// B4 12 Õ½¶·ÕóÐͱ£´æ #tagCSHeroBattlePosSave struct tagCSHeroBattlePos { WORD ItemIndex; //Î佫ÎïÆ·ËùÔÚÎ佫±³°üλÖÃË÷Òý BYTE PosNum; //1~nÉÏÕóλÖñàºÅ }; struct tagCSHeroBattlePosSave { tagHead Head; BYTE FuncType; //²¼Õó¹¦ÄÜÀàÐÍ£º0-ĬÈÏÖ÷ÕóÐÍ£»ÆäËû´ýÀ©Õ¹£¬Èçij¸ö»î¶¯µÄ·ÀÊØÕóÐÍ BYTE PosCnt; tagCSHeroBattlePos HeroPosList[PosCnt]; // ±£´æµÄÕóÐÍ£¬Ö»Òª·¢ËÍ×îÖÕµÄÕóÐÍÎ佫λÖü´¿É };