@@ -75,7 +75,7 @@
 ExpAttenuation	max(baseExp*max(1-max(playerLV-npcLV-10,0)*0.02,0),1)	0	0	0	0
 AtkInterval	int(1000*max(1/math.sqrt(atkSpeed/10000.0),0.5))	0	0	0	0
 MoveSpeed	max(int(1.0/(3+(math.sqrt(speed/100.0)-1)*2)/2.0*1000),100)	50	25	0	0
-FightpowerFormula	int(((MinAtk+MaxAtk)*20/2.0+Def*20+MaxHP+IceAtk*20+IceDef*20+SuperHit*SuperHitRate/10000.0*40+Hit/10000.0+Miss/10000.0+(math.sqrt((AtkSpeed+10000.0)/10000.0)-1)*AtkSpeedParameter+DamagePer/10000.0+DamReduce/10000.0+IgnoreDefRate/10000.0+LuckyHitRate/10000.0*LuckyHitParameter+LuckyHit/10000.0*LuckyHitParameter+DamBackPer/10000.0+DamagePerPVP/10000.0+DamagePerPVPReduce/10000.0+FinalHurt*10+FinalHurtReduce*10+(PetMinAtk+PetMaxAtk)/2.0*(1+PetDamPer/10000.0)*10+DamChanceDef/10000.0+AtkBackHP*20+BleedDamage/10000.0+FaintRate/10000.0+SuperHitReduce/10000.0+LuckyHitRateReduce/10000.0+IgnoreDefRateReduce/10000.0+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+OnlyFinalHurt*10.0+PVPAtkBackHP*20.0))	0	0	0	0
+FightpowerFormula	int(((MinAtk+MaxAtk)*20/2.0+Def*20+MaxHP+IceAtk*20+IceDef*20+SuperHit*SuperHitRate/10000.0*40+Hit/10000.0+Miss/10000.0+(math.sqrt((AtkSpeed+10000.0)/10000.0)-1)*AtkSpeedParameter+DamagePer/10000.0+DamReduce/10000.0+IgnoreDefRate/10000.0+LuckyHitRate/10000.0*LuckyHitParameter+LuckyHit/10000.0*LuckyHitParameter+DamBackPer/10000.0+DamagePerPVP/10000.0+DamagePerPVPReduce/10000.0+FinalHurt*10+FinalHurtReduce*10+(PetMinAtk+PetMaxAtk)/2.0*(1+PetDamPer/10000.0)*10+DamChanceDef/10000.0+AtkBackHP*20+BleedDamage/10000.0+FaintRate/10000.0+SuperHitReduce/10000.0+LuckyHitRateReduce/10000.0+IgnoreDefRateReduce/10000.0+SkillAtkRate/10000.0+SkillAtkRateReduce/10000.0+OnlyFinalHurt*10.0+PVPAtkBackHP*20.0+NPCHurtAddPer/10000.0*240000))	0	0	0	0
 RealmFBHelpAttr	{"0":{"51":2000},"1":{"51":1500},"2":{"51":2000,"13":500}}	10000	6		
 RealmFBHelpLimit	10				
 RealmSitNPCID	10000				
diff --git a/db/PyMongoDataServer/PySysDB/tagStore.txt b/db/PyMongoDataServer/PySysDB/tagStore.txt
index 57d3853..07b4994 100644
--- a/db/PyMongoDataServer/PySysDB/tagStore.txt
+++ b/db/PyMongoDataServer/PySysDB/tagStore.txt
@@ -10,6 +10,7 @@
 10	1	0	4187	1	1	[]	0		7	8	0	1	1	600	0	0	
 11	1	0	4188	1	1	[]	0		7	8	0	1	1	600	0	0	
 12	1	0	2325	1	1	[]	0		7	0	110	1	2	0	0	0	
+13	1	0	4741	1	1	[]	0		7	0	125	1	1	30	0	0	
 51	2	0	3796	1	0	[]	0		0	0	0	0	1	280	0	0	
 52	2	0	3797	1	0	[]	0		0	0	0	0	1	280	0	0	
 53	2	0	4101	1	0	[]	0		0	0	0	0	1	380	0	0	
@@ -114,8 +115,8 @@
 702	15	0	4185	1	1	[]	4185		0	0	106	1	1	288	800	1	OpenTakePreferential2
 703	15	0	2343	1	1	[]	0		0	0	106	1	1	88	380	2	OpenTakePreferential1
 704	15	0	2344	1	1	[]	2344		0	0	106	1	1	288	1000	2	OpenTakePreferential2
-705	15	0	4	4	1	[]	4		0	0	106	1	1	88	240	3	OpenTakePreferential1
-706	15	0	5	5	1	[[913,1,1]]	5		0	0	106	1	1	288	700	3	OpenTakePreferential2
+705	15	0	800	1	1	[]	800		0	0	106	1	1	88	240	3	OpenTakePreferential1
+706	15	0	801	1	1	[[913,1,1]]	801		0	0	106	1	1	288	700	3	OpenTakePreferential2
 707	15	0	3514	1	1	[[3504,1,1]]	0		0	0	106	1	1	88	360	4	OpenTakePreferential1
 708	15	0	3515	1	1	[[3505,1,1]]	3514		0	0	106	1	1	288	1080	4	OpenTakePreferential2
 709	15	0	912	1	1	[[30,150,1]]	912		0	0	106	1	1	88	250	5	OpenTakePreferential1

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